Files
ReshadePluginsAddon/The Callisto Protocol/dllmain.cpp

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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include "GameInformations.h"
#include "GameFixes.h"
#include "inicpp.h"
#include <imgui.h>
#include <reshade.hpp>
#include <string>
#include <Windows.h>
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes ,bool);
typedef void (*SetIntFn)(int);
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typedef void (*SetFloatFn)(float);
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static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0;
static SetBoolFn SetFixEnabled = nullptr;
static SetFixesFn SetFixesEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetIntFn SetHUDScale = nullptr;
static SetIntFn SetCameraOffset = nullptr;
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static SetFloatFn SetWorldTimeDilation = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool Camera_fix_enabled = false;
static bool HUD_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
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static bool World_Time_Dilation_fix_enabled = false;
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static bool prev_WorldTimeDilation = World_Time_Dilation_fix_enabled;
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static bool fix_enabled = false;
static bool console = true;
static int worldFOVValue = 0;
static int HUDScaleValue = 0;
static int cameraOffsetValue = 0;
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static float worldTimeDilationValue = 1.f;
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// Overlays popups
static bool popup_Informations = false;
static bool show_log_overlay = false;
static std::string log_content;
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "0.9.3";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = (float)screenHeight / 1200;
extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol";
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extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, world time dilation, HUD and some effects.";
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// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
// Ensure the Core dll will be called once
if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
return;
if (GetModuleHandleA("TheCallistoProtocolCore.dll") == nullptr) {
fixLib = LoadLibraryA("TheCallistoProtocolCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
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SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVValue);
if (SetHUDScale) SetHUDScale(HUDScaleValue);
if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
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if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixesEnabled) {
SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled);
SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
}
}
}
// Settings functions
static void SaveSettings()
{
ini::IniFile pluginIniFile;
pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
"You should not need to modify them",
" ",
"Controls if fix mod (globally) is enabled",
"Set Console to false if you don't want dev console to be enabled"});
pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
pluginIniFile["1#General fix"]["Console"] = console;
pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
pluginIniFile["2#Individual fix"]["Camera"] = Camera_fix_enabled;
pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["2#Individual fix"]["World time dilation"] = World_Time_Dilation_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile.save(SETTINGS_FILE);
}
static void LoadSettings()
{
ini::IniFile pluginIniFile;
try {
pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
console = pluginIniFile["1#General fix"]["Console"].as<bool>();
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
Camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
World_Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["World time dilation"].as<bool>();
worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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}
catch (const std::exception& e) {}
}
// Read plugin log file
void read_log_file(const std::string& filename) {
std::ifstream file(filename);
if (!file.is_open())
{
log_content = "Impossible to open file : " + filename;
return;
}
std::ostringstream ss;
ss << file.rdbuf();
log_content = ss.str();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGuiStyle& style = ImGui::GetStyle();
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
ImGui::PopStyleColor(4); // Restore color
ImGui::SameLine();
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
ImGui::SameLine();
if (ImGui::Button("View logs")) {
read_log_file("TheCallistoProtocol.log");
show_log_overlay = true; // Fix information
}
if (popup_Informations)
{
ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
if (show_log_overlay)
{
ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::TextUnformatted(log_content.c_str());
ImGui::End();
}
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SaveSettings();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Camera distance", &Camera_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Experimental fix. Use at your own risk.");
ImGui::EndTooltip();
}
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ImGui::Checkbox("World time dilation", &World_Time_Dilation_fix_enabled);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Use ALT + F1 shortcut to de/activate.");
ImGui::EndTooltip();
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}
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if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SaveSettings();
}
ImGui::EndTable();
}
}
ImGui::EndTable();
}
if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableNextRow();
// Sliders
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderInt("##FOVValue", &worldFOVValue, -20, 50)) {
if (SetFOV) SetFOV(worldFOVValue);
SaveSettings();
}
}
if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) {
if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings();
}
}
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(200 * scale);
if (ImGui::SliderInt("##CameraOffset", &cameraOffsetValue, 0, 200)) {
if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Value is in cms.");
ImGui::EndTooltip();
}
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if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) {
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Default value is 1.");
ImGui::EndTooltip();
}
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ImGui::EndTable();
}
ImGui::PopStyleVar();
// Fix status
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
if (infos.consoleEnabled)
ImGui::Text("Console enabled and bound to key F2");
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f, Pawn camera offset: %.2f", infos.FOVIn, infos.FOVOut, infos.CompensatedFOV);
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}
}
}
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static void on_reshade_present(reshade::api::effect_runtime* runtime) {
if (runtime->is_key_pressed(VK_F1) && runtime->is_key_down(VK_MENU))
World_Time_Dilation_fix_enabled = !World_Time_Dilation_fix_enabled;
if (prev_WorldTimeDilation != World_Time_Dilation_fix_enabled) {
if (SetFixesEnabled)
SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
SaveSettings();
prev_WorldTimeDilation = World_Time_Dilation_fix_enabled;
}
}
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// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("The Callisto Protocol", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
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reshade::register_event<reshade::addon_event::reshade_present>(&on_reshade_present);
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break;
case DLL_PROCESS_DETACH:
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reshade::unregister_event<reshade::addon_event::reshade_present>(&on_reshade_present);
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reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}