Add stealth cheat. Code refactoring
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@@ -1,15 +1,9 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include "ImGuiWidgets.h"
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#include "GameInformations.h"
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#include "GameFixes.h"
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#include "CommonHeaders.h"
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#include "HotkeysManager.h"
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#include "OSDManager.h"
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#include "inicpp.h"
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#include <imgui.h>
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#include <reshade.hpp>
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#include <string>
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#include <chrono>
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#include <Windows.h>
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@@ -53,6 +47,7 @@ static bool Fog_fix_enabled = false;
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static bool Time_Dilation_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool Ignore_hits_fix_enabled = false;
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static bool Stealth_fix_enabled = false;
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static bool fix_enabled = false;
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static bool console = true;
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static int worldFOVValue = 0;
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@@ -77,11 +72,12 @@ static reshade::api::effect_uniform_variable u_GodMode_show = {};
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static reshade::api::effect_uniform_variable u_GodMode_enabled = {};
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static reshade::api::effect_uniform_variable u_Invulnerability_show = {};
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static reshade::api::effect_uniform_variable u_Invulnerability_enabled = {};
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constexpr auto OSD_SHADER_NAME = "OSD.fx";
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static reshade::api::effect_uniform_variable u_Stealth_show = {};
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static reshade::api::effect_uniform_variable u_Stealth_enabled = {};
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// Plugin settings
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const std::string SETTINGS_FILE = "./pluginsettings.ini";
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const char* FIX_VERSION = "0.9.6";
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const char* FIX_VERSION = "0.9.7";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Enable cheats.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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@@ -138,6 +134,7 @@ static void LoadFixDLL()
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SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SetFixes(GameFixes::GodMode, GodMode_fix_enabled);
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SetFixes(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
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SetFixes(GameFixes::Stealth, Stealth_fix_enabled);
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SetFixes(GameFixes::DevConsole, console);
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}
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@@ -175,6 +172,7 @@ static void SaveSettings() {
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pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
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pluginIniFile["2#Individual fix"]["God Mode"] = GodMode_fix_enabled;
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pluginIniFile["2#Individual fix"]["Ignore hits"] = Ignore_hits_fix_enabled;
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pluginIniFile["2#Individual fix"]["Stealth"] = Stealth_fix_enabled;
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pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
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pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
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@@ -202,6 +200,7 @@ static void LoadSettings() {
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Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
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GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God Mode"].as<bool>();
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Ignore_hits_fix_enabled = pluginIniFile["2#Individual fix"]["Ignore hits"].as<bool>();
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Stealth_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as<bool>();
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worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
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cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
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@@ -238,9 +237,10 @@ static FixToggle individualFixes[] = {
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};
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static FixToggle cheatFixes[] = {
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F1 to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F2 to toggle.\nJacob won't receive any damage." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F3 to toggle.\nJacob can't be hit." }
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{ "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + F5 to toggle" },
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{ "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + F6 to toggle.\nJacob won't receive any damage." },
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{ "Ignore hits", &Ignore_hits_fix_enabled, GameFixes::Invulnerable, "ALT + F7 to toggle.\nJacob can't be hit." },
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{ "Stealth mode",&Stealth_fix_enabled, GameFixes::Stealth, "ALT + F8 to toggle.\nEnemies won't attack you" }
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};
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// Initialize ImGui widgets for Reshade
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@@ -377,14 +377,16 @@ static void on_reshade_present(reshade::api::effect_runtime* runtime) {
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static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list,
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reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) {
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if (!runtime) return;
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u_td_show = runtime->find_uniform_variable(nullptr, "OSD_ShowTD");
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u_td_enabled = runtime->find_uniform_variable(nullptr, "TD_Enabled");
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u_td_world = runtime->find_uniform_variable(nullptr, "TD_World");
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u_td_AI = runtime->find_uniform_variable(nullptr, "TD_AI");
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u_GodMode_show = runtime->find_uniform_variable(nullptr, "OSD_ShowGodMode");
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u_GodMode_enabled = runtime->find_uniform_variable(nullptr, "GodMode_Enabled");
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u_Invulnerability_show = runtime->find_uniform_variable(nullptr, "OSD_ShowInvuln");
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u_Invulnerability_enabled = runtime->find_uniform_variable(nullptr, "Invulnerability_Enabled");
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u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD");
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u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled");
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u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World");
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u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI");
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u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode");
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u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled");
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u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln");
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u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled");
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u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth");
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u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled");
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if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once
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@@ -392,51 +394,25 @@ static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, resh
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runtime->save_current_preset(); // Save shader preset
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}
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static void InitializeHotkeys() {
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static void InitializeHotkeys() { // Initialize hotkeys for cheats
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if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once
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RegisterHotkey(VK_F1, Modifier::Alt, [] {
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Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled;
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SetFixesEnabled(GameFixes::TimeDilation, Time_Dilation_fix_enabled);
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SaveSettings();
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RegisterHotkey('1', Modifier::Alt, [] {
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ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation,
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u_td_show, u_td_enabled, OSD_duration,
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{ {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} });
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});
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ShowOSD(OSD_duration,
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[](reshade::api::effect_runtime* rt) {
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ResetAllUniformVariables(rt, OSD_SHADER_NAME);
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rt->set_uniform_value_bool(u_td_show, true);
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rt->set_uniform_value_bool(u_td_enabled, Time_Dilation_fix_enabled);
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rt->set_uniform_value_float(u_td_world, worldTimeDilationValue);
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rt->set_uniform_value_float(u_td_AI, AITimeDilationValue);
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},
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[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_td_show, false); });
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RegisterHotkey('2', Modifier::Alt, [] {
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ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration);
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});
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RegisterHotkey(VK_F2, Modifier::Alt, [] {
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GodMode_fix_enabled = !GodMode_fix_enabled;
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SetFixesEnabled(GameFixes::GodMode, GodMode_fix_enabled);
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SaveSettings();
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ShowOSD(OSD_duration,
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[](reshade::api::effect_runtime* rt) {
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ResetAllUniformVariables(rt, OSD_SHADER_NAME);
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rt->set_uniform_value_bool(u_GodMode_show, true);
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rt->set_uniform_value_bool(u_GodMode_enabled, GodMode_fix_enabled);
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},
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[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_GodMode_show, false); });
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RegisterHotkey('3', Modifier::Alt, [] {
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ToggleOSD(Ignore_hits_fix_enabled, GameFixes::Invulnerable, u_Invulnerability_show, u_Invulnerability_enabled, OSD_duration);
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});
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RegisterHotkey(VK_F3, Modifier::Alt, [] {
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Ignore_hits_fix_enabled = !Ignore_hits_fix_enabled;
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SetFixesEnabled(GameFixes::Invulnerable, Ignore_hits_fix_enabled);
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SaveSettings();
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ShowOSD(OSD_duration,
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[](reshade::api::effect_runtime* rt) {
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ResetAllUniformVariables(rt, OSD_SHADER_NAME);
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rt->set_uniform_value_bool(u_Invulnerability_show, true);
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rt->set_uniform_value_bool(u_Invulnerability_enabled, Ignore_hits_fix_enabled);
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},
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[](reshade::api::effect_runtime* rt) { rt->set_uniform_value_bool(u_Invulnerability_show, false); });
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RegisterHotkey('4', Modifier::Alt, [] {
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ToggleOSD(Stealth_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration);
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});
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}
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