Added Five Nights at Freddy's: Secret of the Mimic. Minor WuchangFF addon reviews.
This commit is contained in:
156
FNAF_SOTM/FNAF_SOTM.vcxproj
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156
FNAF_SOTM/FNAF_SOTM.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<VCProjectVersion>17.0</VCProjectVersion>
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||||||
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||||||
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<ProjectGuid>{6DF09C78-135D-4702-903A-B0FCB156A584}</ProjectGuid>
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||||||
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<RootNamespace>Five Nights at Freddy's: Secret of the Mimic</RootNamespace>
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||||||
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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||||||
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<ProjectName>FNAF_SOTM</ProjectName>
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||||||
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v143</PlatformToolset>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetExt>.addon</TargetExt>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetExt>.addon</TargetExt>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>WIN32;_DEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;NDEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>_DEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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||||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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</ClCompile>
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<Link>
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||||||
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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||||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||||
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<IntrinsicFunctions>true</IntrinsicFunctions>
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||||||
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<SDLCheck>true</SDLCheck>
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||||||
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<PreprocessorDefinitions>NDEBUG;TLOU2_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||||
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<ConformanceMode>true</ConformanceMode>
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||||||
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<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
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||||||
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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||||||
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</ClCompile>
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||||||
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<Link>
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||||||
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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</ItemDefinitionGroup>
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||||||
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<ItemGroup>
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||||||
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<ClCompile Include="dllmain.cpp" />
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</ItemGroup>
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||||||
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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249
FNAF_SOTM/dllmain.cpp
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249
FNAF_SOTM/dllmain.cpp
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@@ -0,0 +1,249 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#include <imgui.h>
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#include <reshade.hpp>
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#include <fstream>
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#include <string>
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// Core game dll functions declarations
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typedef void (*SetBoolFn)(bool, bool);
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typedef void (*SetIntFn)(int);
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typedef float (*GetFloatFn)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetHORPlusFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetFPSFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool hor_plus_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool FPS_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
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const char* HOR_PLUS_FIX_SETTING = "HORPLUSFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* FPS_FIX_SETTING = "DOFFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control in game FOV.\n - Force HOR+.\n - Disable depth of field.\n - Unlock FPS cap.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL()
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{
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if (fixLib) return;
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fixLib = LoadLibraryA("FNAF_SOTMCore.dll");
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if (!fixLib) {
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MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
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return;
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetHORPlusFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHORPlusFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFPSFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Apply initial values loaded from ini file
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetHORPlusFixEnabled) SetHORPlusFixEnabled(hor_plus_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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}
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// Addon functions
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static void SaveSettings()
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{
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std::ofstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << HOR_PLUS_FIX_SETTING << (hor_plus_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << FPS_FIX_SETTING << (FPS_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file.close();
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}
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}
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static void LoadSettings()
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{
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std::ifstream file(SETTINGS_FILE);
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if (file.is_open())
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{
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(HOR_PLUS_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(HOR_PLUS_FIX_SETTING));
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hor_plus_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(DOF_FIX_SETTING));
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DOF_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(FPS_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FPS_FIX_SETTING));
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FPS_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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}
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file.close();
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}
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}
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||||||
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static void displayFixInformations() {
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// Fix version
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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ImGui::SetCursorPos(ImVec2(10, 76));
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ImGui::Text(FIX_INFORMATIONS);
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ImGui::End();
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}
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// Initialize ImGui widgets for Reshade
