Files
ReshadePluginsAddon/libs/HotkeysManager.cpp

60 lines
1.7 KiB
C++
Raw Normal View History

2026-01-04 21:28:36 +01:00
#include "HotkeysManager.h"
#include <vector>
struct Hotkey {
int vk;
Modifier mods;
std::function<void()> callback;
bool wasPressed = false;
};
static std::vector<Hotkey> g_hotkeys;
static bool IsModifierDown(reshade::api::effect_runtime* rt, Modifier m) {
if ((int)m & (int)Modifier::Alt && !rt->is_key_down(VK_MENU)) return false;
if ((int)m & (int)Modifier::Ctrl && !rt->is_key_down(VK_CONTROL)) return false;
if ((int)m & (int)Modifier::Shift && !rt->is_key_down(VK_SHIFT)) return false;
return true;
}
void RegisterHotkey(int vk, Modifier mods, std::function<void()> callback) {
g_hotkeys.push_back({ vk, mods, std::move(callback) });
}
void ProcessHotkeys(reshade::api::effect_runtime* runtime) {
for (auto& hotkey : g_hotkeys) {
bool pressed = IsModifierDown(runtime, hotkey.mods) && runtime->is_key_down(hotkey.vk);
if (pressed && !hotkey.wasPressed) hotkey.callback();
hotkey.wasPressed = pressed;
}
}
2026-03-24 23:16:57 +01:00
void SimulateAltEnter() {
INPUT inputs[4] = {};
// ALT down
inputs[0].type = INPUT_KEYBOARD;
inputs[0].ki.wVk = VK_MENU;
// ENTER down
inputs[1].type = INPUT_KEYBOARD;
inputs[1].ki.wVk = VK_RETURN;
// ENTER up
inputs[2].type = INPUT_KEYBOARD;
inputs[2].ki.wVk = VK_RETURN;
inputs[2].ki.dwFlags = KEYEVENTF_KEYUP;
// ALT up
inputs[3].type = INPUT_KEYBOARD;
inputs[3].ki.wVk = VK_MENU;
inputs[3].ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(4, inputs, sizeof(INPUT));
}
void SimulateAltTab() {
keybd_event(VK_MENU, 0, 0, 0); // Appuyer sur Alt
keybd_event(VK_TAB, 0, 0, 0); // Appuyer sur Tab
keybd_event(VK_TAB, 0, KEYEVENTF_KEYUP, 0); // Rel<65>cher Tab
keybd_event(VK_MENU, 0, KEYEVENTF_KEYUP, 0); // Rel<65>cher Alt
}