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ReshadePluginsAddon/Days Gone/dllmain.cpp

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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetIntFn)(int);
typedef float (*GetFloatFn)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetHUDFixEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static SetIntFn SetVehicleFOV = nullptr;
static SetIntFn SetOtherFOV = nullptr;
static SetIntFn SetHUDLeft = nullptr;
static SetIntFn SetHUDRight = nullptr;
static GetFloatFn GetFOVIn = nullptr;
static GetFloatFn GetFOVOut = nullptr;
// Plugin variables for checkboxes and sliders
static bool fix_enabled = false;
static bool fov_fix_enabled = false;
static bool hud_fix_enabled = false;
static int worldFOVvalue = 0;
static int vehicleFOVvalue = 0;
static int otherFOVvalue = 0;
static int HUDLeftvalue = 0;
static int HUDRightvalue = 0;
static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* FOV_FIX_SETTING = "FOVFIX=";
const char* HUD_FIX_SETTING = "HUDFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* VEHICLE_FOV_SETTING = "VehicleFOV=";
const char* OTHER_FOV_SETTING = "OtherFOV=";
const char* HUD_LEFT_SETTING = "HUDLeft=";
const char* HUD_RIGHT_SETTING = "HUDRight=";
const char* FIX_VERSION = "1.0.4";
const char* FIX_INFORMATIONS = "This fix will allow to:\r\n -Modify FOV in game (acts as an additional FOV).\r\n -Set HUD safe zone (21/9,16/9 ...).";
const char* DONATION_URL = "https://www.paypal.com/donate/?business=W92C47N3WZZZG&no_recurring=0&currency_code=EUR";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = GetModuleHandleA("DaysGoneCore.asi"); // ou EmpireOfTheAntsCore.dll si tu gardes le .dll
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetVehicleFOV = (SetIntFn)GetProcAddress(fixLib, "SetVehicleFOV");
SetOtherFOV = (SetIntFn)GetProcAddress(fixLib, "SetOtherFOV");
SetHUDLeft = (SetIntFn)GetProcAddress(fixLib, "SetHUDLeft");
SetHUDRight = (SetIntFn)GetProcAddress(fixLib, "SetHUDRight");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
// Apply initial values loaded
if (SetFOV) SetFOV(worldFOVvalue);
if (SetVehicleFOV) SetVehicleFOV(vehicleFOVvalue);
if (SetOtherFOV) SetOtherFOV(otherFOVvalue);
if (SetHUDLeft) SetHUDLeft(HUDLeftvalue);
if (SetHUDRight) SetHUDRight(HUDRightvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetHUDFixEnabled) SetHUDFixEnabled(hud_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Addon functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << HUD_FIX_SETTING << (hud_fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
file << VEHICLE_FOV_SETTING << vehicleFOVvalue << "\n";
file << OTHER_FOV_SETTING << otherFOVvalue << "\n";
file << HUD_LEFT_SETTING << HUDLeftvalue << "\n";
file << HUD_RIGHT_SETTING << HUDRightvalue << "\n";
file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(HUD_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(HUD_FIX_SETTING));
hud_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
else if (line.find(VEHICLE_FOV_SETTING) == 0)
vehicleFOVvalue = std::stoi(line.substr(strlen(VEHICLE_FOV_SETTING)));
else if (line.find(OTHER_FOV_SETTING) == 0)
otherFOVvalue = std::stoi(line.substr(strlen(OTHER_FOV_SETTING)));
else if (line.find(HUD_LEFT_SETTING) == 0)
HUDLeftvalue = std::stoi(line.substr(strlen(HUD_LEFT_SETTING)));
else if (line.find(HUD_RIGHT_SETTING) == 0)
HUDRightvalue = std::stoi(line.substr(strlen(HUD_RIGHT_SETTING)));
}
file.close();
}
}
static void displayFixInformations() {
// Fix version
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Enable HUD Fix", &hud_fix_enabled)) {
if (SetHUDFixEnabled) SetHUDFixEnabled(hud_fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// Sliders
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##FOVSlider", &worldFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(10, 200));
ImGui::BeginChild("VehicleFOVHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("Vehicle additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##VehicleFOVSlider", &vehicleFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetVehicleFOV) SetVehicleFOV(vehicleFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(240, 200));
ImGui::BeginChild("OtherFOVHeader", ImVec2(220, 80), false); // true = bordure
if (ImGui::CollapsingHeader("Other additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##OtherFOVSlider", &otherFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetOtherFOV) SetOtherFOV(otherFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(10, 280));
ImGui::BeginChild("HUDLeftHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("HUD safe zone left (%)", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##HUDLeftSlider", &HUDLeftvalue, 0, 40)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetHUDLeft) SetHUDLeft(HUDLeftvalue);
SaveSettings();
}
}
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(240, 280));
ImGui::BeginChild("HUDRightHeader", ImVec2(220, 0), false); // true = bordure
if (ImGui::CollapsingHeader("HUD safe zone RIGHT (%)", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("##HUDRightSlider", &HUDRightvalue, 0, 40)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetHUDRight) SetHUDRight(HUDRightvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 360));
ImGui::Text("=============== Fix informations ===============");
if (GetFOVIn && GetFOVOut)
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Days Gone", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>( // Will load asi core only once
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
reshade::unregister_addon(hinstDLL);
fixLib = nullptr;
break;
}
return TRUE;
}