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# define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
# define IMGUI_HAS_DOCK 1
# include <imgui.h>
# include <reshade.hpp>
# include <fstream>
# include <string>
# include <Windows.h>
# include <thread>
# include <chrono>
// Core game dll functions declarations
typedef void ( * SetBoolFn ) ( bool , bool ) ;
typedef void ( * SetIntFn ) ( int ) ;
typedef float ( * GetFloatFn ) ( ) ;
typedef void ( * InitDLL ) ( ) ;
static HMODULE fixLib = nullptr ;
static SetBoolFn SetFixEnabled = nullptr ;
static SetBoolFn SetFOVFixEnabled = nullptr ;
static SetBoolFn SetAspectRatioFixEnabled = nullptr ;
static SetBoolFn SetDOFFixEnabled = nullptr ;
static SetIntFn SetFOV = nullptr ;
static GetFloatFn GetFOVIn = nullptr ;
static GetFloatFn GetCompensadedFOV = nullptr ;
static GetFloatFn GetFOVOut = nullptr ;
static InitDLL InitializeLogger = nullptr ;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false ;
static bool aspect_ratio_fix_enabled = false ;
static bool DOF_fix_enabled = false ;
static bool fix_enabled = false ;
static int worldFOVvalue = 0 ;
static bool popup_Informations = false ;
// Plugin settings
const char * SETTINGS_FILE = " PluginSettings.ini " ;
const char * GENERAL_FIX_SETTING = " GeneralFIX= " ;
const char * WORLD_FOV_FIX_SETTING = " WorldFOVFIX= " ;
const char * ASPECT_FIX_SETTING = " AspectFIX= " ;
const char * DOF_FIX_SETTING = " DOFFIX= " ;
const char * WORLD_FOV_SETTING = " WorldFOV= " ;
const char * FIX_VERSION = " 1.0.1 " ;
const char * FIX_INFORMATIONS = " This fix allows to: \n - Control in game FOV. \n - Force aspect ratio. \n - Disable depth of field. \r \n FOV will be compensated when aspect fix is checked. " ;
const char * DONATION_URL = " https://buymeacoffee.com/k4sh44 " ;
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL ( )
{
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MessageBoxA ( nullptr , " LoadFixDll " , " Logger Error " , MB_ICONERROR | MB_OK ) ;
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std : : thread ( [ ] ( ) {
std : : this_thread : : sleep_for ( std : : chrono : : milliseconds ( 8000 ) ) ; // Game process is not ready at launch and memory is not yet initialized
if ( GetModuleHandleA ( " WuchangFFCore.dll " ) = = nullptr ) {
MessageBoxA ( nullptr , " Appel dll " , " Logger Error " , MB_ICONERROR | MB_OK ) ;
fixLib = LoadLibraryA ( " WuchangFFCore.dll " ) ;
if ( ! fixLib ) {
MessageBoxA ( nullptr , " Impossible to load game core dll " , " Erreur " , MB_OK ) ;
return ;
}
SetFixEnabled = ( SetBoolFn ) GetProcAddress ( fixLib , " SetFixEnabled " ) ;
SetFOVFixEnabled = ( SetBoolFn ) GetProcAddress ( fixLib , " SetFOVFixEnabled " ) ;
SetAspectRatioFixEnabled = ( SetBoolFn ) GetProcAddress ( fixLib , " SetAspectRatioFixEnabled " ) ;
SetDOFFixEnabled = ( SetBoolFn ) GetProcAddress ( fixLib , " SetDOFFixEnabled " ) ;
