Add UI scaling and traveler health information

This commit is contained in:
2026-02-24 19:20:46 +01:00
parent a00707b684
commit 64f9b8d145

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@@ -42,6 +42,7 @@ static bool StealthMode_fix_enabled = false;
static bool GodMode_fix_enabled = false; static bool GodMode_fix_enabled = false;
static int worldFOVvalue = 0; static int worldFOVvalue = 0;
static int HUDvalue = 0; static int HUDvalue = 0;
static int UIvalue = 0;
static float cameraDistancevalue = 0.f; static float cameraDistancevalue = 0.f;
static float worldTimeDilationValue = 1.f; static float worldTimeDilationValue = 1.f;
static float AITimeDilationValue = 1.f; static float AITimeDilationValue = 1.f;
@@ -67,7 +68,7 @@ static FixToggle individualFixes[] = {
{ "Ultrawide", &Aspect_fix_enabled, GameFixes::UltraWide, "This is intended for ultrawide only.\n" { "Ultrawide", &Aspect_fix_enabled, GameFixes::UltraWide, "This is intended for ultrawide only.\n"
"Set panini to off in settings to avoid blurry textures and narrow FOV."}, "Set panini to off in settings to avoid blurry textures and narrow FOV."},
{ "Camera distance", &camera_Distance_fix_enabled, GameFixes::Camera }, { "Camera distance", &camera_Distance_fix_enabled, GameFixes::Camera },
{ "HUD", &HUD_fix_enabled, GameFixes::HUD }, { "HUD & UI", &HUD_fix_enabled, GameFixes::HUD },
{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF } { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }
}; };
@@ -81,7 +82,7 @@ static FixToggle cheatFixes[] = {
// Facteur de scaling basé sur la résolution verticale // Facteur de scaling basé sur la résolution verticale
float scale = (float)screenHeight / 1200; float scale = (float)screenHeight / 1200;
// Prepare array of sliders for ImGui // Prepare array of sliders for ImGui
static SliderFix2 sliders[5]; static SliderFix2 sliders[6];
// Load and unload game core dll functions /!\ necessary // Load and unload game core dll functions /!\ necessary
static void LoadFixDLL() { static void LoadFixDLL() {
@@ -106,6 +107,7 @@ static void LoadFixDLL() {
SetValues(GameSetting::FOV, worldFOVvalue); SetValues(GameSetting::FOV, worldFOVvalue);
SetValues(GameSetting::CameraDistance, cameraDistancevalue); SetValues(GameSetting::CameraDistance, cameraDistancevalue);
SetValues(GameSetting::HUD, HUDvalue); SetValues(GameSetting::HUD, HUDvalue);
SetValues(GameSetting::UI, UIvalue);
SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue); SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue);
SetValues(GameSetting::AITimeDilation, AITimeDilationValue); SetValues(GameSetting::AITimeDilation, AITimeDilationValue);
} }
@@ -129,10 +131,11 @@ static void LoadFixDLL() {
sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues }; sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, GameSetting::FOV, SetValues };
sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.2f", sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.2f",
"Value is a multiplier.\nAffects both normal and weapon aiming distance." }; "Value is a multiplier.\nAffects both normal and weapon aiming distance." };
sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues }; sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD"};
sliders[3] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, GameSetting::WorldTimeDilation, SetValues, "%.1f", sliders[3] = { "UI scaling", "##UIValue", SliderType::Int, &UIvalue, 0, 40, GameSetting::UI, SetValues, nullptr, "This will only affect UI (menus)" };
sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f, GameSetting::WorldTimeDilation, SetValues, "%.1f",
"Will affect everything in the world.\nDefault value is 1." }; "Will affect everything in the world.\nDefault value is 1." };
sliders[4] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, "%.1f", sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, GameSetting::AITimeDilation, SetValues, "%.1f",
"Will affect only enemies in the world.\nDefault value is 1." }; "Will affect only enemies in the world.\nDefault value is 1." };
} }
} }
@@ -165,6 +168,7 @@ static void SaveSettings() {
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue;
pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue; pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue;
pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDvalue; pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDvalue;
pluginIniFile["3#Fixes tuning"]["UI scaling"] = UIvalue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue; pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
@@ -192,6 +196,7 @@ static void LoadSettings() {
worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>(); cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as<float>();
HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<float>(); HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as<float>();
UIvalue = pluginIniFile["3#Fixes tuning"]["UI scaling"].as<float>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>(); worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>(); AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
} }
@@ -288,9 +293,10 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0); ImGui::TableSetColumnIndex(0);
DrawSlider2(sliders[0], 200); DrawSlider2(sliders[0], 200);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[1], 200); DrawSlider2(sliders[1], 200);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[2], 200); DrawSlider2(sliders[2], 200);
DrawSlider2(sliders[3], 200);
ImGui::EndTable(); ImGui::EndTable();
} }
ImGui::PopStyleVar(); ImGui::PopStyleVar();
@@ -307,13 +313,20 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::TableNextRow(); ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0); ImGui::TableSetColumnIndex(0);
DrawSlider2(sliders[3], 180);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[4], 180); DrawSlider2(sliders[4], 180);
ImGui::TableSetColumnIndex(1);
DrawSlider2(sliders[5], 180);
ImGui::EndTable(); ImGui::EndTable();
} }
ImGui::PopStyleVar(); ImGui::PopStyleVar();
ImGui::EndTabItem(); ImGui::EndTabItem();
if (ImGui::CollapsingHeader("Cheat informations", ImGuiTreeNodeFlags_DefaultOpen)) {
if (GetGameInfos) {
GameInfos infos{};
GetGameInfos(&infos);
ImGui::TextColored(ImColor(48, 179, 25), "Traveler health: %.2f", infos.Health);
}
}
} }
ImGui::EndTabBar(); ImGui::EndTabBar();