Add boost toggle
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@@ -19,6 +19,8 @@ reshade::api::effect_uniform_variable u_Stamina_show = {};
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reshade::api::effect_uniform_variable u_Stamina_enabled = {};
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reshade::api::effect_uniform_variable u_Stamina_enabled = {};
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reshade::api::effect_uniform_variable u_Mana_show = {};
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reshade::api::effect_uniform_variable u_Mana_show = {};
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reshade::api::effect_uniform_variable u_Mana_enabled = {};
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reshade::api::effect_uniform_variable u_Mana_enabled = {};
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reshade::api::effect_uniform_variable u_Boost_show = {};
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reshade::api::effect_uniform_variable u_Boost_enabled = {};
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void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd) {
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void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd) {
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g_timer = duration;
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g_timer = duration;
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@@ -56,6 +58,8 @@ void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char*
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u_Stamina_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stamina_Enabled");
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u_Stamina_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stamina_Enabled");
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u_Mana_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowMana");
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u_Mana_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowMana");
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u_Mana_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Mana_Enabled");
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u_Mana_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Mana_Enabled");
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u_Boost_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowBoost");
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u_Boost_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Boost_Enabled");
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}
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}
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void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
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void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) {
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