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ReshadePluginsAddon/includes/GameInformations.h

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#pragma once
// Shared structure values with Core dll
struct GameInfos {
float FOVIn;
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float CompensatedFOV;
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float FOVOut;
float cameraIn;
float cameraOut;
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float defaultFogDensity;
float fogMaxOpacity;
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bool consoleEnabled;
};
typedef void(*GetGameInfosStruct)(GameInfos*);