SetFOV = ( SetIntFn ) GetProcAddress ( fixLib , " SetFOV " ) ;
GetFOVIn = ( GetFloatFn ) GetProcAddress ( fixLib , " GetFOVIn " ) ;
GetCompensadedFOV = ( GetFloatFn ) GetProcAddress ( fixLib , " GetCompensatedFOV " ) ;
GetFOVOut = ( GetFloatFn ) GetProcAddress ( fixLib , " GetFOVOut " ) ; ;
// Apply initial values loaded from settings
if ( SetFOV ) SetFOV ( worldFOVvalue ) ;
//if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
//if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
//if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if ( SetFixEnabled ) SetFixEnabled ( fix_enabled , true ) ;
}
} ) . detach ( ) ; // on le d<> tache pour qu<71> il tourne ind<6E> pendamment
}
// Addon functions
static void SaveSettings ( )
{
std : : ofstream file ( SETTINGS_FILE ) ;
if ( file . is_open ( ) )
{
file < < GENERAL_FIX_SETTING < < ( fix_enabled ? " 1 " : " 0 " ) < < " \n " ;
file < < WORLD_FOV_FIX_SETTING < < ( fov_fix_enabled ? " 1 " : " 0 " ) < < " \n " ;
file < < ASPECT_FIX_SETTING < < ( aspect_ratio_fix_enabled ? " 1 " : " 0 " ) < < " \n " ;
file < < DOF_FIX_SETTING < < ( DOF_fix_enabled ? " 1 " : " 0 " ) < < " \n " ;
file < < WORLD_FOV_SETTING < < worldFOVvalue < < " \n " ;
file . close ( ) ;
}
}
static void LoadSettings ( )
{
std : : ifstream file ( SETTINGS_FILE ) ;
if ( file . is_open ( ) )
{
std : : string line ;
while ( std : : getline ( file , line ) )
{
if ( line . find ( GENERAL_FIX_SETTING ) = = 0 )
{
std : : string val = line . substr ( strlen ( GENERAL_FIX_SETTING ) ) ;
fix_enabled = ( val = = " 1 " | | val = = " true " ) ;
}
else if ( line . find ( WORLD_FOV_FIX_SETTING ) = = 0 )
{
std : : string val = line . substr ( strlen ( WORLD_FOV_FIX_SETTING ) ) ;
fov_fix_enabled = ( val = = " 1 " | | val = = " true " ) ;
}
else if ( line . find ( ASPECT_FIX_SETTING ) = = 0 )
{
std : : string val = line . substr ( strlen ( ASPECT_FIX_SETTING ) ) ;
aspect_ratio_fix_enabled = ( val = = " 1 " | | val = = " true " ) ;
}
else if ( line . find ( DOF_FIX_SETTING ) = = 0 )
{
std : : string val = line . substr ( strlen ( DOF_FIX_SETTING ) ) ;
DOF_fix_enabled = ( val = = " 1 " | | val = = " true " ) ;
}
else if ( line . find ( WORLD_FOV_SETTING ) = = 0 )
worldFOVvalue = std : : stoi ( line . substr ( strlen ( WORLD_FOV_SETTING ) ) ) ;
}
file . close ( ) ;
}
}
static void displayFixInformations ( ) {
// Fix version
ImGui : : Begin ( " Informations " , & popup_Informations ) ; //
ImGui : : SetCursorPos ( ImVec2 ( 10 , 36 ) ) ;
ImGui : : Text ( " Version : %s " , FIX_VERSION ) ;
ImGui : : SetCursorPos ( ImVec2 ( 10 , 76 ) ) ;
ImGui : : Text ( FIX_INFORMATIONS ) ;
ImGui : : End ( ) ;
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw ( reshade : : api : : effect_runtime * runtime )
{
ImGui : : SetNextWindowPos ( ImVec2 ( 100 , 200 ) , ImGuiCond_Once ) ;
ImGui : : SetNextWindowSize ( ImVec2 ( 350 , 150 ) , ImGuiCond_Once ) ;
// Donation ?
