Add HUD scaling fix
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@@ -31,6 +31,7 @@ static GetGameInfosStruct GetGameInfos = nullptr;
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static bool fov_fix_enabled = false;
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static bool fov_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool ultrawide_fix_enabled = false;
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static bool HUD_fix_enabled = false;
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static bool HUD_fix_enabled = false;
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static bool HUDHide_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool CA_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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@@ -63,10 +64,11 @@ float scale = (float)screenHeight / 1200;
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// Prepare arrays of checkboxes for ImGui
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// Prepare arrays of checkboxes for ImGui
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static FixToggle individualFixes[] = {
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static FixToggle individualFixes[] = {
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "FOV", &fov_fix_enabled, GameFixes::FOV },
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide },
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting },
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will disable all fogs including volumetric fog."},
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{ "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will disable all fogs including volumetric fog."},
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{ "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide },
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{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
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{ "HUD scaling", &HUD_fix_enabled, GameFixes::HUD },
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{ "HUD hidding", &HUDHide_fix_enabled, GameFixes::HUDHide },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Depth of field", &DOF_fix_enabled, GameFixes::DOF },
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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{ "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }
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};
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};
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@@ -109,6 +111,7 @@ static void LoadFixDLL() {
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::FOV, fov_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled);
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SetFixes(GameFixes::HUD, HUD_fix_enabled);
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SetFixes(GameFixes::HUD, HUD_fix_enabled);
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SetFixes(GameFixes::HUDHide, HUDHide_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::DOF, DOF_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled);
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@@ -142,6 +145,7 @@ static void SaveSettings() {
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled;
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pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
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pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled;
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pluginIniFile["2#Individual fix"]["HUD hide"] = HUDHide_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
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@@ -167,6 +171,7 @@ static void LoadSettings() {
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as<bool>();
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HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
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HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
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HUDHide_fix_enabled = pluginIniFile["2#Individual fix"]["HUD hide"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as<bool>();
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
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@@ -250,10 +255,10 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) {
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ImGui::TableNextRow();
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ImGui::TableNextRow();
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ImGui::TableSetColumnIndex(0);
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ImGui::TableSetColumnIndex(0);
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for (int i = 0; i < 3; ++i) DrawFixCheckbox(individualFixes[i]);
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for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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for (int i = 3; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]);
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ImGui::EndTable();
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ImGui::EndTable();
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}
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}
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