diff --git a/StyxShardsOfDarkness/dllmain.cpp b/StyxShardsOfDarkness/dllmain.cpp index 4398059..5f09007 100644 --- a/StyxShardsOfDarkness/dllmain.cpp +++ b/StyxShardsOfDarkness/dllmain.cpp @@ -70,7 +70,7 @@ static FixToggle individualFixes[] = { { "FOV", &fov_fix_enabled, GameFixes::FOV }, { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, { "Fog", &Fog_fix_enabled, GameFixes::Fog }, - { "HUD", &HUD_fix_enabled, GameFixes::HUD }, + { "HUD & UI", &HUD_fix_enabled, GameFixes::HUD }, { "Camera distance", &camera_fix_enabled, GameFixes::Camera, "Controls the camera distance behind Styx, height and lateral."}, { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, { "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations } @@ -134,7 +134,7 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) { sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues }; sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f", "Value is a multiplier." }; - sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD" }; + sliders[2] = { "HUD & UI scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr }; sliders[3] = { "Camera height offset", "##CameraHeightOffset", SliderType::Int, &cameraHeightvalue, -40, 80, GameSetting::CameraHeight, SetValues, nullptr, "Value is in cms" }; sliders[4] = { "Camera lateral offset", "##CameraLateralOffset", SliderType::Int, &cameraLateralvalue, -100, 100, GameSetting::CameraLateral, SetValues, nullptr, "Value is in cms" }; sliders[5] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f",