diff --git a/Metal Gear Solid Delta/MGSDelta.vcxproj b/Metal Gear Solid Delta/MGSDelta.vcxproj new file mode 100644 index 0000000..8f8ffa9 --- /dev/null +++ b/Metal Gear Solid Delta/MGSDelta.vcxproj @@ -0,0 +1,156 @@ + + + + + Debug + Win32 + + + Release + Win32 + + + Debug + x64 + + + Release + x64 + + + + 17.0 + Win32Proj + {B0815637-8194-48E2-9862-3BA0D73FBEE5} + Metal Gear Solid Delta Snake Eater + 10.0 + Metal Gear Solid Delta Snake Eater + + + + DynamicLibrary + true + v143 + Unicode + + + DynamicLibrary + false + v143 + true + Unicode + + + DynamicLibrary + true + v143 + Unicode + + + DynamicLibrary + false + v143 + true + Unicode + + + + + + + + + + + + + + + + + + + + + .addon + + + .addon + + + .addon + + + .addon + + + + Level3 + true + WIN32;_DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + true + true + WIN32;NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + _DEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + Level3 + true + true + true + NDEBUG;_WINDOWS;_USRDLL;%(PreprocessorDefinitions) + true + $(SolutionDir)external\reshade\include;$(SolutionDir)external\reshade\deps\imgui + MultiThreadedDLL + + + Windows + true + false + + + + + + + + + \ No newline at end of file diff --git a/Metal Gear Solid Delta/dllmain.cpp b/Metal Gear Solid Delta/dllmain.cpp new file mode 100644 index 0000000..9fbc170 --- /dev/null +++ b/Metal Gear Solid Delta/dllmain.cpp @@ -0,0 +1,325 @@ +#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H +#define IMGUI_HAS_DOCK 1 + +#include +#include +#include +#include +#include + +// Core game dll functions declarations +typedef void (*SetBoolFn)(bool, bool); +typedef void (*SetIntFn)(int); +typedef float (*GetFloatFn)(); + +static HMODULE fixLib = nullptr; +static SetBoolFn SetFixEnabled = nullptr; +static SetBoolFn SetFOVFixEnabled = nullptr; +static SetBoolFn SetFPSFixEnabled = nullptr; +static SetBoolFn SetResolutionFixEnabled = nullptr; +static SetBoolFn SetAspectRatioFixEnabled = nullptr; +static SetBoolFn SetDOFFixEnabled = nullptr; +//static SetBoolFn SetCAFixEnabled = nullptr; +static SetBoolFn SetVignettingFixEnabled = nullptr; +static SetBoolFn SetFogFixEnabled = nullptr; +static SetIntFn SetFOV = nullptr; +static GetFloatFn GetFOVIn = nullptr; +static GetFloatFn GetCompensadedFOV = nullptr; +static GetFloatFn GetFOVOut = nullptr; + +// Plugin variables for checkboxes and sliders +static bool fov_fix_enabled = false; +static bool FPS_fix_enabled = false; +static bool Resolution_fix_enabled = false; +static bool Aspect_fix_enabled = false; +static bool DOF_fix_enabled = false; +//static bool CA_fix_enabled = false; +static bool Vignetting_fix_enabled = false; +static bool Fog_fix_enabled = false; +static bool fix_enabled = false; +static int worldFOVvalue = 0; + +static bool popup_Informations = false; + +// Plugin settings +const char* SETTINGS_FILE = "PluginSettings.ini"; +const char* GENERAL_FIX_SETTING = "GeneralFIX="; +const char* WORLD_FOV_FIX_SETTING = "WorldFOVFIX="; +const char* FPS_FIX_SETTING = "FPSFIX="; +const char* RESOLUTION_FIX_SETTING = "ResolutionFIX="; +const char* ASPECT_FIX_SETTING = "AspectFIX="; +const char* DOF_FIX_SETTING = "DOFFIX="; +const char* VIGNETTING_FIX_SETTING = "VignettingFIX="; +const char* FOG_FIX_SETTING = "FogFIX="; +const char* WORLD_FOV_SETTING = "WorldFOV="; +const char* FIX_VERSION = "1.0.2"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Unlock ultrawide resolutions.\n - Remove pillar boxing.\n - Unlock FPS.\n - Disable depth of field.\n - Disable vignetting.\n - Disable FOG."; +const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; + + +// Load and unload game core dll functions /!\ necessary +static void LoadFixDLL() +{ + if (fixLib) return; + + fixLib = LoadLibraryA("MGSDSECore.dll"); + + if (!fixLib) { + MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); + return; + } + + SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); + SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); + SetFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFPSFixEnabled"); + SetResolutionFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetResolutionFixEnabled"); + SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled"); + SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); + SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); + SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled"); + SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); + GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn"); + GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV"); + GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");; + + // Apply