Remove unnecessary code
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@@ -34,7 +34,6 @@ static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool VolumetricFog_fix_enabled = false;
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static bool VolumetricFog_fix_enabled = false;
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static bool skip_intro = true;
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static bool fix_enabled = false;
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static bool fix_enabled = false;
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static bool console = true;
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static bool console = true;
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static int worldFOVvalue = 0;
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static int worldFOVvalue = 0;
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@@ -77,7 +76,6 @@ static void LoadFixDLL()
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
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if (SetFixesEnabled) {
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if (SetFixesEnabled) {
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//SetFixesEnabled(GameFixes::SkipIntro, skip_intro);
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled);
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