Remove commented code
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@@ -58,8 +58,8 @@ const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove depth of field.\n - Remove vignetting.\n - Remove fog.";
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const char* FIX_VERSION = "1.0.3";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove depth of field.\n - Remove vignetting.\n - Remove fog.\n - Re enable console.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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bool IsAlreadyInitialized()
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@@ -309,7 +309,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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ImGui::SetCursorPos(ImVec2(5, 60));
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if (GetFOVIn && GetCompensadedFOV && GetFOVOut) // Test functions in case Core dll is not ready when called
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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//ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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