initial values loaded from settings + if (SetFOV) SetFOV(worldFOVvalue); + if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); + if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, true); + if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, true); + if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true); + if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); + if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); + if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true); + if (SetFixEnabled) SetFixEnabled(fix_enabled, true); +} + +// Settings functions +static void SaveSettings() +{ + std::ofstream file(SETTINGS_FILE); + if (file.is_open()) + { + file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n"; + file << WORLD_FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n"; + file << FPS_FIX_SETTING << (FPS_fix_enabled ? "1" : "0") << "\n"; + file << RESOLUTION_FIX_SETTING << (Resolution_fix_enabled ? "1" : "0") << "\n"; + file << ASPECT_FIX_SETTING << (Aspect_fix_enabled ? "1" : "0") << "\n"; + file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n"; + file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n"; + file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n"; + file << WORLD_FOV_SETTING << worldFOVvalue << "\n"; + file.close(); + } +} + +static void LoadSettings() +{ + std::ifstream file(SETTINGS_FILE); + if (file.is_open()) + { + std::string line; + while (std::getline(file, line)) + { + if (line.find(GENERAL_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(GENERAL_FIX_SETTING)); + fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(WORLD_FOV_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(WORLD_FOV_FIX_SETTING)); + fov_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(FPS_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(FPS_FIX_SETTING)); + FPS_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(RESOLUTION_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(RESOLUTION_FIX_SETTING)); + Resolution_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(ASPECT_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(ASPECT_FIX_SETTING)); + Aspect_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(DOF_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(DOF_FIX_SETTING)); + DOF_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(VIGNETTING_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(VIGNETTING_FIX_SETTING)); + Vignetting_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(FOG_FIX_SETTING) == 0) + { + std::string val = line.substr(strlen(FOG_FIX_SETTING)); + Fog_fix_enabled = (val == "1" || val == "true"); + } + else if (line.find(WORLD_FOV_SETTING) == 0) + worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING))); + + } + file.close(); + } +} + +// Fix informations +static void displayFixInformations() { + ImGui::SetNextWindowSize(ImVec2(250, 200)); + ImGui::Begin("Informations", &popup_Informations); // + ImGui::SetCursorPos(ImVec2(10, 36)); + ImGui::Text("Version : %s", FIX_VERSION); + ImGui::SetCursorPos(ImVec2(10, 76)); + ImGui::Text(FIX_INFORMATIONS); + ImGui::End(); +} + +// Initialize ImGui widgets for Reshade +static void on_overlay_draw(reshade::api::effect_runtime* runtime) +{ + ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_Once); + ImGui::SetNextWindowSize(ImVec2(350, 150), ImGuiCond_Once); + + // Donation ? + ImGui::SetCursorPos(ImVec2(10, 36)); + ImGui::Text("Like my work ?"); + ImGui::SetCursorPos(ImVec2(130, 33)); + if (ImGui::Button("consider donation")) + { + ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); + } + + // Fix informations + ImGui::SetCursorPos(ImVec2(270, 33)); + if (ImGui::Button("Fix informations")) + popup_Informations = true; + + if (popup_Informations) + displayFixInformations(); + + // Generic fix + ImGui::SetCursorPos(ImVec2(10, 60)); + ImGui::BeginChild("AllFixesHeader", ImVec2(220, 0), false); // true = border + if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + } + ImGui::EndChild(); + + // FOV adjustment + ImGui::SetCursorPos(ImVec2(10, 120)); + ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); + if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + ImGui::SetNextItemWidth(150.0f); + if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {} + if (ImGui::IsItemDeactivatedAfterEdit()) { + if (SetFOV) SetFOV(worldFOVvalue); + SaveSettings(); + } + } + ImGui::EndChild(); + + // Individual fixes + ImGui::SetCursorPos(ImVec2(240, 60)); + ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false); + if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { + if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(5, 55)); + if (ImGui::Checkbox("Frame time", &FPS_fix_enabled)) { + if (SetFPSFixEnabled) SetFPSFixEnabled(FPS_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(110, 55)); + if (ImGui::Checkbox("Resolution", &Resolution_fix_enabled)) { + if (SetResolutionFixEnabled) SetResolutionFixEnabled(Resolution_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(5, 80)); + if (ImGui::Checkbox("Aspect ratio fix", &Aspect_fix_enabled)) { + if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false); + SaveSettings(); + } + + if (ImGui::IsItemHovered()) { + ImGui::BeginTooltip(); + ImGui::Text("This doesn't remove pillar boxing in cutscenes."); + ImGui::EndTooltip(); + } + + ImGui::SetCursorPos(ImVec2(5, 105)); + if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { + if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(5, 130)); + if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { + if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); + SaveSettings(); + } + + ImGui::SetCursorPos(ImVec2(110, 130)); + if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { + if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false); + SaveSettings(); + } + + if (ImGui::IsItemHovered()) { + ImGui::BeginTooltip(); + ImGui::Text("Enabling this fix is a one way."); + ImGui::Text("Reverting it in real time would end in game crash."); + ImGui::Text("So disabling this fix is only possible by doing it here and restart the game."); + ImGui::EndTooltip(); + } + } + ImGui::EndChild(); + + // Fix status + ImGui::SetCursorPos(ImVec2(10, 240)); + ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); + if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + ImGui::SetCursorPos(ImVec2(5, 30)); + ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut()); + } + ImGui::EndChild(); +} + +// Main dll intrance +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) +{ + switch (ul_reason_for_call) + { + case DLL_PROCESS_ATTACH: + if (!reshade::register_addon(hinstDLL)) + return FALSE; + LoadSettings(); + + reshade::register_overlay("Metal Gear Solid Delta : Snake Eater", &on_overlay_draw); + reshade::register_event( + [](reshade::api::effect_runtime* runtime) { + LoadFixDLL(); + }); + break; + case DLL_PROCESS_DETACH: + reshade::unregister_addon(hinstDLL); + break; + } + return TRUE; +} \ No newline at end of file diff --git a/Reshade Plugins Addons.sln b/Reshade Plugins Addons.sln index 004f926..52080d9 100644 --- a/Reshade Plugins Addons.sln +++ b/Reshade Plugins Addons.sln @@ -41,6 +41,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Echoes Of The End", "Echoes EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Sword Of The Sea", "Sword Of The Sea\SwordOfTheSea.vcxproj", "{E4C6E398-6A8C-419E-973C-C90A9976E854}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Metal Gear Solid Delta Snake Eater", "Metal Gear Solid Delta\MGSDelta.vcxproj", "{B0815637-8194-48E2-9862-3BA0D73FBEE5}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x64 = Debug|x64 @@ -193,6 +195,14 @@ Global {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x64.Build.0 = Release|x64 {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.ActiveCfg = Release|Win32 {E4C6E398-6A8C-419E-973C-C90A9976E854}.Release|x86.Build.0 = Release|Win32 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x64.ActiveCfg = Debug|x64 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x64.Build.0 = Debug|x64 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x86.ActiveCfg = Debug|Win32 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Debug|x86.Build.0 = Debug|Win32 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x64.ActiveCfg = Release|x64 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x64.Build.0 = Release|x64 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.ActiveCfg = Release|Win32 + {B0815637-8194-48E2-9862-3BA0D73FBEE5}.Release|x86.Build.0 = Release|Win32 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE