From 226194f3eaeaeed842301bba1014d4ab82b39295 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sun, 4 Jan 2026 21:39:34 +0100 Subject: [PATCH] Add new cheats. Code refactoring --- The Callisto Protocol/dllmain.cpp | 323 ++++++++++++++---------------- 1 file changed, 146 insertions(+), 177 deletions(-) diff --git a/The Callisto Protocol/dllmain.cpp b/The Callisto Protocol/dllmain.cpp index 0c56b58..e1c9cb7 100644 --- a/The Callisto Protocol/dllmain.cpp +++ b/The Callisto Protocol/dllmain.cpp @@ -1,8 +1,11 @@ #define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 +#include "ImGuiWidgets.h" #include "GameInformations.h" #include "GameFixes.h" +#include "HotkeysManager.h" +#include "OSDManager.h" #include "inicpp.h" #include #include @@ -23,8 +26,10 @@ typedef void (*SetFloatFn)(float); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; +static LONG g_hotkeysInitialized = 0; +static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr; -static SetFixesFn SetFixesEnabled = nullptr; +static SetFixesFn SetFixes = nullptr; static SetIntFn SetFOV = nullptr; static SetIntFn SetHUDScale = nullptr; static SetIntFn SetCameraOffset = nullptr; @@ -33,6 +38,11 @@ static SetFloatFn SetAITimeDilation = nullptr; static SetFloatFn SetCameraSmoothness = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; +void SetFixesEnabled(GameFixes fix, bool value) { + if (SetFixes) SetFixes(fix, value); +} + +bool toto; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool Camera_fix_enabled = false; @@ -41,6 +51,8 @@ static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool Time_Dilation_fix_enabled = false; +static bool GodMode_fix_enabled = false; +static bool Ignore_hits_fix_enabled = false; static bool fix_enabled = false; static bool console = true; static int worldFOVValue = 0; @@ -56,16 +68,21 @@ static bool popup_Informations = false; static bool show_log_overlay = false; static std::string log_content; -// Shader toggles +// Shader toggles and variables static reshade::api::effect_uniform_variable u_td_show = {}; static reshade::api::effect_uniform_variable u_td_enabled = {}; static reshade::api::effect_uniform_variable u_td_world = {}; static reshade::api::effect_uniform_variable u_td_AI = {}; +static reshade::api::effect_uniform_variable u_GodMode_show = {}; +static reshade::api::effect_uniform_variable u_GodMode_enabled = {}; +static reshade::api::effect_uniform_variable u_Invulnerability_show = {}; +static reshade::api::effect_uniform_variable u_Invulnerability_enabled = {}; +constexpr auto OSD_SHADER_NAME = "OSD.fx"; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; -const char* FIX_VERSION = "0.9.5"; -const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; +const char* FIX_VERSION = "0.9.6"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Enable cheats.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution @@ -73,7 +90,10 @@ float scale = (float)screenHeight / 1200; // Plugin sig extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol"; -extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, time dilation, HUD and some effects."; +extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, HUD, some effects and enable cheats."; + +// UI sliders +static SliderFix sliders[6]; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() @@ -91,7 +111,7 @@ static void LoadFixDLL() } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); - SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); + SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale"); SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset"); @@ -108,22 +128,34 @@ static void LoadFixDLL() if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue); if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); - if (SetFixesEnabled) { - SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); - SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled); - SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); - SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); - SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); - SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); - SetFixesEnabled(GameFixes::WorldTimeDilation, Time_Dilation_fix_enabled); - SetFixesEnabled(GameFixes::DevConsole, console); + if (SetFixes) { + SetFixes(GameFixes::FOV, fov_fix_enabled); + SetFixes(GameFixes::Camera, Camera_fix_enabled); + SetFixes(GameFixes::HUD, HUD_fix_enabled); + SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled); + SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixes(GameFixes::Fog, Fog_fix_enabled); + SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled); + SetFixes(GameFixes::GodMode, GodMode_fix_enabled); + SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled); + SetFixes(GameFixes::DevConsole, console); } + + // Declare sliders only when function pointers are initilized (SetFOV ...) + sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVValue, -20, 50, SetFOV }; + sliders[1] = { "Camera offset (*)", "##CameraOffset", SliderType::Int, &cameraOffsetValue, 0, 200, SetCameraOffset, nullptr, "Value is in cms." }; + sliders[2] = { "HUD scaling", "##HUDScale", SliderType::Int, &HUDScaleValue, 0, 40, SetHUDScale }; + sliders[3] = { "Camera smoothness (*)", "##CameraSmoothnessValue", SliderType::Float, &cameraSmoothnessValue, 2.f, 10.f, SetCameraSmoothness, "%.2f", + "The higher the value, the quicker the camera transition is." }; + sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr, + "Will affect everything in the world.