From a9bacaab055a04e8a418ff457de76a817513bb87 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Thu, 15 Jan 2026 18:57:45 +0100 Subject: [PATCH] Add cutscenes framerate unlock. Fog fix rewritten --- SilentHill2Remake/dllmain.cpp | 173 ++++++++++++++-------------------- 1 file changed, 73 insertions(+), 100 deletions(-) diff --git a/SilentHill2Remake/dllmain.cpp b/SilentHill2Remake/dllmain.cpp index c7261ea..38a49f7 100644 --- a/SilentHill2Remake/dllmain.cpp +++ b/SilentHill2Remake/dllmain.cpp @@ -1,12 +1,7 @@ #define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 -#include "GameInformations.h" -#include "GameFixes.h" -#include "inicpp.h" -#include -#include -#include +#include "CommonHeaders.h" #include // Screen informations @@ -23,14 +18,19 @@ typedef void (*SetFloatFn)(float); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; -static SetFixesFn SetFixesEnabled = nullptr; +static SetFixesFn SetFixes = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCameraDistance = nullptr; +static SetFloatFn SetFogDensity = nullptr; +static SetFloatFn SetFogMaxOpacity = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; +void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); } + // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool ultrawide_fix_enabled = false; +static bool cutscenes_FPS_fix_enabled = false; static bool camera_fix_enabled = false; static bool DOF_fix_enabled = false; static bool CA_fix_enabled = false; @@ -40,6 +40,8 @@ static bool fix_enabled = false; static bool console = true; static int worldFOVvalue = 0.f; static float CameraDistancevalue = 1.f; +static float fogDensityValue = 0.15f; +static float fogMaxOpacityValue = 1.f; // Overlays popups static bool popup_Informations = false; @@ -48,12 +50,26 @@ static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; -const char* FIX_VERSION = "1.0.1"; -const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; +const char* FIX_VERSION = "1.0.2"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Enable ultrawide in custcenes.\n - Unlock cutscenes framerate.\n - Control camera distance.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; +// Prepare arrays of checkboxes for ImGui +static FixToggle individualFixes[] = { + { "FOV", &fov_fix_enabled, GameFixes::FOV }, + { "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide, "This fix is intended for ultrawide displays only (21/9, 32/9 ...)."}, + { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, + { "Fog", &Fog_fix_enabled, GameFixes::Fog }, + { "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"}, + { "Camera distance", &camera_fix_enabled, GameFixes::Camera }, + { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, + { "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations } +}; + // Scaling factor based on screen resolution float scale = (float)screenHeight / 1200; +// Prepare array of sliders for ImGui +static SliderFix sliders[4]; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() @@ -70,25 +86,37 @@ static void LoadFixDLL() } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); - SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); + SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance"); + SetFogDensity = (SetFloatFn)GetProcAddress(fixLib, "SetFogDensity"); + SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings if (SetFOV) SetFOV(worldFOVvalue); if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); + if (SetFogDensity) SetFogDensity(fogDensityValue); + if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); - if (SetFixesEnabled) { - SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); - SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled); - SetFixesEnabled(GameFixes::Camera, camera_fix_enabled); - SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); - SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); - SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); - SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); - SetFixesEnabled(GameFixes::DevConsole, console); + if (SetFixes) { + SetFixes(GameFixes::FOV, fov_fix_enabled); + SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled); + SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled); + SetFixes(GameFixes::Camera, camera_fix_enabled); + SetFixes(GameFixes::DOF, DOF_fix_enabled); + SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled); + SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixes(GameFixes::Fog, Fog_fix_enabled); + SetFixes(GameFixes::DevConsole, console); } + + sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 70, SetFOV }; + sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &CameraDistancevalue, 0, 4, SetCameraDistance, "%.2f", "Value is a multiplier." }; + sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f", + "This will override engine dynamic value." }; + sliders[3] = { "Fog opacity (*)", "##FogOpacityValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f", + "This will override engine dynamic value." }; } } @@ -111,15 +139,17 @@ static void SaveSettings() pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; + pluginIniFile["2#Individual fix"]["Cutscenes FPS"] = cutscenes_FPS_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["Camera distance"] = CameraDistancevalue; + pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue; + pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue; pluginIniFile.save(SETTINGS_FILE); } -static void LoadSettings() -{ +static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); @@ -132,8 +162,12 @@ static void LoadSettings() CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); + cutscenes_FPS_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes FPS"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); CameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); + fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as(); + fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as(); + } catch (const std::exception& e) {} } @@ -153,8 +187,7 @@ void read_log_file(const std::string& filename) { } // Initialize ImGui widgets for Reshade -static void on_overlay_draw(reshade::api::effect_runtime* runtime) -{ +static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding @@ -177,16 +210,14 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) show_log_overlay = true; // Fix information } - if (popup_Informations) - { + if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } - if (show_log_overlay) - { + if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); @@ -204,31 +235,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } - - // Sliders - ImGui::TableSetColumnIndex(0); - if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 70)) { - if (SetFOV) SetFOV(worldFOVvalue); - SaveSettings(); - } - } - - if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(150 * scale); - if (ImGui::SliderFloat("##CameraValue", &CameraDistancevalue, 0, 4, "%.2f")) { - if (SetCameraDistance) SetCameraDistance(CameraDistancevalue); SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Value is a multiplier."); - ImGui::EndTooltip(); - } - // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { @@ -238,58 +244,27 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Enabling this fix is a one way."); - ImGui::Text("Reverting it in real time would end in game crash."); - ImGui::Text("So disabling this fix is only possible by doing it here and restart the game."); - ImGui::EndTooltip(); - } + for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]); ImGui::TableSetColumnIndex(1); - if (ImGui::Checkbox("Ultrawide", &ultrawide_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, ultrawide_fix_enabled); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("This fix is intended for ultrawide displays only (21/9, 32/9 ...)."); - ImGui::EndTooltip(); - } + for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]); - if (ImGui::Checkbox("Camera distance", &camera_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); - SaveSettings(); - } - - if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { - if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations ,CA_fix_enabled); - SaveSettings(); - } ImGui::EndTable(); } } ImGui::EndTable(); } + // Draw individual fix sliders + ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y); + if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200); + ImGui::TableSetColumnIndex(1); + for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200); + ImGui::EndTable(); + } + ImGui::EndTabItem(); // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { @@ -306,10 +281,8 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } // Main dll intrance -BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) -{ - switch (ul_reason_for_call) - { +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { + switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE;