Add DirectX manipulating lib
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12
includes/DirectX.h
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12
includes/DirectX.h
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#pragma once
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#include <reshade.hpp>
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/**
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* @brief Retrieves Display mode.
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*
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* This function should be calld on event `on_present`
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*
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* @param swapchain retrieved from on_present event
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*/
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bool IsExclusiveFullscreen(reshade::api::swapchain* swapchain);
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18
libs/DirectX.cpp
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18
libs/DirectX.cpp
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#include "DirectX.h"
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#include <dxgi.h>
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bool IsExclusiveFullscreen(reshade::api::swapchain* swapchain) {
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if (!swapchain) return false;
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auto native = swapchain->get_native(); // Retrieving native swapchain
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IDXGISwapChain* dxgiSwap = reinterpret_cast<IDXGISwapChain*>(native);
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if (!dxgiSwap) return false;
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DXGI_SWAP_CHAIN_DESC desc = {};
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bool exclusive = false;
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if (SUCCEEDED(dxgiSwap->GetDesc(&desc)))
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exclusive = (desc.Windowed == FALSE); // FALSE = exclusive fullscreen
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return exclusive;
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}
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