#pragma once

// Shared structure values with Core dll
struct GameInfos {
    float FOVIn;
    float CompensatedFOV;
    float FOVOut;
    float cameraIn;
    float cameraOut;
    float defaultFogDensity;
    float fogMaxOpacity;
    bool consoleEnabled;
};

typedef void(*GetGameInfosStruct)(GameInfos*);