diff --git a/SilentHillf/SilentHillf.vcxproj b/SilentHillf/SilentHillf.vcxproj
new file mode 100644
index 0000000..0bf4e84
--- /dev/null
+++ b/SilentHillf/SilentHillf.vcxproj
@@ -0,0 +1,161 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {122F77EF-8C36-43EA-96FA-3D0D3851CF01}
+ Silent Hill f
+ 10.0
+ Silent Hill f
+
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ false
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ .addon
+ SilentHillfUI
+
+
+ .addon
+ SilentHillfUI
+
+
+ .addon
+ SilentHillfUI
+
+
+ .addon
+ SilentHillfUI
+
+
+
+ Level3
+ true
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+ true
+
+
+ Windows
+ true
+ false
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/SilentHillf/dllmain.cpp b/SilentHillf/dllmain.cpp
new file mode 100644
index 0000000..3dc6a33
--- /dev/null
+++ b/SilentHillf/dllmain.cpp
@@ -0,0 +1,300 @@
+#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
+#define IMGUI_HAS_DOCK 1
+
+#include
+#include
+#include
+#include
+#include
+
+// Screen informations
+static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
+static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+static float aspectRatio = (float)screenWidth / screenHeight;
+
+// Core game dll functions declarations
+typedef void (*SetBoolFn)(bool, bool);
+typedef void (*SetIntFn)(int);
+typedef void (*SetFloatFn)(float);
+typedef float (*GetFloatFn)();
+typedef bool (*GetBoolFn)();
+
+static HMODULE fixLib = nullptr;
+static LONG g_coreInitialized = 0;
+static SetBoolFn SetFixEnabled = nullptr;
+static SetBoolFn SetFOVFixEnabled = nullptr;
+static SetBoolFn SetDOFFixEnabled = nullptr;
+static SetBoolFn SetCAFixEnabled = nullptr;
+static SetBoolFn SetVignettingFixEnabled = nullptr;
+static SetBoolFn SetCameraFixEnabled = nullptr;
+static SetBoolFn SetFogFixEnabled = nullptr;
+static SetIntFn SetFOV = nullptr;
+
+static GetFloatFn GetFOVIn = nullptr;
+static GetFloatFn GetFOVOut = nullptr;
+static GetBoolFn GetConsoleEnabled = nullptr;
+
+// Plugin variables for checkboxes and sliders
+static bool fov_fix_enabled = false;
+static bool DOF_fix_enabled = false;
+static bool CA_fix_enabled = false;
+static bool Vignetting_fix_enabled = false;
+static bool camera_fix_enabled = false;
+static bool Fog_fix_enabled = false;
+static bool fix_enabled = false;
+static int worldFOVvalue = 0;
+
+static bool popup_Informations = false;
+
+// Plugin settings
+const char* SETTINGS_FILE = "PluginSettings.ini";
+const char* GENERAL_FIX_SETTING = "GeneralFIX=";
+const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
+const char* ASPECT_FIX_SETTING = "AspectFIX=";
+const char* CAMERA_FIX_SETTING = "CameraFIX=";
+const char* HUD_FIX_SETTING = "HUDFIX=";
+const char* DOF_FIX_SETTING = "DOFFIX=";
+const char* CA_FIX_SETTING = "CAFIX=";
+const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
+const char* FOG_FIX_SETTING = "FogFIX=";
+const char* WORLD_FOV_SETTING = "WorldFOV=";
+const char* CAMERA_DISTANCE_SETTING = "CameraDistance=";
+const char* CAMERA_HEIGHT_SETTING = "CameraHeight=";
+const char* HUD_SETTING = "HUDValue=";
+const char* FIX_VERSION = "1.0.1";
+const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it.";
+const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
+
+// Scaling factor based on screen resolution
+float scale = 1.f;
+
+// Load and unload game core dll functions /!\ necessary
+static void LoadFixDLL()
+{
+ if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0)
+ return;
+
+ if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) {
+ fixLib = LoadLibraryA("SilentHillfCore.dll");
+
+ if (!fixLib) {
+ MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
+ return;
+ }
+
+ SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
+ SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
+ SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
+ SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled");
+ SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
+ SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
+ //SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
+ SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
+ GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
+ GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
+ GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
+
+ // Apply initial values loaded from settings
+ if (SetFOV) SetFOV(worldFOVvalue);
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
+ if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true);
+ if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
+ if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
+ }
+}
+
+// Settings functions
+static void SaveSettings()
+{
+ std::ofstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
+ file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
