From 06a7cf50426f00d6760aa90c0dffc707f47dc884 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 6 Dec 2025 09:34:05 +0100 Subject: [PATCH] Add Sleep Awake fix --- SleepAwake/dllmain.cpp | 280 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 280 insertions(+) create mode 100644 SleepAwake/dllmain.cpp diff --git a/SleepAwake/dllmain.cpp b/SleepAwake/dllmain.cpp new file mode 100644 index 0000000..a4855e5 --- /dev/null +++ b/SleepAwake/dllmain.cpp @@ -0,0 +1,280 @@ +#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H +#define IMGUI_HAS_DOCK 1 + +#include "GameInformations.h" +#include "GameFixes.h" +#include "inicpp.h" +#include +#include +#include +#include + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static float aspectRatio = (float)screenWidth / screenHeight; + +// Core game dll functions declarations +typedef void (*SetBoolFn)(bool, bool); +typedef void (*SetFixesFn)(GameFixes ,bool); +typedef void (*SetIntFn)(int); + +static HMODULE fixLib = nullptr; +static LONG g_coreInitialized = 0; +static SetBoolFn SetFixEnabled = nullptr; +static SetFixesFn SetFixesEnabled = nullptr; +static SetIntFn SetFOV = nullptr; +static GetGameInfosStruct GetGameInfos = nullptr; + +// Plugin variables for checkboxes and sliders +static bool fov_fix_enabled = false; +static bool CA_fix_enabled = false; +static bool Vignetting_fix_enabled = false; +static bool Fog_fix_enabled = false; +static bool fix_enabled = false; +static bool console = true; +static int worldFOVvalue = 0; + +// Overlays popups +static bool popup_Informations = false; +static bool show_log_overlay = false; +static std::string log_content; + +// Plugin settings +const std::string SETTINGS_FILE = "./pluginsettings.ini"; +const char* FIX_VERSION = "1.0.1"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; +const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; + +// Scaling factor based on screen resolution +float scale = (float)screenHeight / 1200; + +extern "C" __declspec(dllexport) const char* NAME = "Sleep Awake"; +extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV and some effects."; + +// Load and unload game core dll functions /!\ necessary +static void LoadFixDLL() +{ + // Ensure the Core dll will be called once + if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) + return; + + if (GetModuleHandleA("SleepAwakeCore.dll") == nullptr) { + fixLib = LoadLibraryA("SleepAwakeCore.dll"); + + if (!fixLib) { + MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); + return; + } + + SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); + SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); + SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); + GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); + + // Apply initial values loaded from settings + if (SetFOV) SetFOV(worldFOVvalue); + if (SetFixEnabled) SetFixEnabled(fix_enabled, true); + if (SetFixesEnabled) { + SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); + SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); + SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); + SetFixesEnabled(GameFixes::DevConsole, console); + } + } +} + +// Settings functions +static void SaveSettings() +{ + ini::IniFile pluginIniFile; + pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", + "You should not need to modify them", + " ", + "Controls if fix mod (globally) is enabled", + "Set Console to false if you don't want dev console to be enabled"}); + pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; + pluginIniFile["1#General fix"]["Console"] = console; + pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); + pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; + pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; + pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; + pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; + pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); + pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; + + pluginIniFile.save(SETTINGS_FILE); +} + +static void LoadSettings() +{ + ini::IniFile pluginIniFile; + try { + pluginIniFile.load(SETTINGS_FILE); + fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); + console = pluginIniFile["1#General fix"]["Console"].as(); + fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); + CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); + Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); + Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); + worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); + } + catch (const std::exception& e) {} +} + +// Read plugin log file +void read_log_file(const std::string& filename) { + std::ifstream file(filename); + if (!file.is_open()) + { + log_content = "Impossible to open file : " + filename; + return; + } + + std::ostringstream ss; + ss << file.rdbuf(); + log_content = ss.str(); +} + +// Initialize ImGui widgets for Reshade +static void on_overlay_draw(reshade::api::effect_runtime* runtime) +{ + ImGuiStyle& style = ImGui::GetStyle(); + style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets + style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding + style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding + style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding + + ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); + + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white + if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation + ImGui::PopStyleColor(4); // Restore color + ImGui::SameLine(); + if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information + ImGui::SameLine(); + if (ImGui::Button("View logs")) { + read_log_file("SleepAwake.log"); + show_log_overlay = true; // Fix information + } + + if (popup_Informations) + { + ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::Text("Version : %s", FIX_VERSION); + ImGui::Text(FIX_INFORMATIONS); + ImGui::End(); + } + + if (show_log_overlay) + { + ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::TextUnformatted(log_content.c_str()); + ImGui::End(); + } + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); + if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); + ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); + ImGui::TableNextRow(); + + // Drawing a left column with slider and general fix + ImGui::TableSetColumnIndex(0); + if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) + if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + + // Sliders + ImGui::TableSetColumnIndex(0); + if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::SetNextItemWidth(180 * scale); + if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) { + if (SetFOV) SetFOV(worldFOVvalue); + SaveSettings(); + } + } + + // Individual fixes + ImGui::TableSetColumnIndex(1); + if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.3f); + ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.7f); + ImGui::TableNextRow(); + + ImGui::TableSetColumnIndex(0); + if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { + if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); + SaveSettings(); + } + if (ImGui::IsItemHovered()) { + ImGui::BeginTooltip(); + ImGui::Text("FOV will be auto compensated for ultrawide display."); + ImGui::EndTooltip(); + } + + if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { + if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); + SaveSettings(); + } + + ImGui::TableSetColumnIndex(1); + if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { + if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); + SaveSettings(); + } + + if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { + if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); + SaveSettings(); + } + ImGui::EndTable(); + } + } + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + + // Fix status + if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); + if (GetGameInfos) { + GameInfos infos{}; + GetGameInfos(&infos); + if (infos.consoleEnabled) + ImGui::Text("Console enabled and bound to key F2"); + ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut); + } + } +} + +// Main dll intrance +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + if (!reshade::register_addon(hinstDLL)) + return FALSE; + LoadSettings(); + + reshade::register_overlay("Sleep Awake", &on_overlay_draw); + reshade::register_event( + [](reshade::api::effect_runtime* runtime) { + LoadFixDLL(); + }); + break; + case DLL_PROCESS_DETACH: + reshade::unregister_addon(hinstDLL); + break; + } + return TRUE; +} \ No newline at end of file