\nDefault value is 1." }; + sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr, + "Will affect only enemies in the world.\nDefault value is 1." }; } } // Settings functions -static void SaveSettings() -{ +static void SaveSettings() { ini::IniFile pluginIniFile; pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", @@ -141,6 +173,8 @@ static void SaveSettings() pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled; + pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled; + pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue; pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue; @@ -152,8 +186,7 @@ static void SaveSettings() pluginIniFile.save(SETTINGS_FILE); } -static void LoadSettings() -{ +static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); @@ -167,6 +200,8 @@ static void LoadSettings() Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as(); + GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as(); + Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as(); worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as(); cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as(); @@ -191,10 +226,25 @@ static std::string read_log_file(const std::string& filename) { log = ss.str(); return log; } +// Prepare arrays of checkboxes for ImGui +static FixToggle individualFixes[] = { + { "FOV", &fov_fix_enabled, GameFixes::FOV }, + { "Fog", &Fog_fix_enabled, GameFixes::Fog }, + { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, + { "Camera distance", &Camera_fix_enabled, GameFixes::Camera, + "Experimental fix. Use at your own risk." }, + { "HUD scaling", &HUD_fix_enabled, GameFixes::HUD }, + { "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations } +}; + +static FixToggle cheatFixes[] = { + { "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F1 to toggle" }, + { "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F2 to toggle.\nJacob won't receive any damage." }, + { "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F3 to toggle.\nJacob can't be hit." } +}; // Initialize ImGui widgets for Reshade -static void on_overlay_draw(reshade::api::effect_runtime* runtime) -{ +static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding @@ -217,16 +267,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) show_log_overlay = true; // Fix information } - if (popup_Informations) - { + if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } - if (show_log_overlay) - { + if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); @@ -257,41 +305,9 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); - SaveSettings(); - } - + for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]); ImGui::TableSetColumnIndex(1); - if (ImGui::Checkbox("Camera distance", &Camera_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Experimental fix. Use at your own risk."); - ImGui::EndTooltip(); - } - - if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); - SaveSettings(); - } + for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]); ImGui::EndTable(); } } @@ -305,50 +321,9 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderInt("##FOVValue", &worldFOVValue, -20, 50)) { - if (SetFOV) SetFOV(worldFOVValue); - SaveSettings(); - } - } - - if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(200 * scale); - if (ImGui::SliderInt("##CameraOffset", &cameraOffsetValue, 0, 200)) { - if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Value is in cms."); - ImGui::EndTooltip(); - } - + for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200); ImGui::TableSetColumnIndex(1); - if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) { - if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings(); - } - } - - if (ImGui::CollapsingHeader("Camera smoothness (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##CameraSmoothnessValue", &cameraSmoothnessValue, 2, 10, "%.2f")) { - if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("The higher the value, the quicker the camera transition is."); - ImGui::Text("Used in combination with camera distance fix."); - ImGui::EndTooltip(); - } + for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 180); ImGui::EndTable(); } ImGui::EndTabItem(); @@ -356,15 +331,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) if (ImGui::BeginTabItem("Cheats")) { - if (ImGui::Checkbox("Time dilation", &Time_Dilation_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::WorldTimeDilation, Time_Dilation_fix_enabled); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Use ALT + F1 shortcut to de/activate."); - ImGui::EndTooltip(); - } + for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat); if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); @@ -372,34 +339,9 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) { - if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Will affect everything in the world."); - ImGui::Text("Default value is 1."); - ImGui::EndTooltip(); - } + DrawSlider(sliders[4], 180); ImGui::TableSetColumnIndex(1); - - if (ImGui::CollapsingHeader("AI time dilation", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##AITimeDilationValue", &AITimeDilationValue, 0, 