From bb8b38a24f24b867c137979eecde0468a8a7420b Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Tue, 6 Jan 2026 10:03:13 +0100 Subject: [PATCH] Add all uniform variables. Add find all uniform variables --- libs/OSDManager.cpp | 28 ++++++++++++++++++++++++++-- 1 file changed, 26 insertions(+), 2 deletions(-) diff --git a/libs/OSDManager.cpp b/libs/OSDManager.cpp index 6bbfe9a..3fbe02c 100644 --- a/libs/OSDManager.cpp +++ b/libs/OSDManager.cpp @@ -4,6 +4,18 @@ static float g_timer = 0.0f; static OSDUpdateFn g_onUpdate; static OSDEndFn g_onEnd; +// Reshade shader uniform variables +reshade::api::effect_uniform_variable u_td_show = {}; +reshade::api::effect_uniform_variable u_td_enabled = {}; +reshade::api::effect_uniform_variable u_td_world = {}; +reshade::api::effect_uniform_variable u_td_AI = {}; +reshade::api::effect_uniform_variable u_GodMode_show = {}; +reshade::api::effect_uniform_variable u_GodMode_enabled = {}; +reshade::api::effect_uniform_variable u_Invulnerability_show = {}; +reshade::api::effect_uniform_variable u_Invulnerability_enabled = {}; +reshade::api::effect_uniform_variable u_Stealth_show = {}; +reshade::api::effect_uniform_variable u_Stealth_enabled = {}; + void ShowOSD(float duration, OSDUpdateFn onUpdate, OSDEndFn onEnd) { g_timer = duration; g_onUpdate = std::move(onUpdate); @@ -25,9 +37,21 @@ void UpdateOSD(reshade::api::effect_runtime* runtime, float deltaTime) { } } +void FindAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) { + u_td_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowTD"); + u_td_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_Enabled"); + u_td_world = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_World"); + u_td_AI = runtime->find_uniform_variable(OSD_SHADER_NAME, "TD_AI"); + u_GodMode_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowGodMode"); + u_GodMode_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "GodMode_Enabled"); + u_Invulnerability_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowInvuln"); + u_Invulnerability_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Invulnerability_Enabled"); + u_Stealth_show = runtime->find_uniform_variable(OSD_SHADER_NAME, "OSD_ShowStealth"); + u_Stealth_enabled = runtime->find_uniform_variable(OSD_SHADER_NAME, "Stealth_Enabled"); +} + void ResetAllUniformVariables(reshade::api::effect_runtime* runtime, const char* effect_name) { runtime->enumerate_uniform_variables(effect_name, [runtime](reshade::api::effect_runtime* rt, reshade::api::effect_uniform_variable OSDvar) { runtime->reset_uniform_value(OSDvar); }); -} - +} \ No newline at end of file