Reshade dependency update
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@@ -6,6 +6,7 @@
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#pragma once
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#include "reshade_api_resource.hpp"
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#include <cstddef>
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namespace reshade { namespace api
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{
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@@ -83,6 +84,14 @@ namespace reshade { namespace api
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/// </summary>
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sampler_with_resource_view = 1,
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/// <summary>
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/// Descriptors are either of type <see cref="buffer_shader_resource_view"/> or <see cref="texture_shader_resource_view"/>.
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/// </summary>
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shader_resource_view = 2,
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/// <summary>
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/// Descriptors are either of type <see cref="buffer_unordered_access_view"/> or <see cref="texture_unordered_access_view"/>.
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/// </summary>
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unordered_access_view = 3,
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/// <summary>
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/// Descriptors are an array of <see cref="resource_view"/>.
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/// </summary>
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buffer_shader_resource_view = 4,
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@@ -93,19 +102,11 @@ namespace reshade { namespace api
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/// <summary>
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/// Descriptors are an array of <see cref="resource_view"/>.
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/// </summary>
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texture_shader_resource_view = 2,
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texture_shader_resource_view = shader_resource_view,
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/// <summary>
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/// Descriptors are an array of <see cref="resource_view"/>.
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/// </summary>
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texture_unordered_access_view = 3,
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/// <summary>
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/// Descriptors are either of type <see cref="buffer_shader_resource_view"/> or <see cref="texture_shader_resource_view"/>.
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/// </summary>
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shader_resource_view = texture_shader_resource_view,
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/// <summary>
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/// Descriptors are either of type <see cref="buffer_unordered_access_view"/> or <see cref="texture_unordered_access_view"/>.
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/// </summary>
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unordered_access_view = texture_unordered_access_view,
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texture_unordered_access_view = unordered_access_view,
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/// <summary>
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/// Descriptors are an array of <see cref="buffer_range"/>.
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/// </summary>
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@@ -117,7 +118,7 @@ namespace reshade { namespace api
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/// <summary>
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/// Descriptors are an array of <see cref="resource_view"/>.
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/// </summary>
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acceleration_structure = 8
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acceleration_structure = 10
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};
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/// <summary>
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