2, "%.2f")) { - if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue); SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Will affect only enemies in the world."); - ImGui::Text("Default value is 1."); - ImGui::EndTooltip(); - } + DrawSlider(sliders[5], 180); ImGui::EndTable(); } ImGui::EndTabItem(); @@ -414,62 +356,88 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); - if (infos.consoleEnabled) - ImGui::Text("Console enabled and bound to key F2"); + if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key F2"); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f, Pawn camera offset: %.2f", infos.FOVIn, infos.FOVOut, infos.CompensatedFOV); } } } static void on_reshade_present(reshade::api::effect_runtime* runtime) { - if (!runtime) return; // Ensure runtime is valid - - static bool wasTimeDilationInvoked = false; - static float OSD_local_duration = OSD_duration; - static auto last_time = std::chrono::steady_clock::now(); - - // ---- Delta time ---- + static auto last = std::chrono::steady_clock::now(); auto now = std::chrono::steady_clock::now(); - float delta_time = std::chrono::duration(now - last_time).count(); - last_time = now; - // ---- ALT+F1 toggle ---- - bool timeDilationInvoked = runtime->is_key_down(VK_MENU) && runtime->is_key_down(VK_F1); - if (timeDilationInvoked && !wasTimeDilationInvoked) - { - Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled; - OSD_local_duration = OSD_duration; + float dt = std::chrono::duration(now - last).count(); + last = now; - // Apply values in the shader - if (u_td_show.handle && u_td_enabled.handle && u_td_world.handle && u_td_AI.handle) { - runtime->set_uniform_value_bool(u_td_enabled, Time_Dilation_fix_enabled); - runtime->set_uniform_value_bool(u_td_show, true); - runtime->set_uniform_value_float(u_td_world, worldTimeDilationValue); - runtime->set_uniform_value_float(u_td_AI, AITimeDilationValue); - } - - if (SetFixesEnabled) SetFixesEnabled(GameFixes::WorldTimeDilation, Time_Dilation_fix_enabled); - SaveSettings(); - } - wasTimeDilationInvoked = timeDilationInvoked; - - if (OSD_local_duration > 0.0f) { // ---- Timer to hide OSD ---- - OSD_local_duration -= delta_time; - if (OSD_local_duration <= 0.0f) { - if (u_td_show.handle) runtime->set_uniform_value_bool(u_td_show, false); - - OSD_local_duration = 0.0f; - } - } + ProcessHotkeys(runtime); + UpdateOSD(runtime, dt); } // Retrieve all shader uniform variables static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list, reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) { - u_td_show = runtime->find_uniform_variable(nullptr, "TD_Show"); + if (!runtime) return; + u_td_show = runtime->find_uniform_variable(nullptr, "OSD_ShowTD"); u_td_enabled = runtime->find_uniform_variable(nullptr, "TD_Enabled"); u_td_world = runtime->find_uniform_variable(nullptr, "TD_World"); u_td_AI = runtime->find_uniform_variable(nullptr, "TD_AI"); + u_GodMode_show = runtime->find_uniform_variable(nullptr, "OSD_ShowGodMode"); + u_GodMode_enabled = runtime->find_uniform_variable(nullptr, "GodMode_Enabled"); + u_Invulnerability_show = runtime->find_uniform_variable(nullptr, "OSD_ShowInvuln"); + u_Invulnerability_enabled = runtime->find_uniform_variable(nullptr, "Invulnerability_Enabled"); + + if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once + + ResetAllUniformVariables(runtime, OSD_SHADER_NAME); + runtime->save_current_preset(); // Save shader preset +} + +static void InitializeHotkeys() { + if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once + + RegisterHotkey(VK_F1, Modifier::Alt, [] { + Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled; + SetFixesEnabled(GameFixes::TimeDilation, Time_Dilation_fix_enabled); + SaveSettings(); + + ShowOSD(OSD_duration, + [](reshade::api::effect_runtime* rt) { + ResetAllUniformVariables(rt, OSD_SHADER_NAME); + rt->set_uniform_value_bool(u_td_show, true); + rt->set_uniform_value_bool(u_td_enabled, Time_Dilation_fix_enabled); + rt->set_uniform_value_float(u_td_world, worldTimeDilationValue); + rt->set_uniform_value_float(u_td_AI, AITimeDilationValue); + }, + [](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_td_show, false); }); + }); + + RegisterHotkey(VK_F2, Modifier::Alt, [] { + GodMode_fix_enabled = !GodMode_fix_enabled; + SetFixesEnabled(GameFixes::GodMode, GodMode_fix_enabled); + SaveSettings(); + + ShowOSD(OSD_duration, + [](reshade::api::effect_runtime* rt) { + ResetAllUniformVariables(rt, OSD_SHADER_NAME); + rt->set_uniform_value_bool(u_GodMode_show, true); + rt->set_uniform_value_bool(u_GodMode_enabled, GodMode_fix_enabled); + }, + [](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_GodMode_show, false); }); + }); + + RegisterHotkey(VK_F3, Modifier::Alt, [] { + Ignore_hits_fix_enabled = !Ignore_hits_fix_enabled; + SetFixesEnabled(GameFixes::Invulnerable, Ignore_hits_fix_enabled); + SaveSettings(); + + ShowOSD(OSD_duration, + [](reshade::api::effect_runtime* rt) { + ResetAllUniformVariables(rt, OSD_SHADER_NAME); + rt->set_uniform_value_bool(u_Invulnerability_show, true); + rt->set_uniform_value_bool(u_Invulnerability_enabled, Ignore_hits_fix_enabled); + }, + [](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_Invulnerability_show, false); }); + }); } // Main dll intrance @@ -486,6 +454,7 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); + InitializeHotkeys(); }); reshade::register_event(&on_reshade_present); reshade::register_event(&on_reshade_begin_effects);