Add stealth cheat. Code refactoring

This commit is contained in:
2026-01-05 21:21:39 +01:00
parent 04e38c80d6
commit 3378ba51c4

View File

@@ -1,15 +1,9 @@
#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
#define IMGUI_HAS_DOCK 1
#include "ImGuiWidgets.h"
#include "GameInformations.h"
#include "GameFixes.h"
#include "CommonHeaders.h"
#include "HotkeysManager.h"
#include "OSDManager.h"
#include "inicpp.h"
#include <imgui.h>
#include <reshade.hpp>
#include <string>
#include <chrono>
#include <Windows.h>
@@ -53,6 +47,7 @@ static bool Fog_fix_enabled = false;
static bool Time_Dilation_fix_enabled = false;
static bool GodMode_fix_enabled = false;
static bool Ignore_hits_fix_enabled = false;
static bool Stealth_fix_enabled = false;
static bool fix_enabled = false;
static bool console = true;
static int worldFOVValue = 0;
@@ -77,11 +72,12 @@ static reshade::api::effect_uniform_variable u_GodMode_show = {};
static reshade::api::effect_uniform_variable u_GodMode_enabled = {};
static reshade::api::effect_uniform_variable u_Invulnerability_show = {};
static reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
constexpr auto OSD_SHADER_NAME = "OSD.fx";
static reshade::api::effect_uniform_variable u_Stealth_show = {};
static reshade::api::effect_uniform_variable u_Stealth_enabled = {};
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "0.9.6";
const char* FIX_VERSION = "0.9.7";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Enable cheats.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
@@ -138,6 +134,7 @@ static void LoadFixDLL()
SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
SetFixes(GameFixes::Stealth, Stealth_fix_enabled);
SetFixes(GameFixes::DevConsole, console);
}
@@ -175,6 +172,7 @@ static void SaveSettings() {
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
pluginIniFile["2#Individual fix"]["Stealth"] = Stealth_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
@@ -202,6 +200,7 @@ static void LoadSettings() {
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
Stealth_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
@@ -238,9 +237,10 @@ static FixToggle individualFixes[] = {
};
static FixToggle cheatFixes[] = {
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F1 to toggle" },
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F2 to toggle.\nJacob won't receive any damage." },
{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F3 to toggle.\nJacob can't be hit." }
{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F5 to toggle" },
{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F6 to toggle.\nJacob won't receive any damage." },
{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F7 to toggle.\nJacob can't be hit." },
{ "Stealth mode",&Stealth_fix_enabled, GameFixes::Stealth, "ALT + F8 to toggle.\nEnemies won't attack you" }
};
// Initialize ImGui widgets for Reshade
@@ -377,14 +377,16 @@ static void on_reshade_present(reshade::api::effect_runtime* runtime) {
static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
if (!runtime) return;
u_td_show = runtime->find_uniform_variable(nullptr, "OSD_ShowTD");
u_td_enabled = runtime->find_uniform_variable(nullptr, "TD_Enabled");
u_td_world = runtime->find_uniform_variable(nullptr, "TD_World");
u_td_AI = runtime->find_uniform_variable(nullptr, "TD_AI");
u_GodMode_show = runtime->find_uniform_variable(nullptr, "OSD_ShowGodMode");
u_GodMode_enabled = runtime->find_uniform_variable(nullptr, "GodMode_Enabled");
u_Invulnerability_show = runtime->find_uniform_variable(nullptr, "OSD_ShowInvuln");
u_Invulnerability_enabled = runtime->find_uniform_variable(nullptr, "Invulnerability_Enabled");
u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD");
u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled");
u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World");
u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
@@ -392,51 +394,25 @@ static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, resh
runtime->save_current_preset(); // Save shader preset
}
static void InitializeHotkeys() {
static void InitializeHotkeys() { // Initialize hotkeys for cheats
if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
RegisterHotkey(VK_F1, Modifier::Alt, [] {
Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled;
SetFixesEnabled(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
SaveSettings();
ShowOSD(OSD_duration,
[](reshade::api::effect_runtime* rt) {
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
rt->set_uniform_value_bool(u_td_show, true);
rt->set_uniform_value_bool(u_td_enabled, Time_Dilation_fix_enabled);
rt->set_uniform_value_float(u_td_world, worldTimeDilationValue);
rt->set_uniform_value_float(u_td_AI, AITimeDilationValue);
},
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_td_show, false); });
RegisterHotkey('1', Modifier::Alt, [] {
ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
u_td_show, u_td_enabled, OSD_duration,
{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
});
RegisterHotkey(VK_F2, Modifier::Alt, [] {
GodMode_fix_enabled = !GodMode_fix_enabled;
SetFixesEnabled(GameFixes::GodMode, GodMode_fix_enabled);
SaveSettings();
ShowOSD(OSD_duration,
[](reshade::api::effect_runtime* rt) {
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
rt->set_uniform_value_bool(u_GodMode_show, true);
rt->set_uniform_value_bool(u_GodMode_enabled, GodMode_fix_enabled);
},
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_GodMode_show, false); });
RegisterHotkey('2', Modifier::Alt, [] {
ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration);
});
RegisterHotkey(VK_F3, Modifier::Alt, [] {
Ignore_hits_fix_enabled = !Ignore_hits_fix_enabled;
SetFixesEnabled(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
SaveSettings();
RegisterHotkey('3', Modifier::Alt, [] {
ToggleOSD(Ignore_hits_fix_enabled, GameFixes::Invulnerable, u_Invulnerability_show, u_Invulnerability_enabled, OSD_duration);
});
ShowOSD(OSD_duration,
[](reshade::api::effect_runtime* rt) {
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
rt->set_uniform_value_bool(u_Invulnerability_show, true);
rt->set_uniform_value_bool(u_Invulnerability_enabled, Ignore_hits_fix_enabled);
},
[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_Invulnerability_show, false); });
RegisterHotkey('4', Modifier::Alt, [] {
ToggleOSD(Stealth_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
});
}