From 95b36a83a7d23bf5ef4118f84bcec805d7065825 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 23 Aug 2025 14:36:10 +0200 Subject: [PATCH] Add Sword Of The Sea --- Reshade Plugins Addons.sln | 10 ++ Sword Of The Sea/SwordOfTheSea.vcxproj | 156 +++++++++++++++++ Sword Of The Sea/dllmain.cpp | 227 +++++++++++++++++++++++++ 3 files changed, 393 insertions(+) create mode 100644 Sword Of The Sea/SwordOfTheSea.vcxproj create mode 100644 Sword Of The Sea/dllmain.cpp diff --git a/Reshade Plugins Addons.sln b/Reshade Plugins Addons.sln index 00a3c6c..004f926 100644 --- a/Reshade Plugins Addons.sln +++ b/Reshade Plugins Addons.sln @@ -39,6 +39,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Hell Is Us", "HellIsUs\Hell EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Echoes Of The End", "Echoes Of The End\EchoesOfTheEnd.vcxproj", "{5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword Of The Sea\SwordOfTheSea.vcxproj", "{E4C6E398-6A8C-419E-973C-C90A9976E854}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x64 = Debug|x64 @@ -183,6 +185,14 @@ Global {5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x64.Build.0 = Release|x64 {5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.ActiveCfg = Release|Win32 {5EC5FF71-7D6C-4F54-9DB7-2ED76D452603}.Release|x86.Build.0 = Release|Win32 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.ActiveCfg = Debug|x64 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x64.Build.0 = Debug|x64 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.ActiveCfg = Debug|Win32 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Debug|x86.Build.0 = Debug|Win32 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.ActiveCfg = Release|x64 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.Build.0 = Release|x64 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.ActiveCfg = Release|Win32 + {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/Sword Of The Sea/SwordOfTheSea.vcxproj b/Sword Of The Sea/SwordOfTheSea.vcxproj new file mode 100644 index 0000000..d5e93a1 --- /dev/null +++ b/Sword Of The Sea/SwordOfTheSea.vcxproj @@ -0,0 +1,156 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 17.0 + Win32Proj + {E4C6E398-6A8C-419E-973C-C90A9976E854} + Sword Of The Sea + 10.0 + Sword Of The Sea + + + + DynamicLibrary + true + v143 + Unicode + + + DynamicLibrary + false + v143 + true + Unicode + + + DynamicLibrary + true + v143 + Unicode + + + DynamicLibrary + false + v143 + true + Unicode + + + + + + + + + + + + + + + + + + + + + .addon + + + .addon + + + .addon + + + .addon + + + + Level3 + true + WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + true + true + WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + true + true + NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + + + + + \ No newline at end of file diff --git a/Sword Of The Sea/dllmain.cpp b/Sword Of The Sea/dllmain.cpp new file mode 100644 index 0000000..3e42b57 --- /dev/null +++ b/Sword Of The Sea/dllmain.cpp @@ -0,0 +1,227 @@ +#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H +#define IMGUI_HAS_DOCK 1 + +#include +#include +#include +#include +#include + +// Core game dll functions declarations +typedef void (*SetBoolFn)(bool, bool); +typedef void (*SetIntFn)(int); +typedef float (*GetFloatFn)(); + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static float aspectRatio = (float)screenWidth / screenHeight; + +static HMODULE fixLib = nullptr; +static SetBoolFn SetFixEnabled = nullptr; +static SetBoolFn SetFOVFixEnabled = nullptr; +static SetBoolFn SetDOFFixEnabled = nullptr; +static SetIntFn SetFOV = nullptr; +static GetFloatFn GetFOVIn = nullptr; +static GetFloatFn GetFOVOut = nullptr; + +// Plugin variables for checkboxes and sliders +static bool fov_fix_enabled = false; +static bool DOF_fix_enabled = false; +static bool fix_enabled = false; +static int worldFOVvalue = 0; + +static bool popup_Informations = false; + +// Plugin settings +const char* SETTINGS_FILE = "PluginSettings.ini"; +const char* GENERAL_FIX_SETTING = "GeneralFIX="; +const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX="; +const char* DOF_FIX_SETTING = "DOFFIX="; +const char* WORLD_FOV_SETTING = "WorldFOV="; +const char* FIX_VERSION = "1.0.1"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable depth of field."; +const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; + + +// Load and unload game core dll functions /!