From 34d3ce523fb69189d69983ffd79dd85c938e475e Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Thu, 12 Mar 2026 15:09:59 +0100 Subject: [PATCH] Rewritten original project UI. Add cheats. Code refactoring. --- WuchangFF/dllmain.cpp | 576 +++++++++++++++++++++++------------------- 1 file changed, 318 insertions(+), 258 deletions(-) diff --git a/WuchangFF/dllmain.cpp b/WuchangFF/dllmain.cpp index a12381f..06d1421 100644 --- a/WuchangFF/dllmain.cpp +++ b/WuchangFF/dllmain.cpp @@ -1,316 +1,376 @@ #define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 -#include -#include -#include -#include -#include -#include +#include "CommonHeaders.h" +#include "HotkeysManager.h" +#include "OSDManager.h" #include +// Screen informations +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); -typedef void (*SetIntFn)(int); -typedef float (*GetFloatFn)(); -typedef void (*InitDLL)(); +typedef void (*SetFixesFn)(GameFixes, bool); +typedef void (*SetFloatFn)(GameSetting, float); +typedef void (*InitloggerFn)(); static HMODULE fixLib = nullptr; +static LONG g_coreInitialized = 0; +static LONG g_hotkeysInitialized = 0; +static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr; -static SetBoolFn SetFOVFixEnabled = nullptr; -static SetBoolFn SetAspectRatioFixEnabled = nullptr; -static SetBoolFn SetDOFFixEnabled = nullptr; -static SetBoolFn SetVignettingFixEnabled = nullptr; -static SetBoolFn SetFogFixEnabled = nullptr; -static InitDLL InitializeLogger = nullptr; -static SetIntFn SetFOV = nullptr; -static GetFloatFn GetFOVIn = nullptr; -static GetFloatFn GetCompensadedFOV = nullptr; -static GetFloatFn GetFOVOut = nullptr; - +static SetFixesFn SetFixes = nullptr; +static SetFloatFn SetValues = nullptr; +static InitloggerFn InitializeLogger = nullptr; +static GetGameInfosStruct GetGameInfos = nullptr; +void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); } // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; -static bool aspect_ratio_fix_enabled = false; +static bool ultrawide_fix_enabled = false; +static bool camera_fix_enabled = false; static bool DOF_fix_enabled = false; +static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool fix_enabled = false; +static bool Time_Dilation_fix_enabled = false; +static bool GodMode_fix_enabled = false; +static bool Stamina_fix_enabled = false; +static bool StealthMode_fix_enabled = false; +static bool console = true; static int worldFOVvalue = 0; +static float cameraDistancevalue = 1.f; +static float worldTimeDilationValue = 1.f; +static float AITimeDilationValue = 1.f; +static float OSD_duration = 3.f; +// Overlays popups static bool popup_Informations = false; +static bool show_log_overlay = false; +static std::string log_content; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; -const char* GENERAL_FIX_SETTING = "GeneralFIX="; -const char* FOV_FIX_SETTING = "FOVFIX="; -const char* ASPECT_FIX_SETTING = "AspectFIX="; -const char* DOF_FIX_SETTING = "DOFFIX="; -const char* VIGNETTING_FIX_SETTING = "VignettingFIX="; -const char* FOG_FIX_SETTING = "FogFIX="; -const char* WORLD_FOV_SETTING = "WorldFOV="; -const char* FIX_VERSION = "1.0.2"; -const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n\nDisabling pillarboxing will compensate FOV for ultrawide.\nDisabling Fog will not entirely remove it."; +const char* FIX_VERSION = "1.0.3"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Control camera distance.\n - Enable ultrawide in cutscene.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n - Enable cheats."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; -// Ensure that our Core DLL will be called only once -bool IsAlreadyInitialized() -{ - // Declare a lock - HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\WuchangFixSharedSection"); +// Scaling factor based on screen resolution +float scale = (float)screenHeight / 1200; - // If lock is not yet initialized - if (hMap == nullptr) - { - // We create the lock only once - hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\WuchangFixSharedSection"); +// Prepare arrays of checkboxes for ImGui +static FixToggle individualFixes[] = { + { "FOV", &fov_fix_enabled, GameFixes::FOV }, + { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, + { "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will not remove all fogs."}, + { "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide }, + { "Camera distance", &camera_fix_enabled, GameFixes::Camera }, + { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, +}; - if (hMap == nullptr) // We ensure the lock is valid - return true; +static FixToggle cheatFixes[] = { + { "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }, + { "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health won't decrease." }, + { "Stamina", &Stamina_fix_enabled, GameFixes::Stamina, "ALT + 3 (top keyboard row) to toggle.\nPlayer stamina won't decrease." }, + { "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies will ignore you unless you attack them.\nThey still detect your presence." } +}; - return false; // First time created we return false - } - - // Otherwise we return true - CloseHandle(hMap); - return true; -} +// Prepare array of sliders for ImGui +static SliderFix2 sliders[4]; +static void InitializeHotkeys(); // Load and unload game core dll functions /!