Add Unreal Engine re-enabling. Add fix informations
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@@ -5,12 +5,20 @@
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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#include <thread>
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#include <Windows.h>
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// Screen informations
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static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
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static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
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static float aspectRatio = (float)screenWidth / screenHeight;
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef float (*GetFloatFn)();
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typedef bool (*GetBoolFn)();
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typedef void (*SetUEConsole)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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@@ -25,6 +33,8 @@ static SetIntFn SetFOV = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetCompensadedFOV = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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static GetBoolFn GetConsoleEnabled = nullptr;
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static SetUEConsole SetConsole = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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@@ -97,7 +107,9 @@ static void LoadFixDLL()
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");
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SetConsole = (SetUEConsole)GetProcAddress(fixLib, "SetConsole");
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GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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@@ -107,6 +119,7 @@ static void LoadFixDLL()
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetConsole) SetConsole();
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}
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}
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@@ -286,11 +299,17 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 240));
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 85), true);
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::Text("Screen infos width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
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ImGui::SetCursorPos(ImVec2(5, 45));
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if (GetConsoleEnabled && GetConsoleEnabled())
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ImGui::Text("Console enabled and binded to key Tilde");
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ImGui::SetCursorPos(ImVec2(5, 60));
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if (GetFOVIn && GetCompensadedFOV && GetFOVOut) // Test functions in case Core dll is not ready when called
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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//ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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