Hell Is Us project build settings change to avoid to trigger AV

This commit is contained in:
2025-09-14 22:38:58 +02:00
parent 8ac0373374
commit 5509e115f5

View File

@@ -50,7 +50,7 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<WholeProgramOptimization>false</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@@ -140,6 +140,7 @@
<ConformanceMode>true</ConformanceMode>
<AdditionalIncludeDirectories>$(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui</AdditionalIncludeDirectories>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<WholeProgramOptimization>false</WholeProgramOptimization>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>