+ file << CA_FIX_SETTING << (CA_fix_enabled ? "1" : "0") << "\n";
+ file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
+ file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
+ file.close();
+ }
+}
+
+static void LoadSettings()
+{
+ std::ifstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ std::string line;
+ while (std::getline(file, line))
+ {
+ if (line.find(GENERAL_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
+ fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
+ fov_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(DOF_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(DOF_FIX_SETTING));
+ DOF_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(CA_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(CA_FIX_SETTING));
+ CA_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(VIGNETTING_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
+ Vignetting_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(FOG_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(FOG_FIX_SETTING));
+ Fog_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_SETTING) == 0)
+ worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
+ }
+ file.close();
+ }
+}
+
+// Initialize ImGui widgets for Reshade
+static void on_overlay_draw(reshade::api::effect_runtime* runtime)
+{
+ ImGuiStyle& style = ImGui::GetStyle();
+ style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets
+ style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding
+ style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding
+ style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding
+
+ ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once);
+
+ if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation
+ ImGui::SameLine();
+ if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information
+
+ if (popup_Informations)
+ {
+ ImGui::Begin("Informations", &popup_Informations);
+ ImGui::Text("Version : %s", FIX_VERSION);
+ ImGui::Text(FIX_INFORMATIONS);
+ ImGui::End();
+ }
+
+ if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
+ ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f);
+ ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f);
+ ImGui::TableNextRow();
+
+ // Drawing a left column with slider and general fix
+ ImGui::TableSetColumnIndex(0);
+ if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen))
+ if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
+ SaveSettings();
+ }
+
+ // Sliders
+ if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen))
+ {
+ ImGui::SetNextItemWidth(150 * scale);
+ if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) {
+ if (SetFOV) SetFOV(worldFOVvalue);
+ SaveSettings();
+ }
+ }
+
+ // Individual fixes
+ ImGui::TableSetColumnIndex(1);
+ if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
+ if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) {
+ ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f);
+ ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f);
+ ImGui::TableNextRow();
+
+ ImGui::TableSetColumnIndex(0);
+ if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
+ SaveSettings();
+ }
+
+ if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
+ if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
+ SaveSettings();
+ }
+
+ if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
+ if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
+ SaveSettings();
+ }
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Enabling this fix is a one way.");
+ ImGui::Text("Reverting it in real time would end in game crash.");
+ ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
+ ImGui::EndTooltip();
+ }
+
+ ImGui::TableSetColumnIndex(1);
+
+ if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
+ SaveSettings();
+ }
+
+ if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) {
+ if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false);
+ SaveSettings();
+ }
+
+ //if (ImGui::Checkbox("Camera", &camera_fix_enabled)) {
+ // if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false);
+ // SaveSettings();
+ //}
+ ImGui::EndTable();
+ }
+ }
+ ImGui::EndTable();
+ }
+
+ // Fix status
+ if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
+ if (GetConsoleEnabled && GetConsoleEnabled())
+ ImGui::Text("Console enabled and bound to key Tilde");
+ if (GetFOVIn && GetFOVOut)
+ ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", GetFOVIn(), GetFOVOut());
+ }
+}
+
+// Main dll intrance
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ if (!reshade::register_addon(hinstDLL))
+ return FALSE;
+ LoadSettings();
+
+ reshade::register_overlay("Silent Hill f", &on_overlay_draw);
+ reshade::register_event(
+ [](reshade::api::effect_runtime* runtime) {
+ LoadFixDLL();
+ });
+ break;
+ case DLL_PROCESS_DETACH:
+ reshade::unregister_addon(hinstDLL);
+ break;
+ }
+ return TRUE;
+}
\ No newline at end of file