Add HUD safezone fix
This commit is contained in:
@@ -29,9 +29,11 @@ static SetBoolFn SetCAFixEnabled = nullptr;
|
||||
static SetBoolFn SetVignettingFixEnabled = nullptr;
|
||||
static SetBoolFn SetFogFixEnabled = nullptr;
|
||||
static SetBoolFn SetCameraFixEnabled = nullptr;
|
||||
static SetBoolFn SetHUDFixEnabled = nullptr;
|
||||
static SetIntFn SetFOV = nullptr;
|
||||
static SetFloatFn SetCameraDistance = nullptr;
|
||||
static SetIntFn SetCameraHeight = nullptr;
|
||||
static SetIntFn SetHUD = nullptr;
|
||||
|
||||
static GetFloatFn GetFOVIn = nullptr;
|
||||
static GetFloatFn GetCompensadedFOV = nullptr;
|
||||
@@ -46,10 +48,12 @@ static bool CA_fix_enabled = false;
|
||||
static bool Vignetting_fix_enabled = false;
|
||||
static bool Fog_fix_enabled = false;
|
||||
static bool camera_fix_enabled = false;
|
||||
static bool HUD_fix_enabled = false;
|
||||
static bool fix_enabled = false;
|
||||
static int worldFOVvalue = 0;
|
||||
static float cameraDistancevalue = 1.f;
|
||||
static int cameraHeightvalue = -15;
|
||||
static int HUDvalue = 0;
|
||||
|
||||
static bool popup_Informations = false;
|
||||
|
||||
@@ -59,6 +63,7 @@ const char* GENERAL_FIX_SETTING = "GeneralFIX=";
|
||||
const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
|
||||
const char* ASPECT_FIX_SETTING = "AspectFIX=";
|
||||
const char* CAMERA_FIX_SETTING = "CameraFIX=";
|
||||
const char* HUD_FIX_SETTING = "HUDFIX=";
|
||||
const char* DOF_FIX_SETTING = "DOFFIX=";
|
||||
const char* CA_FIX_SETTING = "CAFIX=";
|
||||
const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
|
||||
@@ -66,8 +71,9 @@ const char* FOG_FIX_SETTING = "FogFIX=";
|
||||
const char* WORLD_FOV_SETTING = "WorldFOV=";
|
||||
const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
|
||||
const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
|
||||
const char* FIX_VERSION = "1.0.4";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
|
||||
const char* HUD_SETTING = "HUDValue=";
|
||||
const char* FIX_VERSION = "1.0.5";
|
||||
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable FOG.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes.\nDisabling Fog will not entirely remove it.";
|
||||
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
|
||||
|
||||
// Scaling factor based on screen resolution
|
||||
@@ -95,9 +101,11 @@ static void LoadFixDLL()
|
||||
SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
|
||||
SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
|
||||
SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
|
||||
SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled");
|
||||
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
|
||||
SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
|
||||
SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight");
|
||||
SetHUD = (SetIntFn)GetProcAddress(fixLib, "SetHUD");
|
||||
GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
|
||||
GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
|
||||
GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
|
||||
@@ -107,8 +115,10 @@ static void LoadFixDLL()
|
||||
if (SetFOV) SetFOV(worldFOVvalue);
|
||||
if (SetCameraDistance) SetCameraDistance(cameraDistancevalue);
|
||||
if (SetCameraHeight) SetCameraHeight(cameraHeightvalue);
|
||||
if (SetHUD) SetHUD(HUDvalue);
|
||||
if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
|
||||
if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true);
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true);
|
||||
if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
|
||||
if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
|
||||
@@ -128,6 +138,7 @@ static void SaveSettings()
|
||||
file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
|
||||
file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
|
||||
file << CAMERA_FIX_SETTING << (camera_fix_enabled ? "1" : "0") << "\n";
|
||||
file << HUD_FIX_SETTING << (HUD_fix_enabled ? "1" : "0") << "\n";
|
||||
file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
|
||||
file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
|
||||
file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
|
||||
@@ -135,6 +146,7 @@ static void SaveSettings()
|
||||
file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
|
||||
file << CAMERA_DISTANCE_SETTING << cameraDistancevalue << "\n";
|
||||
file << CAMERA_HEIGHT_SETTING << cameraHeightvalue << "\n";
|
||||
file << HUD_SETTING << HUDvalue << "\n";
|
||||
file.close();
|
||||
}
|
||||
}
|
||||
@@ -162,6 +174,11 @@ static void LoadSettings()
|
||||
std::string val = line.substr(strlen(CAMERA_FIX_SETTING));
|
||||
camera_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(HUD_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(HUD_FIX_SETTING));
|
||||
HUD_fix_enabled = (val == "1" || val == "true");
|
||||
}
|
||||
else if (line.find(ASPECT_FIX_SETTING) == 0)
|
||||
{
|
||||
std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
|
||||
@@ -193,6 +210,8 @@ static void LoadSettings()
|
||||
cameraDistancevalue = std::stof(line.substr(strlen(CAMERA_DISTANCE_SETTING)));
|
||||
else if (line.find(CAMERA_HEIGHT_SETTING) == 0)
|
||||
cameraHeightvalue = std::stoi(line.substr(strlen(CAMERA_HEIGHT_SETTING)));
|
||||
else if (line.find(HUD_SETTING) == 0)
|
||||
HUDvalue = std::stoi(line.substr(strlen(HUD_SETTING)));
|
||||
}
|
||||
file.close();
|
||||
}
|
||||
@@ -328,6 +347,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("HUD safe zone", &HUD_fix_enabled)) {
|
||||
if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false);
|
||||
SaveSettings();
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("This fix is intended for ultrawide displays.");
|
||||
ImGui::Text("This is not a real time fix.");
|
||||
ImGui::Text("It will take effect after you load your savegame.");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
|
||||
if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
|
||||
if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
|
||||
SaveSettings();
|
||||
@@ -340,6 +371,19 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
|
||||
ImGui::EndTable();
|
||||
}
|
||||
}
|
||||
if (ImGui::CollapsingHeader("HUD safe zone (*)", ImGuiTreeNodeFlags_DefaultOpen))
|
||||
{
|
||||
ImGui::SetNextItemWidth(150 * scale);
|
||||
if (ImGui::SliderInt("##HUDValue", &HUDvalue, 0, 40)) {
|
||||
if (SetHUD) SetHUD(HUDvalue);
|
||||
SaveSettings();
|
||||
}
|
||||
}
|
||||
if (ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text("Percentage HUD bounds (let and right).");
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
ImGui::EndTable();
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user