diff --git a/Metal Gear Solid Delta/MGSDelta.vcxproj b/Metal Gear Solid Delta/MGSDelta.vcxproj
new file mode 100644
index 0000000..8f8ffa9
--- /dev/null
+++ b/Metal Gear Solid Delta/MGSDelta.vcxproj
@@ -0,0 +1,156 @@
+
+
+
+
+ Debug
+ Win32
+
+
+ Release
+ Win32
+
+
+ Debug
+ x64
+
+
+ Release
+ x64
+
+
+
+ 17.0
+ Win32Proj
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}
+ Metal Gear Solid Delta Snake Eater
+ 10.0
+ Metal Gear Solid Delta Snake Eater
+
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+ DynamicLibrary
+ true
+ v143
+ Unicode
+
+
+ DynamicLibrary
+ false
+ v143
+ true
+ Unicode
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ .addon
+
+
+ .addon
+
+
+ .addon
+
+
+ .addon
+
+
+
+ Level3
+ true
+ WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+ Level3
+ true
+ true
+ true
+ NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
+ true
+ $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui
+ MultiThreadedDLL
+
+
+ Windows
+ true
+ false
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Metal Gear Solid Delta/dllmain.cpp b/Metal Gear Solid Delta/dllmain.cpp
new file mode 100644
index 0000000..9fbc170
--- /dev/null
+++ b/Metal Gear Solid Delta/dllmain.cpp
@@ -0,0 +1,325 @@
+#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H
+#define IMGUI_HAS_DOCK 1
+
+#include
+#include
+#include
+#include
+#include
+
+// Core game dll functions declarations
+typedef void (*SetBoolFn)(bool, bool);
+typedef void (*SetIntFn)(int);
+typedef float (*GetFloatFn)();
+
+static HMODULE fixLib = nullptr;
+static SetBoolFn SetFixEnabled = nullptr;
+static SetBoolFn SetFOVFixEnabled = nullptr;
+static SetBoolFn SetFPSFixEnabled = nullptr;
+static SetBoolFn SetResolutionFixEnabled = nullptr;
+static SetBoolFn SetAspectRatioFixEnabled = nullptr;
+static SetBoolFn SetDOFFixEnabled = nullptr;
+//static SetBoolFn SetCAFixEnabled = nullptr;
+static SetBoolFn SetVignettingFixEnabled = nullptr;
+static SetBoolFn SetFogFixEnabled = nullptr;
+static SetIntFn SetFOV = nullptr;
+static GetFloatFn GetFOVIn = nullptr;
+static GetFloatFn GetCompensadedFOV = nullptr;
+static GetFloatFn GetFOVOut = nullptr;
+
+// Plugin variables for checkboxes and sliders
+static bool fov_fix_enabled = false;
+static bool FPS_fix_enabled = false;
+static bool Resolution_fix_enabled = false;
+static bool Aspect_fix_enabled = false;
+static bool DOF_fix_enabled = false;
+//static bool CA_fix_enabled = false;
+static bool Vignetting_fix_enabled = false;
+static bool Fog_fix_enabled = false;
+static bool fix_enabled = false;
+static int worldFOVvalue = 0;
+
+static bool popup_Informations = false;
+
+// Plugin settings
+const char* SETTINGS_FILE = "PluginSettings.ini";
+const char* GENERAL_FIX_SETTING = "GeneralFIX=";
+const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX=";
+const char* FPS_FIX_SETTING = "FPSFIX=";
+const char* RESOLUTION_FIX_SETTING = "ResolutionFIX=";
+const char* ASPECT_FIX_SETTING = "AspectFIX=";
+const char* DOF_FIX_SETTING = "DOFFIX=";
+const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
+const char* FOG_FIX_SETTING = "FogFIX=";
+const char* WORLD_FOV_SETTING = "WorldFOV=";
+const char* FIX_VERSION = "1.0.2";
+const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove pillar boxing.\n - Unlock FPS.\n - Disable depth of field.\n - Disable vignetting.\n - Disable FOG.";
+const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
+
+
+// Load and unload game core dll functions /!\ necessary
+static void LoadFixDLL()
+{
+ if (fixLib) return;
+
+ fixLib = LoadLibraryA("MGSDSECore.dll");
+
+ if (!fixLib) {
+ MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK);
+ return;
+ }
+
+ SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
+ SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
+ SetFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFPSFixEnabled");
+ SetResolutionFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetResolutionFixEnabled");
+ SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
+ SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
+ SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
+ SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
+ SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
+ GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
+ GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
+ GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
+
+ // Apply initial values loaded from settings
+ if (SetFOV) SetFOV(worldFOVvalue);
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
+ if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, true);
+ if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, true);
+ if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true);
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
+ if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
+ if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
+}
+
+// Settings functions
+static void SaveSettings()
+{
+ std::ofstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
+ file << FPS_FIX_SETTING << (FPS_fix_enabled ? "1" : "0") << "\n";
+ file << RESOLUTION_FIX_SETTING << (Resolution_fix_enabled ? "1" : "0") << "\n";
+ file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n";
+ file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
+ file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
+ file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
+ file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
+ file.close();
+ }
+}
+
+static void LoadSettings()
+{
+ std::ifstream file(SETTINGS_FILE);
+ if (file.is_open())
+ {
+ std::string line;
+ while (std::getline(file, line))
+ {
+ if (line.find(GENERAL_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
+ fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING));
+ fov_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(FPS_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(FPS_FIX_SETTING));
+ FPS_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(RESOLUTION_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(RESOLUTION_FIX_SETTING));
+ Resolution_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(ASPECT_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
+ Aspect_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(DOF_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(DOF_FIX_SETTING));
+ DOF_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(VIGNETTING_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING));
+ Vignetting_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(FOG_FIX_SETTING) == 0)
+ {
+ std::string val = line.substr(strlen(FOG_FIX_SETTING));
+ Fog_fix_enabled = (val == "1" || val == "true");
+ }
+ else if (line.find(WORLD_FOV_SETTING) == 0)
+ worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
+
+ }
+ file.close();
+ }
+}
+
+// Fix informations
+static void displayFixInformations() {
+ ImGui::SetNextWindowSize(ImVec2(250, 200));
+ ImGui::Begin("Informations", &popup_Informations); //
+ ImGui::SetCursorPos(ImVec2(10, 36));
+ ImGui::Text("Version : %s", FIX_VERSION);
+ ImGui::SetCursorPos(ImVec2(10, 76));
+ ImGui::Text(FIX_INFORMATIONS);
+ ImGui::End();
+}
+
+// Initialize ImGui widgets for Reshade
+static void on_overlay_draw(reshade::api::effect_runtime* runtime)
+{
+ ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once);
+ ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once);
+
+ // Donation ?
+ ImGui::SetCursorPos(ImVec2(10, 36));
+ ImGui::Text("Like my work ?");
+ ImGui::SetCursorPos(ImVec2(130, 33));
+ if (ImGui::Button("consider donation"))
+ {
+ ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL);
+ }
+
+ // Fix informations
+ ImGui::SetCursorPos(ImVec2(270, 33));
+ if (ImGui::Button("Fix informations"))
+ popup_Informations = true;
+
+ if (popup_Informations)
+ displayFixInformations();
+
+ // Generic fix
+ ImGui::SetCursorPos(ImVec2(10, 60));
+ ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border
+ if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ if (ImGui::Checkbox("Fix enabled", &fix_enabled)) {
+ if (SetFixEnabled) SetFixEnabled(fix_enabled, false);
+ SaveSettings();
+ }
+ }
+ ImGui::EndChild();
+
+ // FOV adjustment
+ ImGui::SetCursorPos(ImVec2(10, 120));
+ ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false);
+ if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ ImGui::SetNextItemWidth(150.0f);
+ if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
+ if (ImGui::IsItemDeactivatedAfterEdit()) {
+ if (SetFOV) SetFOV(worldFOVvalue);
+ SaveSettings();
+ }
+ }
+ ImGui::EndChild();
+
+ // Individual fixes
+ ImGui::SetCursorPos(ImVec2(240, 60));
+ ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
+ if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ if (ImGui::Checkbox("FOV", &fov_fix_enabled)) {
+ if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(5, 55));
+ if (ImGui::Checkbox("Frame time", &FPS_fix_enabled)) {
+ if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(110, 55));
+ if (ImGui::Checkbox("Resolution", &Resolution_fix_enabled)) {
+ if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(5, 80));
+ if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) {
+ if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false);
+ SaveSettings();
+ }
+
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("This doesn't remove pillar boxing in cutscenes.");
+ ImGui::EndTooltip();
+ }
+
+ ImGui::SetCursorPos(ImVec2(5, 105));
+ if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) {
+ if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(5, 130));
+ if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) {
+ if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
+ SaveSettings();
+ }
+
+ ImGui::SetCursorPos(ImVec2(110, 130));
+ if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) {
+ if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
+ SaveSettings();
+ }
+
+ if (ImGui::IsItemHovered()) {
+ ImGui::BeginTooltip();
+ ImGui::Text("Enabling this fix is a one way.");
+ ImGui::Text("Reverting it in real time would end in game crash.");
+ ImGui::Text("So disabling this fix is only possible by doing it here and restart the game.");
+ ImGui::EndTooltip();
+ }
+ }
+ ImGui::EndChild();
+
+ // Fix status
+ ImGui::SetCursorPos(ImVec2(10, 240));
+ ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true);
+ if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
+ ImGui::SetCursorPos(ImVec2(5, 30));
+ ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
+ }
+ ImGui::EndChild();
+}
+
+// Main dll intrance
+BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID)
+{
+ switch (ul_reason_for_call)
+ {
+ case DLL_PROCESS_ATTACH:
+ if (!reshade::register_addon(hinstDLL))
+ return FALSE;
+ LoadSettings();
+
+ reshade::register_overlay("Metal Gear Solid Delta : Snake Eater", &on_overlay_draw);
+ reshade::register_event(
+ [](reshade::api::effect_runtime* runtime) {
+ LoadFixDLL();
+ });
+ break;
+ case DLL_PROCESS_DETACH:
+ reshade::unregister_addon(hinstDLL);
+ break;
+ }
+ return TRUE;
+}
\ No newline at end of file
diff --git a/Reshade Plugins Addons.sln b/Reshade Plugins Addons.sln
index 004f926..52080d9 100644
--- a/Reshade Plugins Addons.sln
+++ b/Reshade Plugins Addons.sln
@@ -41,6 +41,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Echoes Of The End", "Echoes
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword Of The Sea\SwordOfTheSea.vcxproj", "{E4C6E398-6A8C-419E-973C-C90A9976E854}"
EndProject
+Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Metal Gear Solid Delta Snake Eater", "Metal Gear Solid Delta\MGSDelta.vcxproj", "{B0815637-8194-48E2-9862-3BA0D73FBEE5}"
+EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@@ -193,6 +195,14 @@ Global
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.Build.0 = Release|x64
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.ActiveCfg = Release|Win32
{E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.Build.0 = Release|Win32
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x64.ActiveCfg = Debug|x64
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x64.Build.0 = Debug|x64
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x86.ActiveCfg = Debug|Win32
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x86.Build.0 = Debug|Win32
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x64.ActiveCfg = Release|x64
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x64.Build.0 = Release|x64
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.ActiveCfg = Release|Win32
+ {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE