Add unique function to retrieve game informations
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@@ -1,6 +1,7 @@
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
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#define IMGUI_HAS_DOCK 1
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#define IMGUI_HAS_DOCK 1
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#include "GameInformations.h"
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#include <imgui.h>
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#include <imgui.h>
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#include <reshade.hpp>
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#include <reshade.hpp>
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#include <fstream>
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#include <fstream>
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@@ -30,11 +31,7 @@ static SetBoolFn SetCameraFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetIntFn SetFOV = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static SetFloatFn SetCameraDistance = nullptr;
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static GetGameInfosStruct GetGameInfos = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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static GetBoolFn GetConsoleEnabled = nullptr;
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// Plugin variables for checkboxes and sliders
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool fov_fix_enabled = false;
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@@ -90,9 +87,7 @@ static void LoadFixDLL()
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SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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GetConsoleEnabled = (GetBoolFn)GetProcAddress(fixLib, "GetConsoleEnabled");
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// Apply initial values loaded from settings
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// Apply initial values loaded from settings
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOV) SetFOV(worldFOVvalue);
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@@ -299,10 +294,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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// Fix status
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// Fix status
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
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ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio);
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if (GetConsoleEnabled && GetConsoleEnabled())
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if (GetGameInfos) {
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ImGui::Text("Console enabled and bound to key Tilde");
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GameInfos infos{};
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if (GetFOVIn && GetFOVOut)
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GetGameInfos(&infos);
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", GetFOVIn(), GetFOVOut());
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if (infos.consoleEnabled)
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ImGui::Text("Console enabled and bound to key Tilde");
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ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut);
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ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut);
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}
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}
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}
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}
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}
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