From 9a87acba346a14cfabd0fc337018c71a5f941e03 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Tue, 6 Jan 2026 11:20:06 +0100 Subject: [PATCH] Change cheat name --- includes/GameFixes.h | 2 +- includes/OSDManager.h | 4 ++-- libs/OSDManager.cpp | 8 ++++---- 3 files changed, 7 insertions(+), 7 deletions(-) diff --git a/includes/GameFixes.h b/includes/GameFixes.h index 166fd2f..03b800f 100644 --- a/includes/GameFixes.h +++ b/includes/GameFixes.h @@ -19,6 +19,6 @@ enum class GameFixes : int { FilmGrain, TimeDilation, GodMode, - Invulnerable, + IgnoreHits, Stealth }; \ No newline at end of file diff --git a/includes/OSDManager.h b/includes/OSDManager.h index b4ff8f2..018878c 100644 --- a/includes/OSDManager.h +++ b/includes/OSDManager.h @@ -15,8 +15,8 @@ extern reshade::api::effect_uniform_variable u_td_world; extern reshade::api::effect_uniform_variable u_td_AI; extern reshade::api::effect_uniform_variable u_GodMode_show; extern reshade::api::effect_uniform_variable u_GodMode_enabled; -extern reshade::api::effect_uniform_variable u_Invulnerability_show; -extern reshade::api::effect_uniform_variable u_Invulnerability_enabled; +extern reshade::api::effect_uniform_variable u_IgnoreHits_show; +extern reshade::api::effect_uniform_variable u_IgnoreHits_enabled; extern reshade::api::effect_uniform_variable u_Stealth_show; extern reshade::api::effect_uniform_variable u_Stealth_enabled; diff --git a/libs/OSDManager.cpp b/libs/OSDManager.cpp index 3fbe02c..908f96f 100644 --- a/libs/OSDManager.cpp +++ b/libs/OSDManager.cpp @@ -11,8 +11,8 @@ reshade::api::effect_uniform_variable u_td_world = {}; reshade::api::effect_uniform_variable u_td_AI = {}; reshade::api::effect_uniform_variable u_GodMode_show = {}; reshade::api::effect_uniform_variable u_GodMode_enabled = {}; -reshade::api::effect_uniform_variable u_Invulnerability_show = {}; -reshade::api::effect_uniform_variable u_Invulnerability_enabled = {}; +reshade::api::effect_uniform_variable u_IgnoreHits_show = {}; +reshade::api::effect_uniform_variable u_IgnoreHits_enabled = {}; reshade::api::effect_uniform_variable u_Stealth_show = {}; reshade::api::effect_uniform_variable u_Stealth_enabled = {}; @@ -44,8 +44,8 @@ void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char* u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI"); u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode"); u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled"); - u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln"); - u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled"); + u_IgnoreHits_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowIgnoreHits"); + u_IgnoreHits_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "IgnoreHits_Enabled"); u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth"); u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled"); }