#pragma once

enum class GameFixes : int {
    FOV = 1,
    UltraWide,
    Camera,
    Cutscenes,
    Framerate,
    SkipIntro,
    DevConsole,
    Resolution,
    HUD,
    DOF,
    ChromaticAberrations,
    Vignetting,
    Fog,
    VolumetricFog
};