diff --git a/Reshade Plugins Addons.sln b/Reshade Plugins Addons.sln
index 00a3c6c..004f926 100644
--- a/Reshade Plugins Addons.sln
+++ b/Reshade Plugins Addons.sln
@@ -39,6 +39,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hell Is Us", "HellIsUs\Hell
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Echoes Of The End", "Echoes Of The End\EchoesOfTheEnd.vcxproj", "{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword Of The Sea\SwordOfTheSea.vcxproj", "{E4C6E398-6A8C-419E-973C-C90A9976E854}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -183,6 +185,14 @@ Global
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x64.Build.0 = Release|x64
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.ActiveCfg = Release|Win32
{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.Build.0 = Release|Win32
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.ActiveCfg = Debug|x64
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.Build.0 = Debug|x64
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.ActiveCfg = Debug|Win32
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.Build.0 = Debug|Win32
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.ActiveCfg = Release|x64
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.Build.0 = Release|x64
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.ActiveCfg = Release|Win32
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
diff --git a/Sword Of The Sea/SwordOfTheSea.vcxproj b/Sword Of The Sea/SwordOfTheSea.vcxproj
new file mode 100644
index 0000000..d5e93a1
--- /dev/null
+++ b/Sword Of The Sea/SwordOfTheSea.vcxproj
@@ -0,0 +1,156 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {E4C6E398-6A8C-419E-973C-C90A9976E854}
+ Sword Of The Sea
+ 10.0
+ Sword Of The Sea
+
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ .addon
+
+
+ .addon
+
+
+ .addon
+
+
+ .addon
+
+
+
+ Level3
+ true
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Sword Of The Sea/dllmain.cpp b/Sword Of The Sea/dllmain.cpp
new file mode 100644
index 0000000..3e42b57
--- /dev/null
+++ b/Sword Of The Sea/dllmain.cpp
@@ -0,0 +1,227 @@
+#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
+#define IMGUI_HAS_DOCK 1
+
+#include
+#include
+#include
+#include
+#include
+
+// Core game dll functions declarations
+typedef void (*SetBoolFn)(bool, bool);
+typedef void (*SetIntFn)(int);
+typedef float (*GetFloatFn)();
+
+// Screen informations
+static int screenWidth = GetSystemMetrics(SM_CXSCREEN);
+static int screenHeight = GetSystemMetrics(SM_CYSCREEN);
+static float aspectRatio = (float)screenWidth / screenHeight;
+
+static HMODULE fixLib = nullptr;
+static SetBoolFn SetFixEnabled = nullptr;
+static SetBoolFn SetFOVFixEnabled = nullptr;
+static SetBoolFn SetDOFFixEnabled = nullptr;
+static SetIntFn SetFOV = nullptr;
+static GetFloatFn GetFOVIn = nullptr;
+static GetFloatFn GetFOVOut = nullptr;
+
+// Plugin variables for checkboxes and sliders
+static bool fov_fix_enabled = false;
+static bool DOF_fix_enabled = false;
+static bool fix_enabled = false;
+static int worldFOVvalue = 0;
+
+static bool popup_Informations = false;
+
+// Plugin settings
+const char* SETTINGS_FILE = "PluginSettings.ini";
+const char* GENERAL_FIX_SETTING = "GeneralFIX=";
+const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
+const char* DOF_FIX_SETTING = "DOFFIX=";
+const char* WORLD_FOV_SETTING = "WorldFOV=";
+const char* FIX_VERSION = "1.0.1";
+const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field.";
+const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
+
+
+// Load and unload game core dll functions /!\ necessary
+static void LoadFixDLL()
+{
+ if (fixLib) return;
+
+ fixLib = LoadLibraryA("SwordOfTheSeaCore.dll");
+
+ if (!fixLib) {
+ MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
+ return;
+ }
+
+ SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
+ SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
+ SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
+ SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
+ GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
+ GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
+
+ // Apply initial values loaded from settings
+ if (SetFOV) SetFOV(worldFOVvalue);
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
+}
+
+// Settings functions
+static void SaveSettings()
+{
+ std::ofstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
+ file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
+ file.close();
+ }
+}
+
+static void LoadSettings()
+{
+ std::ifstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ std::string line;
+ while (std::getline(file, line))
+ {
+ if (line.find(GENERAL_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
+ fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
+ fov_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(DOF_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(DOF_FIX_SETTING));
+ DOF_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_SETTING) == 0)
+ worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
+
+ }
+ file.close();
+ }
+}
+
+// Fix informations
+static void displayFixInformations() {
+ ImGui::Begin("Informations", &popup_Informations); //
+ ImGui::SetCursorPos(ImVec2(10, 36));
+ ImGui::Text("Version : %s", FIX_VERSION);
+ ImGui::SetCursorPos(ImVec2(10, 76));
+ ImGui::Text(FIX_INFORMATIONS);
+ ImGui::End();
+}
+
+// Initialize ImGui widgets for Reshade
+static void on_overlay_draw(reshade::api::effect_runtime* runtime)
+{
+ ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
+ ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
+
+ // Donation ?
+ ImGui::SetCursorPos(ImVec2(10, 36));
+ ImGui::Text("Like my work ?");
+ ImGui::SetCursorPos(ImVec2(130, 33));
+ if (ImGui::Button("consider donation"))
+ {
+ ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
+ }
+
+ // Fix informations
+ ImGui::SetCursorPos(ImVec2(270, 33));
+ if (ImGui::Button("Fix informations"))
+ popup_Informations = true;
+
+ if (popup_Informations)
+ displayFixInformations();
+
+ // Generic fix
+ ImGui::SetCursorPos(ImVec2(10, 60));
+ ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
+ if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
+ SaveSettings();
+ }
+ }
+ ImGui::EndChild();
+
+ // FOV adjustment
+ ImGui::SetCursorPos(ImVec2(10, 120));
+ ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
+ if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ ImGui::SetNextItemWidth(150.0f);
+ if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
+ if (ImGui::IsItemDeactivatedAfterEdit()) {
+ if (SetFOV) SetFOV(worldFOVvalue);
+ SaveSettings();
+ }
+ }
+ ImGui::EndChild();
+
+ // Individual fixes
+ ImGui::SetCursorPos(ImVec2(240, 60));
+ ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
+ if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) {
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(5, 55));
+ if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) {
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
+ SaveSettings();
+ }
+ }
+ ImGui::EndChild();
+
+ // Fix status
+ ImGui::SetCursorPos(ImVec2(10, 220));
+ ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
+ if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ ImGui::Text("Screen infos width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
+ ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut());
+ }
+ ImGui::EndChild();
+}
+
+// Main dll intrance
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ if (!reshade::register_addon(hinstDLL))
+ return FALSE;
+ LoadSettings();
+
+ reshade::register_overlay("Sword Of The Sea", &on_overlay_draw);
+ reshade::register_event(
+ [](reshade::api::effect_runtime* runtime) {
+ LoadFixDLL();
+ });
+ break;
+ case DLL_PROCESS_DETACH:
+ reshade::unregister_addon(hinstDLL);
+ break;
+ }
+ return TRUE;
+}
\ No newline at end of file