Add UI scaling and traveler health information
This commit is contained in:
@@ -42,6 +42,7 @@ static bool StealthMode_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static bool GodMode_fix_enabled = false;
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static int worldFOVvalue = 0;
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static int worldFOVvalue = 0;
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static int HUDvalue = 0;
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static int HUDvalue = 0;
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static int UIvalue = 0;
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static float cameraDistancevalue = 0.f;
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static float cameraDistancevalue = 0.f;
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static float worldTimeDilationValue = 1.f;
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static float worldTimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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static float AITimeDilationValue = 1.f;
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@@ -67,7 +68,7 @@ static FixToggle individualFixes[] = {
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{ "Ultrawide", &Aspect_fix_enabled, GameFixes::UltraWide, "This is intended for ultrawide only.\n"
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{ "Ultrawide", &Aspect_fix_enabled, GameFixes::UltraWide, "This is intended for ultrawide only.\n"
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"Set panini to off in settings to avoid blurry textures and narrow FOV."},
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"Set panini to off in settings to avoid blurry textures and narrow FOV."},
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{ "Camera distance", &camera_Distance_fix_enabled, GameFixes::Camera },
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{ "Camera distance", &camera_Distance_fix_enabled, GameFixes::Camera },
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{ "HUD", &HUD_fix_enabled, GameFixes::HUD },
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{ "HUD & UI", &HUD_fix_enabled, GameFixes::HUD },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF }
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF }
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};
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};
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@@ -81,7 +82,7 @@ static FixToggle cheatFixes[] = {
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// Facteur de scaling basé sur la résolution verticale
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// Facteur de scaling basé sur la résolution verticale
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float scale = (float)screenHeight / 1200;
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float scale = (float)screenHeight / 1200;
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// Prepare array of sliders for ImGui
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// Prepare array of sliders for ImGui
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static SliderFix2 sliders[5];
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static SliderFix2 sliders[6];
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// Load and unload game core dll functions /!\ necessary
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// Load and unload game core dll functions /!\ necessary
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static void LoadFixDLL() {
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static void LoadFixDLL() {
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@@ -106,6 +107,7 @@ static void LoadFixDLL() {
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SetValues(GameSetting::FOV, worldFOVvalue);
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SetValues(GameSetting::FOV, worldFOVvalue);
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SetValues(GameSetting::CameraDistance, cameraDistancevalue);
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SetValues(GameSetting::CameraDistance, cameraDistancevalue);
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SetValues(GameSetting::HUD, HUDvalue);
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SetValues(GameSetting::HUD, HUDvalue);
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SetValues(GameSetting::UI, UIvalue);
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SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
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SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
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SetValues(GameSetting::AITimeDilation, AITimeDilationValue);
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SetValues(GameSetting::AITimeDilation, AITimeDilationValue);
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}
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}
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@@ -129,10 +131,11 @@ static void LoadFixDLL() {
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
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sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.2f",
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sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.2f",
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"Value is a multiplier.\nAffects both normal and weapon aiming distance." };
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"Value is a multiplier.\nAffects both normal and weapon aiming distance." };
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sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues };
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sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD"};
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sliders[3] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, GameSetting::WorldTimeDilation, SetValues, "%.1f",
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sliders[3] = { "UI scaling", "##UIValue", SliderType::Int, &UIvalue, 0, 40, GameSetting::UI, SetValues, nullptr, "This will only affect UI (menus)" };
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sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f, GameSetting::WorldTimeDilation, SetValues, "%.1f",
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"Will affect everything in the world.\nDefault value is 1." };
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"Will affect everything in the world.\nDefault value is 1." };
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sliders[4] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, "%.1f",
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sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, "%.1f",
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"Will affect only enemies in the world.\nDefault value is 1." };
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"Will affect only enemies in the world.\nDefault value is 1." };
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}
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}
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}
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}
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@@ -165,6 +168,7 @@ static void SaveSettings() {
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
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pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDvalue;
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pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDvalue;
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pluginIniFile["3#Fixes tuning"]["UI scaling"] = UIvalue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
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@@ -192,6 +196,7 @@ static void LoadSettings() {
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
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cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
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HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<float>();
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HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<float>();
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UIvalue = pluginIniFile["3#Fixes tuning"]["UI scaling"].as<float>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
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AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
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}
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}
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@@ -288,9 +293,10 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::TableSetColumnIndex(0);
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DrawSlider2(sliders[0], 200);
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DrawSlider2(sliders[0], 200);
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ImGui::TableSetColumnIndex(1);
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DrawSlider2(sliders[1], 200);
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DrawSlider2(sliders[1], 200);
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ImGui::TableSetColumnIndex(1);
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DrawSlider2(sliders[2], 200);
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DrawSlider2(sliders[2], 200);
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DrawSlider2(sliders[3], 200);
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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@@ -307,13 +313,20 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::TableSetColumnIndex(0);
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DrawSlider2(sliders[3], 180);
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ImGui::TableSetColumnIndex(1);
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DrawSlider2(sliders[4], 180);
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DrawSlider2(sliders[4], 180);
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ImGui::TableSetColumnIndex(1);
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DrawSlider2(sliders[5], 180);
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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ImGui::PopStyleVar();
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ImGui::PopStyleVar();
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ImGui::EndTabItem();
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ImGui::EndTabItem();
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if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (GetGameInfos) {
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GameInfos infos{};
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GetGameInfos(&infos);
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ImGui::TextColored(ImColor(48, 179, 25), "Traveler health: %.2f", infos.Health);
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}
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}
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}
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}
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ImGui::EndTabBar();
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ImGui::EndTabBar();
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