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ReshadePluginsAddon/HellIsUs/dllmain.cpp

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2025-08-14 09:50:12 +02:00
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include <imgui.h>
#include <reshade.hpp>
#include <fstream>
#include <string>
#include <Windows.h>
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetIntFn)(int);
typedef float (*GetFloatFn)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
static SetBoolFn SetFOVFixEnabled = nullptr;
static SetBoolFn SetAspectRatioFixEnabled = nullptr;
static SetBoolFn SetDOFFixEnabled = nullptr;
static SetBoolFn SetCAFixEnabled = nullptr;
static SetBoolFn SetVignettingFixEnabled = nullptr;
static SetBoolFn SetFogFixEnabled = nullptr;
static SetIntFn SetFOV = nullptr;
static GetFloatFn GetFOVIn = nullptr;
static GetFloatFn GetFOVOut = nullptr;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
static bool Aspect_fix_enabled = false;
static bool DOF_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool fix_enabled = false;
static int worldFOVvalue = 0;
static bool popup_Informations = false;
// Plugin settings
const char* SETTINGS_FILE = "PluginSettings.ini";
const char* GENERAL_FIX_SETTING = "GeneralFIX=";
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
const char* ASPECT_FIX_SETTING = "AspectFIX=";
const char* DOF_FIX_SETTING = "DOFFIX=";
const char* CA_FIX_SETTING = "CAFIX=";
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
const char* FOG_FIX_SETTING = "FogFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disbale FOG.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
fixLib = LoadLibraryA("HellIsUsCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Settings functions
static void SaveSettings()
{
std::ofstream file(SETTINGS_FILE);
if (file.is_open())
{
file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
file.close();
}
}
static void LoadSettings()
{
std::ifstream file(SETTINGS_FILE);
if (file.is_open())
{
std::string line;
while (std::getline(file, line))
{
if (line.find(GENERAL_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
fov_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(ASPECT_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
Aspect_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(DOF_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(DOF_FIX_SETTING));
DOF_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(CA_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(CA_FIX_SETTING));
CA_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(VIGNETTING_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
Vignetting_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(FOG_FIX_SETTING) == 0)
{
std::string val = line.substr(strlen(FOG_FIX_SETTING));
Fog_fix_enabled = (val == "1" || val == "true");
}
else if (line.find(WORLD_FOV_SETTING) == 0)
worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
}
file.close();
}
}
// Fix informations
static void displayFixInformations() {
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
}
ImGui::EndChild();
// FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(90, 30));
if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
ImGui::Text("No need to enable it if you play at 16/9.");
ImGui::EndTooltip();
}
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ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 80));
if (ImGui::Checkbox("Chromatic aberrations fix", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 105));
if (ImGui::Checkbox("Vignetting fix", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(140, 105));
if (ImGui::Checkbox("Fog fix", &Fog_fix_enabled)) {
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Enabling this fix is a one way.");
ImGui::Text("Reverting it in real time would end in game crash.");
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
ImGui::EndTooltip();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 220));
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
if (!reshade::register_addon(hinstDLL))
return FALSE;
LoadSettings();
reshade::register_overlay("Hell Is Us", &on_overlay_draw);
reshade::register_event<reshade::addon_event::init_effect_runtime>(
[](reshade::api::effect_runtime* runtime) {
LoadFixDLL();
});
break;
case DLL_PROCESS_DETACH:
reshade::unregister_addon(hinstDLL);
break;
}
return TRUE;
}