\ necessary -static void LoadFixDLL() -{ - if (IsAlreadyInitialized()) - return; // déjà lancé dans un autre chargement +static void LoadFixDLL(reshade::api::effect_runtime* runtime) { + if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) + return; - std::thread([]() { - // Game process is not ready at launch and memory is not yet initialized - // We do want the core dll to be called and initialized a few seconds after game launch - std::this_thread::sleep_for(std::chrono::milliseconds(6000)); + if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) { + fixLib = LoadLibraryA("WuchangFFCore.dll"); - if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) { - fixLib = LoadLibraryA("WuchangFFCore.dll"); - - if (!fixLib) { - MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); - return; - } - - SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); - SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); - SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled"); - SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); - SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); - SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled"); - SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); - GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn"); - GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV"); - GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");; - - // Apply initial values loaded from settings - if (SetFOV) SetFOV(worldFOVvalue); - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); - if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true); - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); - if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true); - if (SetFixEnabled) SetFixEnabled(fix_enabled, true); + if (!fixLib) { + MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); + return; } - }).detach(); // This thread will not block others + + SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); + SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); + SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues"); + InitializeLogger = (InitloggerFn)GetProcAddress(fixLib, "InitLogger"); + GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); + + if (InitializeLogger) InitializeLogger(); + // Apply initial values loaded from settings + if (SetValues) { + SetValues(GameSetting::FOV, worldFOVvalue); + SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue); + SetValues(GameSetting::CameraDistance, cameraDistancevalue); + } + if (SetFixEnabled) SetFixEnabled(fix_enabled, true); + if (SetFixes) { + SetFixes(GameFixes::FOV, fov_fix_enabled); + SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled); + SetFixes(GameFixes::Camera, camera_fix_enabled); + SetFixes(GameFixes::DOF, DOF_fix_enabled); + SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixes(GameFixes::Fog, Fog_fix_enabled); + SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled); + SetFixes(GameFixes::GodMode, GodMode_fix_enabled); + SetFixes(GameFixes::Stamina, Stamina_fix_enabled); + SetFixes(GameFixes::Stealth, StealthMode_fix_enabled); + SetFixes(GameFixes::DevConsole, console); + } + + sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues }; + sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f", + "Value is a multiplier." }; + sliders[2] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f", + "Will affect everything in the world.\nDefault value is 1." }; + sliders[3] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 3.f,GameSetting::AITimeDilation , SetValues, "%.1f", + "Will affect onmy ennemies.\nDefault value is 1." }; + } + InitializeHotkeys(); } // Addon functions -static void SaveSettings() -{ - std::ofstream file(SETTINGS_FILE); - if (file.is_open()) - { - file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; - file << FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; - file << ASPECT_FIX_SETTING << (aspect_ratio_fix_enabled ? "1" : "0") << "\n"; - file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n"; - file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n"; - file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n"; - file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; - file.close(); - } +static void SaveSettings() { + ini::IniFile pluginIniFile; + pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", + "You should not need to modify them", + " ", + "Controls if fix mod (globally) is enabled", + "Set Console to false if you don't want to enable it" }); + pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; + pluginIniFile["1#General fix"]["Console"] = console; + pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); + pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; + pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled; + pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; + pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled; + pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; + pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; + pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled; + pluginIniFile["2#Individual fix"]["God mode"] = GodMode_fix_enabled; + pluginIniFile["2#Individual fix"]["Stamina"] = Stamina_fix_enabled; + pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled; + pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); + pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; + pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue; + pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; + pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue; + + pluginIniFile.save(SETTINGS_FILE); } -static void LoadSettings() -{ - std::ifstream file(SETTINGS_FILE); - if (file.is_open()) - { - std::string line; - while (std::getline(file, line)) - { - if (line.find(FOV_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(FOV_FIX_SETTING)); - fov_fix_enabled = (val == "1" || val == "true"); - } - if (line.find(GENERAL_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); - fix_enabled = (val == "1" || val == "true"); - } - else if (line.find(ASPECT_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(ASPECT_FIX_SETTING)); - aspect_ratio_fix_enabled = (val == "1" || val == "true"); - } - else if (line.find(DOF_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(DOF_FIX_SETTING)); - DOF_fix_enabled = (val == "1" || val == "true"); - } - else if (line.find(VIGNETTING_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING)); - Vignetting_fix_enabled = (val == "1" || val == "true"); - } - else if (line.find(FOG_FIX_SETTING) == 0) - { - std::string val = line.substr(strlen(FOG_FIX_SETTING)); - Fog_fix_enabled = (val == "1" || val == "true"); - } - else if (line.find(WORLD_FOV_SETTING) == 0) - worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); - } - file.close(); +static void LoadSettings() { + ini::IniFile pluginIniFile; + try { + pluginIniFile.load(SETTINGS_FILE); + fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); + console = pluginIniFile["1#General fix"]["Console"].as(); + fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); + ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as(); + camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); + DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as(); + Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); + Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); + Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as(); + GodMode_fix_enabled = pluginIniFile["2#Individual fix"]["God mode"].as(); + Stamina_fix_enabled = pluginIniFile["2#Individual fix"]["Stamina"].as(); + StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as(); + worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); + cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); + worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as(); + AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as(); } + catch (const std::exception& e) {} } -static void displayFixInformations() { - // Fix version - ImGui::SetNextWindowSize(ImVec2(420, 210), ImGuiCond_Once); - ImGui::Begin("Informations", &popup_Informations); // - ImGui::SetCursorPos(ImVec2(10, 36)); - ImGui::Text("Version : %s", FIX_VERSION); - ImGui::SetCursorPos(ImVec2(10, 76)); - ImGui::Text(FIX_INFORMATIONS); - ImGui::End(); +// Read plugin log file +void read_log_file(const std::string& filename) { + std::ifstream file(filename); + if (!file.is_open()) { + log_content = "Impossible to open file : " + filename; + return; + } + + std::ostringstream ss; + ss << file.rdbuf(); + log_content = ss.str(); } // Initialize ImGui widgets for Reshade -static void on_overlay_draw(reshade::api::effect_runtime* runtime) -{ - ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); - ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); +static void on_overlay_draw(reshade::api::effect_runtime* runtime) { + ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); - // Donation ? - ImGui::SetCursorPos(ImVec2(10, 36)); - ImGui::Text("Like my work ?"); - ImGui::SetCursorPos(ImVec2(130, 33)); - if (ImGui::Button("consider donation")) - { - ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white + if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation + ImGui::PopStyleColor(4); // Restore color + ImGui::SameLine(); + if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information + ImGui::SameLine(); + if (ImGui::Button("View logs")) { + read_log_file("WuchangFF.log"); + show_log_overlay = true; // Fix information } - // Fix informations - ImGui::SetCursorPos(ImVec2(270, 33)); - if (ImGui::Button("Fix informations")) - popup_Informations = true; + if (popup_Informations) { + ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::Text("Version : %s", FIX_VERSION); + ImGui::Text(FIX_INFORMATIONS); + ImGui::End(); + } - if (popup_Informations) - displayFixInformations(); + if (show_log_overlay) { + ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::TextUnformatted(log_content.c_str()); + ImGui::End(); + } - // Generic fix - ImGui::SetCursorPos(ImVec2(10, 60)); - ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border - if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::SetCursorPos(ImVec2(5, 30)); - if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { - if (SetFixEnabled) SetFixEnabled(fix_enabled, false); - SaveSettings(); + if (ImGui::BeginTabBar("MainTabs")) { + if (ImGui::BeginTabItem("Fixes")) { + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); + if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); + ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); + ImGui::TableNextRow(); + + // Drawing a left column with slider and general fix + ImGui::TableSetColumnIndex(0); + if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) + if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + // Individual fixes + ImGui::TableSetColumnIndex(1); + if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f); + ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f); + ImGui::TableNextRow(); + + ImGui::TableSetColumnIndex(0); + for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]); + + ImGui::TableSetColumnIndex(1); + for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]); + + ImGui::EndTable(); + } + } + ImGui::EndTable(); + } + + ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2); + if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + DrawSlider2(sliders[0], 200); + ImGui::TableSetColumnIndex(1); + DrawSlider2(sliders[1], 200); + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::EndTabItem(); + } + + if (ImGui::BeginTabItem("Cheats")) { + for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat); + + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); + if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); + ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); + ImGui::TableNextRow(); + + ImGui::TableSetColumnIndex(0); + DrawSlider2(sliders[2], 220); + ImGui::TableSetColumnIndex(1); + DrawSlider2(sliders[3], 220); + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::EndTabItem(); + if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) { + if (GetGameInfos) { + GameInfos infos{}; + GetGameInfos(&infos); + ImGui::TextColored(ImColor(48, 179, 25), "Player health: %.f - Stamina: %.f", infos.Health, infos.Stamina); + } + } + } + ImGui::EndTabBar(); + + // Fix status + if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + if (GetGameInfos) { + GameInfos infos{}; + GetGameInfos(&infos); + ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio); + if (infos.consoleEnabled) + ImGui::Text("Console enabled and bound to key F2"); + ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", infos.FOVIn, infos.CompensatedFOV, infos.FOVOut); + ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); + } } } - ImGui::EndChild(); - - // FOV adjustment - ImGui::SetCursorPos(ImVec2(10, 120)); - ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure - if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::SetCursorPos(ImVec2(5, 30)); - ImGui::SetNextItemWidth(150.0f); - if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {} - if (ImGui::IsItemDeactivatedAfterEdit()) { - if (SetFOV) SetFOV(worldFOVvalue); - SaveSettings(); - } - } - ImGui::EndChild(); - - // Individual fixes - ImGui::SetCursorPos(ImVec2(240, 60)); - ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); - if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::SetCursorPos(ImVec2(5, 30)); - if (ImGui::Checkbox("Enable FOV fix", &fov_fix_enabled)) { - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); - SaveSettings(); - } - - ImGui::SetCursorPos(ImVec2(5, 55)); - if (ImGui::Checkbox("Enable aspect fix", &aspect_ratio_fix_enabled)) { - if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays."); - ImGui::Text("No need to enable it if you play at 16/9."); - ImGui::EndTooltip(); - } - - ImGui::SetCursorPos(ImVec2(5, 80)); - if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) { - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); - SaveSettings(); - } - - ImGui::SetCursorPos(ImVec2(5, 105)); - if (ImGui::Checkbox("Vignetting Fix", &Vignetting_fix_enabled)) { - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); - SaveSettings(); - } - - ImGui::SetCursorPos(ImVec2(145, 105)); - if (ImGui::Checkbox("Fog Fix", &Fog_fix_enabled)) { - if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false); - SaveSettings(); - } - } - ImGui::EndChild(); - - // Fix status - ImGui::SetCursorPos(ImVec2(10, 220)); - ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border - if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::SetCursorPos(ImVec2(5, 30)); - if (GetFOVIn && GetCompensadedFOV && GetFOVOut) - ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut()); - } - ImGui::EndChild(); + ImGui::PopStyleVar(); } +static void on_reshade_present(reshade::api::effect_runtime* runtime) { + static auto last = std::chrono::steady_clock::now(); + auto now = std::chrono::steady_clock::now(); + float dt = std::chrono::duration(now - last).count(); + last = now; + + ProcessHotkeys(runtime); + UpdateOSD(runtime, dt); +} + +// Retrieve all shader uniform variables +static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list, + reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) { + if (!runtime) return; + FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle + + if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once + ResetAllUniformVariables(runtime, OSD_SHADER_NAME); + runtime->save_current_preset(); // Save shader preset +} + +static void InitializeHotkeys() { // Initialize hotkeys for cheats + if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once + + RegisterHotkey('1', Modifier::Alt, [] { + ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, u_td_show, u_td_enabled, OSD_duration, + { {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); }); + RegisterHotkey('2', Modifier::Alt, [] { ToggleOSD(GodMode_fix_enabled, GameFixes::GodMode, u_GodMode_show, u_GodMode_enabled, OSD_duration); }); + RegisterHotkey('3', Modifier::Alt, [] { ToggleOSD(Stamina_fix_enabled, GameFixes::Stamina, u_Stamina_show, u_Stamina_enabled, OSD_duration); }); + RegisterHotkey('4', Modifier::Alt, [] { ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); }); +} // Main dll intrance -BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) -{ +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { - case DLL_PROCESS_ATTACH: - if (!reshade::register_addon(hinstDLL)) - return FALSE; - LoadSettings(); + case DLL_PROCESS_ATTACH: + if (!reshade::register_addon(hinstDLL)) + return FALSE; + LoadSettings(); - reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw); - reshade::register_event( - [](reshade::api::effect_runtime* runtime) { - LoadFixDLL(); - }); - break; - case DLL_PROCESS_DETACH: - reshade::unregister_addon(hinstDLL); - break; + reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw); + reshade::register_event(&LoadFixDLL); + reshade::register_event(&on_reshade_present); + reshade::register_event(&on_reshade_begin_effects); + break; + case DLL_PROCESS_DETACH: + reshade::unregister_overlay("Wuchang Fallen Feathers", &on_overlay_draw); + reshade::unregister_event(&LoadFixDLL); + reshade::unregister_event(&on_reshade_present); + reshade::unregister_event(&on_reshade_begin_effects); + reshade::unregister_addon(hinstDLL); + break; } return TRUE; } \ No newline at end of file