\ necessary +static void LoadFixDLL() +{ + if (fixLib) return; + + fixLib = LoadLibraryA("SwordOfTheSeaCore.dll"); + + if (!fixLib) { + MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); + return; + } + + SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); + SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); + SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); + SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); + GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn"); + GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");; + + // Apply initial values loaded from settings + if (SetFOV) SetFOV(worldFOVvalue); + if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); + if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); + if (SetFixEnabled) SetFixEnabled(fix_enabled, true); +} + +// Settings functions +static void SaveSettings() +{ + std::ofstream file(SETTINGS_FILE); + if (file.is_open()) + { + file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; + file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; + file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n"; + file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; + file.close(); + } +} + +static void LoadSettings() +{ + std::ifstream file(SETTINGS_FILE); + if (file.is_open()) + { + std::string line; + while (std::getline(file, line)) + { + if (line.find(GENERAL_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); + fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(WORLD_FOV_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING)); + fov_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(DOF_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(DOF_FIX_SETTING)); + DOF_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(WORLD_FOV_SETTING) == 0) + worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); + + } + file.close(); + } +} + +// Fix informations +static void displayFixInformations() { + ImGui::Begin("Informations", &popup_Informations); // + ImGui::SetCursorPos(ImVec2(10, 36)); + ImGui::Text("Version : %s", FIX_VERSION); + ImGui::SetCursorPos(ImVec2(10, 76)); + ImGui::Text(FIX_INFORMATIONS); + ImGui::End(); +} + +// Initialize ImGui widgets for Reshade +static void on_overlay_draw(reshade::api::effect_runtime* runtime) +{ + ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); + ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); + + // Donation ? + ImGui::SetCursorPos(ImVec2(10, 36)); + ImGui::Text("Like my work ?"); + ImGui::SetCursorPos(ImVec2(130, 33)); + if (ImGui::Button("consider donation")) + { + ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); + } + + // Fix informations + ImGui::SetCursorPos(ImVec2(270, 33)); + if (ImGui::Button("Fix informations")) + popup_Informations = true; + + if (popup_Informations) + displayFixInformations(); + + // Generic fix + ImGui::SetCursorPos(ImVec2(10, 60)); + ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border + if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + } + ImGui::EndChild(); + + // FOV adjustment + ImGui::SetCursorPos(ImVec2(10, 120)); + ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); + if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + ImGui::SetNextItemWidth(150.0f); + if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {} + if (ImGui::IsItemDeactivatedAfterEdit()) { + if (SetFOV) SetFOV(worldFOVvalue); + SaveSettings(); + } + } + ImGui::EndChild(); + + // Individual fixes + ImGui::SetCursorPos(ImVec2(240, 60)); + ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); + if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + if (ImGui::Checkbox("FOV fix", &fov_fix_enabled)) { + if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(5, 55)); + if (ImGui::Checkbox("Depth of field fix", &DOF_fix_enabled)) { + if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); + SaveSettings(); + } + } + ImGui::EndChild(); + + // Fix status + ImGui::SetCursorPos(ImVec2(10, 220)); + ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); + if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + ImGui::Text("Screen infos width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); + ImGui::Text("FOV In: %.2f, Out : %.2f", GetFOVIn(), GetFOVOut()); + } + ImGui::EndChild(); +} + +// Main dll intrance +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + if (!reshade::register_addon(hinstDLL)) + return FALSE; + LoadSettings(); + + reshade::register_overlay("Sword Of The Sea", &on_overlay_draw); + reshade::register_event( + [](reshade::api::effect_runtime* runtime) { + LoadFixDLL(); + }); + break; + case DLL_PROCESS_DETACH: + reshade::unregister_addon(hinstDLL); + break; + } + return TRUE; +} \ No newline at end of file