require(GlobalDependencys:GetDependency("StandardBase"):GetPackageName()) --GAME VARS fAdditionalFOV = 0 --ControlVars bFixEnabled = true bFOV = true --PROCESS VARS Process_FriendlyName = Module:GetFriendlyName() Process_WindowName = "*" Process_ClassName = "*" Process_EXEName = "Biomutant-Win64-Shipping.exe" --INJECTION BEHAVIOUR InjectDelay = 1500 WriteInterval = 500 SearchInterval = 500 SuspendThread = true --Name Manual/Auto/Hybrid Steam/Origin/Any IncludeFile:Configure;Enable;Periodic;Disable; SupportedVersions = { {"Automatically Detect", "Auto", "Any", "Configure_SignatureScan;Enable_Inject;Periodic;Disable_Inject;"}, } function Init_Controls() DefaultControls.AddHeader("Header_FOV","Additional FOV Fine adjustment",15,70,210,17) DefaultControls.AddFOVSlider("FOVSlider","FOVSlider_Changed",55,100,125,35) end function Configure_SignatureScan() local tAddress = HackTool:AddAddress("VerticalFOV") if HackTool:SignatureScan("F3 0F 11 83 EC 04 00 00",tAddress,PAGE_EXECUTE_READ,0x00,Process_EXEName) == 0 then return ErrorOccurred(string.format(SigScanError,tAddress:GetName())) else print( tAddress:GetInfo(TYPE_ADDRESS) ) end return true end function Enable_Inject() local Variables = HackTool:AllocateMemory("Variables",0) Variables:PushFloat("FOV") Variables:PushFloat("InGameFOV") Variables:Allocate() local asm = [[ (codecave:jmp)VerticalFOV,VerticalFOV_cc: movss xmm0,[rbx+0x000004EC] ; Retrieve in game FOV movss [(allocation)Variables->InGameFOV],xmm0 ; Store in game FOV movss xmm0,[rbx+0x000004C8] ; Retrieve Saved FOV addss xmm0,[(allocation)Variables->FOV] ; Add user FOV value %originalcode% jmp %returnaddress% %end% ]] if HackTool:CompileAssembly(asm,"VerticalFOV") == nil then return ErrorOccurred("Assembly compilation failed...") else Toggle_CodeCave("VerticalFOV_cc",bFOV) if bFOV then WriteFOV() end end end function Periodic() local Variables = HackTool:GetAllocation("Variables") if Variables and Variables["InGameFOV"] then PluginViewport:AppendStatusMessage( string.format("\r\n===== Fix informations =====\r\nVertical FOV %.2f\r\n", Variables["InGameFOV"]:ReadFloat() ) ) end end function Disable_Inject() CleanUp() end function FOVSlider_Changed(Sender) fAdditionalFOV = Sender:GetScaledFloat(2) - 20 lblFOVSlider.Caption:SetCaption( string.format("Value: %.0f",fAdditionalFOV) ) if bFixEnabled then WriteFOV() end ForceUpdate() end function WriteFOV() local Variables = HackTool:GetAllocation("Variables") if Variables and Variables["FOV"] then Variables["FOV"]:WriteFloat(fAdditionalFOV) end end function ResolutionChanged() end function Init() Init_BaseControls() Init_Controls() end function DeInit() DisableFix() end