Add AI time dilation cheat

This commit is contained in:
2025-12-28 14:51:49 +01:00
parent 1b23117572
commit 83d01cf595

View File

@@ -28,6 +28,7 @@ static SetIntFn SetFOV = nullptr;
static SetIntFn SetHUDScale = nullptr;
static SetIntFn SetCameraOffset = nullptr;
static SetFloatFn SetWorldTimeDilation = nullptr;
static SetFloatFn SetAITimeDilation = nullptr;
static SetFloatFn SetCameraSmoothness = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr;
@@ -38,14 +39,15 @@ static bool HUD_fix_enabled = false;
static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false;
static bool World_Time_Dilation_fix_enabled = false;
static bool prev_WorldTimeDilation = World_Time_Dilation_fix_enabled;
static bool Time_Dilation_fix_enabled = false;
static bool prev_TimeDilation = Time_Dilation_fix_enabled;
static bool fix_enabled = false;
static bool console = true;
static int worldFOVValue = 0;
static int HUDScaleValue = 0;
static int cameraOffsetValue = 0;
static float worldTimeDilationValue = 1.f;
static float AITimeDilationValue = 1.f;
static float cameraSmoothnessValue = 3.5f;
// Overlays popups
@@ -55,15 +57,15 @@ static std::string log_content;
// Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "0.9.4";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
const char* FIX_VERSION = "0.9.5";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution
float scale = (float)screenHeight / 1200;
extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol";
extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, world time dilation, HUD and some effects.";
extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, time dilation, HUD and some effects.";
// Load and unload game core dll functions /!\ necessary
static void LoadFixDLL()
@@ -86,6 +88,7 @@ static void LoadFixDLL()
SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation");
SetCameraSmoothness = (SetFloatFn)GetProcAddress(fixLib, "SetCameraSmoothness");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
@@ -94,6 +97,7 @@ static void LoadFixDLL()
if (SetHUDScale) SetHUDScale(HUDScaleValue);
if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue);
if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixesEnabled) {
@@ -103,7 +107,7 @@ static void LoadFixDLL()
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
SetFixesEnabled(GameFixes::WorldTimeDilation, Time_Dilation_fix_enabled);
SetFixesEnabled(GameFixes::DevConsole, console);
}
}
@@ -127,12 +131,13 @@ static void SaveSettings()
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
pluginIniFile["2#Individual fix"]["World time dilation"] = World_Time_Dilation_fix_enabled;
pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue;
pluginIniFile["3#Fixes tuning"]["Camera smoothness"] = cameraSmoothnessValue;
pluginIniFile.save(SETTINGS_FILE);
@@ -151,11 +156,12 @@ static void LoadSettings()
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
World_Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["World time dilation"].as<bool>();
Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as<bool>();
worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as<float>();
cameraSmoothnessValue = pluginIniFile["3#Fixes tuning"]["Camera smoothness"].as<float>();
}
catch (const std::exception& e) {}
@@ -216,6 +222,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale));
if (ImGui::BeginTabBar("MainTabs")) {
if (ImGui::BeginTabItem("Fixes")) {
if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
@@ -264,13 +272,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::EndTooltip();
}
ImGui::Checkbox("World time dilation", &World_Time_Dilation_fix_enabled);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Use ALT + F1 shortcut to de/activate.");
ImGui::EndTooltip();
}
if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SaveSettings();
@@ -316,19 +317,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::EndTooltip();
}
if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) {
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Default value is 1.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen))
{
@@ -353,6 +341,58 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
ImGui::EndTable();
}
ImGui::EndTabItem();
}
if (ImGui::BeginTabItem("Cheats"))
{
ImGui::Checkbox("Time dilation", &Time_Dilation_fix_enabled);
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Use ALT + F1 shortcut to de/activate.");
ImGui::EndTooltip();
}
if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) {
ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f);
ImGui::TableNextRow();
ImGui::TableSetColumnIndex(0);
if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) {
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Will affect everything in the world.");
ImGui::Text("Default value is 1.");
ImGui::EndTooltip();
}
ImGui::TableSetColumnIndex(1);
if (ImGui::CollapsingHeader("AI time dilation", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##AITimeDilationValue", &AITimeDilationValue, 0, 2, "%.2f")) {
if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Will affect only enemies in the world.");
ImGui::Text("Default value is 1.");
ImGui::EndTooltip();
}
ImGui::EndTable();
}
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
ImGui::PopStyleVar();
// Fix status
@@ -369,15 +409,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
}
static void on_reshade_present(reshade::api::effect_runtime* runtime) {
if (runtime->is_key_pressed(VK_F1) && runtime->is_key_down(VK_MENU))
World_Time_Dilation_fix_enabled = !World_Time_Dilation_fix_enabled;
static bool wasTimeDilationInvoked = false;
bool timeDilationInvoked = runtime->is_key_down(VK_MENU) && runtime->is_key_down(VK_F1);
if (prev_WorldTimeDilation != World_Time_Dilation_fix_enabled) {
if (SetFixesEnabled)
SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
if (timeDilationInvoked && !wasTimeDilationInvoked)
Time_Dilation_fix_enabled = !Time_Dilation_fix_enabled;
wasTimeDilationInvoked = timeDilationInvoked;
if (prev_TimeDilation != Time_Dilation_fix_enabled) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::WorldTimeDilation, Time_Dilation_fix_enabled); // Apply cheat
SaveSettings();
prev_WorldTimeDilation = World_Time_Dilation_fix_enabled;
prev_TimeDilation = Time_Dilation_fix_enabled;
}
}