Add cheat toggle function

This commit is contained in:
2026-01-05 21:16:02 +01:00
parent 5b0aa777a7
commit b4a04d6346

View File

@@ -2,10 +2,15 @@
#include <reshade.hpp> #include <reshade.hpp>
#include <functional> #include <functional>
#include "GameFixes.h"
constexpr auto OSD_SHADER_NAME = "OSD.fx";
using OSDUpdateFn = std::function<void(reshade::api::effect_runtime*)>; using OSDUpdateFn = std::function<void(reshade::api::effect_runtime*)>;
using OSDEndFn = std::function<void(reshade::api::effect_runtime*)>; using OSDEndFn = std::function<void(reshade::api::effect_runtime*)>;
extern void SetFixesEnabled(GameFixes fix, bool value);
extern void SaveSettings();
/** /**
* @brief Displays an On-Screen Display (OSD) for a specified duration. * @brief Displays an On-Screen Display (OSD) for a specified duration.
* *
@@ -23,7 +28,6 @@ using OSDEndFn = std::function<void(reshade::api::effect_runtime*)>;
*/ */
void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd); void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd);
/** /**
* @brief Updates the OSD system each frame and executes callbacks if needed. * @brief Updates the OSD system each frame and executes callbacks if needed.
* *
@@ -47,3 +51,45 @@ void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime);
* @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx) * @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx)
*/ */
void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name); void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name);
/**
* @brief Toggle cheats.
*
* This function must be called once, typically in `init_effect_runtime`,
* using an atomic compare-and-exchange operation
* @param cheatEnabled cheat variable.
* @param fix cheat type to toggle (TimeDilation, God Mode ...)
* @param showUniform the Reshade uniform variable to show/hide the cheat on OSD
* @param enabledUniform the cheat state (enabled or not)
* @param duration the default OSD display duration (default 3 s)
* @param effect_name File name of the effect file to enumerate uniform variables from (eg. myfile.fx)
* @param extraFloats extra Reshade uniform variable (float) to initialize
*/
template<typename T>
void ToggleOSD(T& cheatEnabled, GameFixes fix,
reshade::api::effect_uniform_variable showUniform,
reshade::api::effect_uniform_variable enabledUniform,
float duration = 3.f,
std::initializer_list<std::pair<reshade::api::effect_uniform_variable, float>> extraFloats = {}) {
cheatEnabled = !cheatEnabled;
SetFixesEnabled(fix, cheatEnabled);
SaveSettings();
std::vector<std::pair<reshade::api::effect_uniform_variable, float>> stableFloats(extraFloats);
ShowOSD(duration,
[=, stableFloats = std::move(stableFloats)](reshade::api::effect_runtime* rt) {
ResetAllUniformVariables(rt, OSD_SHADER_NAME);
rt->set_uniform_value_bool(showUniform, true);
rt->set_uniform_value_bool(enabledUniform, cheatEnabled);
for (auto& uniform : stableFloats)
if (uniform.first.handle)
rt->set_uniform_value_float(uniform.first, uniform.second);
},
[=](reshade::api::effect_runtime* rt) {
rt->set_uniform_value_bool(showUniform, false);
});
}