ImGui : : SetCursorPos ( ImVec2 ( 10 , 36 ) ) ;
ImGui : : Text ( " Like my work ? " ) ;
ImGui : : SetCursorPos ( ImVec2 ( 130 , 33 ) ) ;
if ( ImGui : : Button ( " consider donation " ) )
{
ShellExecuteA ( NULL , " open " , DONATION_URL , NULL , NULL , SW_SHOWNORMAL ) ;
}
// Fix informations
ImGui : : SetCursorPos ( ImVec2 ( 270 , 33 ) ) ;
if ( ImGui : : Button ( " Fix informations " ) )
popup_Informations = true ;
if ( popup_Informations )
displayFixInformations ( ) ;
// Generic fix
ImGui : : SetCursorPos ( ImVec2 ( 10 , 60 ) ) ;
ImGui : : BeginChild ( " AllFixesHeader " , ImVec2 ( 220 , 0 ) , false ) ; // true = border
if ( ImGui : : CollapsingHeader ( " Enable fixes " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
ImGui : : SetCursorPos ( ImVec2 ( 5 , 30 ) ) ;
if ( ImGui : : Checkbox ( " Fix enabled " , & fix_enabled ) ) {
if ( SetFixEnabled ) SetFixEnabled ( fix_enabled , false ) ;
SaveSettings ( ) ;
}
}
ImGui : : EndChild ( ) ;
// FOV adjustment
ImGui : : SetCursorPos ( ImVec2 ( 10 , 120 ) ) ;
ImGui : : BeginChild ( " FOVHeader " , ImVec2 ( 220 , 0 ) , false ) ;
if ( ImGui : : CollapsingHeader ( " In game additional FOV " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
ImGui : : SetCursorPos ( ImVec2 ( 5 , 30 ) ) ;
ImGui : : SetNextItemWidth ( 150.0f ) ;
if ( ImGui : : SliderInt ( " " , & worldFOVvalue , - 20 , 50 ) ) { }
if ( ImGui : : IsItemDeactivatedAfterEdit ( ) ) {
if ( SetFOV ) SetFOV ( worldFOVvalue ) ;
SaveSettings ( ) ;
}
}
ImGui : : EndChild ( ) ;
// Individual fixes
ImGui : : SetCursorPos ( ImVec2 ( 240 , 60 ) ) ;
ImGui : : BeginChild ( " IndividualFixesHeader " , ImVec2 ( 250 , 0 ) , false ) ;
if ( ImGui : : CollapsingHeader ( " Individual fixes " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
ImGui : : SetCursorPos ( ImVec2 ( 5 , 30 ) ) ;
if ( ImGui : : Checkbox ( " Enable FOV Fix " , & fov_fix_enabled ) ) {
if ( SetFOVFixEnabled ) SetFOVFixEnabled ( fov_fix_enabled , false ) ;
SaveSettings ( ) ;
}
ImGui : : SetCursorPos ( ImVec2 ( 5 , 55 ) ) ;
if ( ImGui : : Checkbox ( " Enable aspect Ratio Fix " , & aspect_ratio_fix_enabled ) ) {
if ( SetAspectRatioFixEnabled ) SetAspectRatioFixEnabled ( aspect_ratio_fix_enabled , false ) ;
SaveSettings ( ) ;
}
ImGui : : SetCursorPos ( ImVec2 ( 5 , 80 ) ) ;
if ( ImGui : : Checkbox ( " Depth of field Fix " , & DOF_fix_enabled ) ) {
if ( SetDOFFixEnabled ) SetDOFFixEnabled ( DOF_fix_enabled , false ) ;
SaveSettings ( ) ;
}
}
ImGui : : EndChild ( ) ;
// Fix status
ImGui : : SetCursorPos ( ImVec2 ( 10 , 200 ) ) ;
ImGui : : BeginChild ( " INFOSHeader " , ImVec2 ( 480 , 80 ) , true ) ; // true = border
if ( ImGui : : CollapsingHeader ( " Fix informations " , ImGuiTreeNodeFlags_DefaultOpen ) ) {
ImGui : : SetCursorPos ( ImVec2 ( 5 , 30 ) ) ;
if ( GetFOVIn & & GetCompensadedFOV & & GetFOVOut )
ImGui : : Text ( " FOV In: %.2f, Compensated : %.2f, Out : %.2f " , GetFOVIn ( ) , GetCompensadedFOV ( ) , GetFOVOut ( ) ) ;
}
ImGui : : EndChild ( ) ;
}
// Main dll intrance
BOOL WINAPI DllMain ( HINSTANCE hinstDLL , DWORD ul_reason_for_call , LPVOID )
{
switch ( ul_reason_for_call )
{
case DLL_PROCESS_ATTACH :
if ( ! reshade : : register_addon ( hinstDLL ) )
return FALSE ;
LoadSettings ( ) ;
reshade : : register_overlay ( " Wuchang Fallen Feathers " , & on_overlay_draw ) ;
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reshade : : register_event < reshade : : addon_event : : init_effect_runtime > (
[ ] ( reshade : : api : : effect_runtime * runtime ) {
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LoadFixDLL ( ) ;
} ) ;
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//reshade::register_event<reshade::addon_event::init_command_queue>(
// [](reshade::api::command_queue *queue) {
// LoadFixDLL();
// });
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break ;
case DLL_PROCESS_DETACH :
reshade : : unregister_addon ( hinstDLL ) ;
break ;
}
return TRUE ;
}