Added tooltip for FOV fix
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@@ -48,7 +48,7 @@ const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disbale FOG.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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@@ -225,6 +225,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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SaveSettings();
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SaveSettings();
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}
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("This won't affect PDA for readability");
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ImGui::EndTooltip();
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}
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ImGui::SetCursorPos(ImVec2(90, 30));
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ImGui::SetCursorPos(ImVec2(90, 30));
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if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
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if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
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