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static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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{
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ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
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ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
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// Donation ?
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Like my work ?");
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ImGui::SetCursorPos(ImVec2(130, 33));
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if (ImGui::Button("consider donation"))
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||||||
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{
|
||||||
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ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
|
||||||
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}
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||||||
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||||||
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// Fix informations
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||||||
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ImGui::SetCursorPos(ImVec2(270, 33));
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if (ImGui::Button("Fix informations"))
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popup_Informations = true;
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||||||
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if (popup_Informations)
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displayFixInformations();
|
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||||||
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// Generic fix
|
||||||
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ImGui::SetCursorPos(ImVec2(10, 60));
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ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
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if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
|
||||||
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if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
|
||||||
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if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
|
||||||
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SaveSettings();
|
||||||
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}
|
||||||
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}
|
||||||
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ImGui::EndChild();
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// FOV adjustment
|
||||||
|
ImGui::SetCursorPos(ImVec2(10, 120));
|
||||||
|
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
|
||||||
|
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||||
|
ImGui::SetNextItemWidth(150.0f);
|
||||||
|
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
|
||||||
|
if (ImGui::IsItemDeactivatedAfterEdit()) {
|
||||||
|
if (SetFOV) SetFOV(worldFOVvalue);
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
// Individual fixes
|
||||||
|
ImGui::SetCursorPos(ImVec2(240, 60));
|
||||||
|
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
|
||||||
|
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||||
|
if (ImGui::Checkbox("Enable FOV Fix", &fov_fix_enabled)) {
|
||||||
|
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 55));
|
||||||
|
if (ImGui::Checkbox("Enable HOR+", &hor_plus_fix_enabled)) {
|
||||||
|
if (SetHORPlusFixEnabled) SetHORPlusFixEnabled(hor_plus_fix_enabled, false);
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 80));
|
||||||
|
if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) {
|
||||||
|
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 105));
|
||||||
|
if (ImGui::Checkbox("FPS cap Fix", &FPS_fix_enabled)) {
|
||||||
|
if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, false);
|
||||||
|
SaveSettings();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
|
||||||
|
// Fix status
|
||||||
|
ImGui::SetCursorPos(ImVec2(10, 200));
|
||||||
|
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
|
||||||
|
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
|
||||||
|
ImGui::SetCursorPos(ImVec2(5, 30));
|
||||||
|
ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
|
||||||
|
}
|
||||||
|
ImGui::EndChild();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Main dll intrance
|
||||||
|
BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
||||||
|
{
|
||||||
|
switch (ul_reason_for_call)
|
||||||
|
{
|
||||||
|
case DLL_PROCESS_ATTACH:
|
||||||
|
if (!reshade::register_addon(hinstDLL))
|
||||||
|
return FALSE;
|
||||||
|
|
||||||
|
LoadSettings();
|
||||||
|
reshade::register_overlay("Spirit Of The North", &on_overlay_draw);
|
||||||
|
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||||
|
[](reshade::api::effect_runtime* runtime) {
|
||||||
|
LoadFixDLL();
|
||||||
|
});
|
||||||
|
break;
|
||||||
|
case DLL_PROCESS_DETACH:
|
||||||
|
reshade::unregister_addon(hinstDLL);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
return TRUE;
|
||||||
|
}
|
||||||
@@ -33,6 +33,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Starfield", "Starfield\Star
|
|||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Wuchang Fallen Feathers", "WuchangFF\Wuchang.vcxproj", "{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Wuchang Fallen Feathers", "WuchangFF\Wuchang.vcxproj", "{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "FNAF_SOTM", "FNAF_SOTM\FNAF_SOTM.vcxproj", "{6DF09C78-135D-4702-903A-B0FCB156A584}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
@@ -153,6 +155,14 @@ Global
|
|||||||
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x64.Build.0 = Release|x64
|
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x64.Build.0 = Release|x64
|
||||||
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x86.ActiveCfg = Release|Win32
|
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x86.ActiveCfg = Release|Win32
|
||||||
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x86.Build.0 = Release|Win32
|
{6BFB12DD-7B5D-4BD7-B763-3374B9F85D10}.Release|x86.Build.0 = Release|Win32
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Release|x64.Build.0 = Release|x64
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{6DF09C78-135D-4702-903A-B0FCB156A584}.Release|x86.Build.0 = Release|Win32
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|||||||
@@ -48,6 +48,7 @@ const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
|||||||
// Load and unload game core dll functions /!\ necessary
|
// Load and unload game core dll functions /!\ necessary
|
||||||
static void LoadFixDLL()
|
static void LoadFixDLL()
|
||||||
{
|
{
|
||||||
|
MessageBoxA(nullptr, "LoadFixDll", "Logger Error", MB_ICONERROR | MB_OK);
|
||||||
std::thread([]() {
|
std::thread([]() {
|
||||||
std::this_thread::sleep_for(std::chrono::milliseconds(8000)); // Game process is not ready at launch and memory is not yet initialized
|
std::this_thread::sleep_for(std::chrono::milliseconds(8000)); // Game process is not ready at launch and memory is not yet initialized
|
||||||
if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) {
|
if (GetModuleHandleA("WuchangFFCore.dll") == nullptr) {
|
||||||
@@ -233,14 +234,14 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
|
|||||||
LoadSettings();
|
LoadSettings();
|
||||||
|
|
||||||
reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
|
reshade::register_overlay("Wuchang Fallen Feathers", &on_overlay_draw);
|
||||||
//reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
reshade::register_event<reshade::addon_event::init_effect_runtime>(
|
||||||
// [](reshade::api::effect_runtime* runtime) {
|
[](reshade::api::effect_runtime* runtime) {
|
||||||
// LoadFixDLL();
|
|
||||||
// });
|
|
||||||
reshade::register_event<reshade::addon_event::init_command_queue>(
|
|
||||||
[](reshade::api::command_queue *queue) {
|
|
||||||
LoadFixDLL();
|
LoadFixDLL();
|
||||||
});
|
});
|
||||||
|
//reshade::register_event<reshade::addon_event::init_command_queue>(
|
||||||
|
// [](reshade::api::command_queue *queue) {
|
||||||
|
// LoadFixDLL();
|
||||||
|
// });
|
||||||
break;
|
break;
|
||||||
case DLL_PROCESS_DETACH:
|
case DLL_PROCESS_DETACH:
|
||||||
reshade::unregister_addon(hinstDLL);
|
reshade::unregister_addon(hinstDLL);
|
||||||
|
|||||||
Reference in New Issue
Block a user