299 lines
12 KiB
C++
299 lines
12 KiB
C++
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include <Windows.h>
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetFixesFn)(GameFixes, bool);
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typedef void (*SetIntFn)(int);
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static HMODULE fixLib = nullptr;
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static LONG g_coreInitialized = 0;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetFixesFn SetFixesEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetIntFn SetCinematicsFOV = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVvalue = 0;
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static int cinematicsFOVvalue = 0;
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// Overlay popup
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static bool show_log_overlay = false;
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static std::string log_content;
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static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "pluginSettings.ini";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOVs in game.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Scaling factor based on screen resolution
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float scale = (float)screenHeight / 1200;
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{ // Ensure the Core dll is loaded only once
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if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
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return;
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if (GetModuleHandleA("LostRecordsCore.dll") == nullptr) {
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fixLib = LoadLibraryA("LostRecordsCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCinematicsFOV = (SetIntFn)GetProcAddress(fixLib, "SetCinematicsFOV");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SetFixesEnabled(GameFixes::DevConsole, console);
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}
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}
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}
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// Settings functions
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static void SaveSettings()
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{
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ini::IniFile pluginIniFile;
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pluginIniFile["1#General fix"].setComment(std::vector<std::string>{ "The following sections are saved by plugin",
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"You should not need to modify them",
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" ",
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"Controls if fix mod (globally) is enabled",
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"Set Console to false if you don't want dev console to be enabled"});
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pluginIniFile["1#General fix"]["Enabled"] = fix_enabled;
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pluginIniFile["1#General fix"]["Console"] = console;
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pluginIniFile["2#Individual fix"].setComment("Controls each fix individually");
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["Ultrawide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Cinematics FOV"] = cinematicsFOVvalue;
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pluginIniFile.save(SETTINGS_FILE);
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}
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static void LoadSettings()
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{
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ini::IniFile pluginIniFile;
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try {
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pluginIniFile.load(SETTINGS_FILE);
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fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
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console = pluginIniFile["1#General fix"]["Console"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["Ultrawide"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cinematicsFOVvalue = pluginIniFile["3#Fixes tuning"]["Cinematics FOV"].as<int>();
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}
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catch (const std::exception& e) {}
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}
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// Read plugin log file
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void read_log_file(const std::string& filename) {
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std::ifstream file(filename);
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if (!file.is_open())
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{
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log_content = "Impossible to open file : " + filename;
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return;
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}
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std::ostringstream ss;
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ss << file.rdbuf();
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log_content = ss.str();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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ImGuiStyle& style = ImGui::GetStyle();
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style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
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style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
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style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
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style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
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ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink
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ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white
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if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
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ImGui::PopStyleColor(4); // Restore color
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ImGui::SameLine();
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if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
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ImGui::SameLine();
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if (ImGui::Button("View logs")) {
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read_log_file("LostRecords.log");
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show_log_overlay = true; // Fix information
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}
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if (popup_Informations)
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{
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ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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if (show_log_overlay)
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{
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ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize);
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ImGui::TextUnformatted(log_content.c_str());
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ImGui::End();
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}
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if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
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ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
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ImGui::TableNextRow();
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// Drawing a left column with slider and general fix
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ImGui::TableSetColumnIndex(0);
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
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SaveSettings();
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}
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// Sliders
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
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if (SetFOV) SetFOV(worldFOVvalue);
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SaveSettings();
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}
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}
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if (ImGui::CollapsingHeader("Cinematics FOV", ImGuiTreeNodeFlags_DefaultOpen))
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{
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ImGui::SetNextItemWidth(150 * scale);
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if (ImGui::SliderInt("##CinematicsFOVValue", &cinematicsFOVvalue, -20, 50)) {
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if (SetCinematicsFOV) SetCinematicsFOV(cinematicsFOVvalue); SaveSettings();
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}
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}
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// Individual fixes
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ImGui::TableSetColumnIndex(1);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
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ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
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ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
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SaveSettings();
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}
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ImGui::TableSetColumnIndex(1);
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if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SaveSettings();
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}
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if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
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if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SaveSettings();
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}
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ImGui::EndTable();
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}
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}
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ImGui::EndTable();
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}
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// Fix status
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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if (infos.consoleEnabled)
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ImGui::Text("Console enabled and bound to key F2");
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut);
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}
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}
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}
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// Main dll intrance
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
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{
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switch (ul_reason_for_call)
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{
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case DLL_PROCESS_ATTACH:
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if (!reshade::register_addon(hinstDLL))
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return FALSE;
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LoadSettings();
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reshade::register_overlay("Lost Records Bloom & Rage", &on_overlay_draw);
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reshade::register_event<reshade::addon_event::init_effect_runtime>(
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[](reshade::api::effect_runtime* runtime) {
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LoadFixDLL();
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});
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break;
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case DLL_PROCESS_DETACH:
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reshade::unregister_addon(hinstDLL);
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break;
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}
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return TRUE;
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}
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