Add dev console and improved UI scaling

This commit is contained in:
2025-09-14 22:40:25 +02:00
parent 5509e115f5
commit 5558483c96

View File

@@ -7,10 +7,17 @@
#include <string>
#include <Windows.h>
// Screen informations
static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
static float aspectRatio = (float)screenWidth / screenHeight;
// Core game dll functions declarations
typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetIntFn)(int);
typedef float (*GetFloatFn)();
typedef bool (*GetBoolFn)();
typedef void (*SetUEConsole)();
static HMODULE fixLib = nullptr;
static SetBoolFn SetFixEnabled = nullptr;
@@ -24,6 +31,8 @@ static SetIntFn SetFOV = nullptr;
static GetFloatFn GetFOVIn = nullptr;
static GetFloatFn GetCompensadedFOV = nullptr;
static GetFloatFn GetFOVOut = nullptr;
static GetBoolFn GetConsoleEnabled = nullptr;
static SetUEConsole SetConsole = nullptr;
// Plugin variables for checkboxes and sliders
static bool fov_fix_enabled = false;
@@ -47,44 +56,74 @@ const char* CA_FIX_SETTING = "CAFIX=";
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
const char* FOG_FIX_SETTING = "FogFIX=";
const char* WORLD_FOV_SETTING = "WorldFOV=";
const char* FIX_VERSION = "1.0.2";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
const char* FIX_VERSION = "1.0.3";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = 1.f;
bool IsAlreadyInitialized()
{
// Declare a lock
HANDLE hMap = OpenFileMappingA(FILE_MAP_ALL_ACCESS, FALSE, "Local\\HellisUsFixSharedSection");
// If lock is not yet initialized
if (hMap == nullptr)
{
// We create the lock only once
hMap = CreateFileMappingA(INVALID_HANDLE_VALUE, nullptr, PAGE_READWRITE, 0, 1, "Local\\HellisUsFixSharedSection");
if (hMap == nullptr) // We ensure the lock is valid
return true;
return false; // First time created we return false
}
// Otherwise we return true
CloseHandle(hMap);
return true;
}
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
{
if (fixLib) return;
if (IsAlreadyInitialized())
return; // déjà lancé dans un autre chargement
fixLib = LoadLibraryA("HellIsUsCore.dll");
if (GetModuleHandleA("HellIsUsCore.dll") == nullptr) {
fixLib = LoadLibraryA("HellIsUsCore.dll");
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
if (!fixLib) {
MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
return;
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
SetConsole = (SetUEConsole)GetProcAddress(fixLib, "SetConsole");
GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetConsole) SetConsole();
}
SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
// Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVvalue);
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
}
// Settings functions
@@ -156,136 +195,123 @@ static void LoadSettings()
}
}
// Fix informations
static void displayFixInformations() {
ImGui::Begin("Informations", &popup_Informations); //
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::SetCursorPos(ImVec2(10, 76));
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
// Initialize ImGui widgets for Reshade
static void on_overlay_draw(reshade::api::effect_runtime* runtime)
{
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
ImGuiStyle& style = ImGui::GetStyle();
style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
// Donation ?
ImGui::SetCursorPos(ImVec2(10, 36));
ImGui::Text("Like my work ?");
ImGui::SetCursorPos(ImVec2(130, 33));
if (ImGui::Button("consider donation"))
{
ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
}
ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
// Fix informations
ImGui::SetCursorPos(ImVec2(270, 33));
if (ImGui::Button("Fix informations"))
popup_Informations = true;
if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
ImGui::SameLine();
if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
if (popup_Informations)
displayFixInformations();
// Generic fix
ImGui::SetCursorPos(ImVec2(10, 60));
ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
{
ImGui::Begin("Informations", &popup_Informations);
ImGui::Text("Version : %s", FIX_VERSION);
ImGui::Text(FIX_INFORMATIONS);
ImGui::End();
}
ImGui::EndChild();
// FOV adjustment
ImGui::SetCursorPos(ImVec2(10, 120));
ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::SetNextItemWidth(150.0f);
if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
if (ImGui::IsItemDeactivatedAfterEdit()) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
ImGui::TableNextRow();
// Drawing a left column with slider and general fix
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
SaveSettings();
}
// Sliders
if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(150 * scale);
if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
if (SetFOV) SetFOV(worldFOVvalue);
SaveSettings();
}
}
// Individual fixes
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This won't affect PDA for readability");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Enabling this fix is a one way.");
ImGui::Text("Reverting it in real time would end in game crash.");
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) {
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
ImGui::Text("No need to enable it if you play at 16/9.");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
SaveSettings();
}
if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
SaveSettings();
}
ImGui::EndTable();
}
}
ImGui::EndTable();
}
ImGui::EndChild();
// Individual fixes
ImGui::SetCursorPos(ImVec2(240, 60));
ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("This won't affect PDA for readability");
ImGui::EndTooltip();
}
ImGui::SetCursorPos(ImVec2(90, 30));
if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
ImGui::Text("No need to enable it if you play at 16/9.");
ImGui::EndTooltip();
}
ImGui::SetCursorPos(ImVec2(5, 55));
if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 80));
if (ImGui::Checkbox("Chromatic aberrations fix", &CA_fix_enabled)) {
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(5, 105));
if (ImGui::Checkbox("Vignetting fix", &Vignetting_fix_enabled)) {
if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
SaveSettings();
}
ImGui::SetCursorPos(ImVec2(140, 105));
if (ImGui::Checkbox("Fog fix", &Fog_fix_enabled)) {
if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
SaveSettings();
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Enabling this fix is a one way.");
ImGui::Text("Reverting it in real time would end in game crash.");
ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
ImGui::EndTooltip();
}
}
ImGui::EndChild();
// Fix status
ImGui::SetCursorPos(ImVec2(10, 220));
ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::SetCursorPos(ImVec2(5, 30));
ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
if (GetConsoleEnabled && GetConsoleEnabled())
ImGui::Text("Console enabled and bound to key F2");
if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated: %.2f, Out: %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
}
ImGui::EndChild();
}
// Main dll intrance