Add boost OSD

This commit is contained in:
2026-04-12 11:18:22 +02:00
parent 74d99528e8
commit 48bc0f93a1

View File

@@ -27,6 +27,9 @@ uniform bool Stamina_Enabled = false;
// Mana
uniform bool OSD_ShowMana = false;
uniform bool Mana_Enabled = false;
// Boost
uniform bool OSD_ShowBoost = false;
uniform bool Boost_Enabled = false;
// --- Character arrays for labels ---
static const int ON_LENGTH = 2;
@@ -104,6 +107,15 @@ static float MANA_CHARS[32] = {
0, 0, 0, 0, 0, 0, 0, 0
};
static const int BOOST_LEN = 6;
static float BOOST_CHARS[32] =
{
66 - 32, 111 - 32, 111 - 32, 115 - 32, 116 - 32, 32 - 32, 0, 0, // Boost
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
// --- SDF Rectangle ---
float sdRoundRect(float2 p, float2 b, float r) {
float2 q = abs(p) - b + r;
@@ -198,7 +210,7 @@ float4 DrawFlag(float2 uv, inout float2 pen, float2 charSize, const float label[
float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
float4 col = tex2D(ReShade::BackBuffer, uv);
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowIgnoreHits && !OSD_ShowStealth && !OSD_ShowStamina && !OSD_ShowMana)
if (!OSD_ShowTD && !OSD_ShowGodMode && !OSD_ShowIgnoreHits && !OSD_ShowStealth && !OSD_ShowStamina && !OSD_ShowMana && !OSD_ShowBoost)
return col;
float2 pixelPos = uv * ReShade::ScreenSize;
@@ -261,6 +273,16 @@ float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
totalLen = MANA_LEN + OFF_LENGTH;
color = float3(1.0, 0.3, 0.3);
}
if (Boost_Enabled && OSD_ShowBoost)
{
totalLen = BOOST_LEN + ON_LENGTH;
color = float3(0.3, 1.0, 0.3);
}
if (!Boost_Enabled && OSD_ShowBoost)
{
totalLen = BOOST_LEN + OFF_LENGTH;
color = float3(1.0, 0.3, 0.3);
}
float verticalPadding = 6.0; // ajuste ici
float2 sizePx = float2(totalLen * charAdvance * 0.5 + charAdvance,
@@ -312,6 +334,9 @@ float4 PS_OSD(float4 pos : SV_Position, float2 uv : TEXCOORD) : SV_Target {
if (OSD_ShowMana)
AlphaBlend(combined, DrawFlag(uv, pen, charSize, MANA_CHARS, MANA_LEN, Mana_Enabled));
if (OSD_ShowBoost)
AlphaBlend(combined, DrawFlag(uv, pen, charSize, BOOST_CHARS, BOOST_LEN, Boost_Enabled));
combined.rgb *= color;
col.rgb = lerp(col.rgb, combined.rgb, combined.a);