From d10ee54dbad126017c6c4ac4171991ec6bf283ee Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 15 Nov 2025 19:24:08 +0100 Subject: [PATCH] Several optimizations --- HellIsUs/dllmain.cpp | 60 ++++++++++++++++++-------------------------- 1 file changed, 25 insertions(+), 35 deletions(-) diff --git a/HellIsUs/dllmain.cpp b/HellIsUs/dllmain.cpp index dc348c2..97fc392 100644 --- a/HellIsUs/dllmain.cpp +++ b/HellIsUs/dllmain.cpp @@ -2,6 +2,7 @@ #define IMGUI_HAS_DOCK 1 #include "GameInformations.h" +#include "GameFixes.h" #include "inicpp.h" #include #include @@ -15,22 +16,15 @@ static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); +typedef void (*SetFixesFn)(GameFixes, bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); -typedef float (*GetFloatFn)(); -typedef bool (*GetBoolFn)(); +//typedef bool (*GetBoolFn)(); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; -static SetBoolFn SetFOVFixEnabled = nullptr; -static SetBoolFn SetAspectRatioFixEnabled = nullptr; -static SetBoolFn SetDOFFixEnabled = nullptr; -static SetBoolFn SetCAFixEnabled = nullptr; -static SetBoolFn SetVignettingFixEnabled = nullptr; -static SetBoolFn SetFogFixEnabled = nullptr; -static SetBoolFn SetCameraFixEnabled = nullptr; -static SetBoolFn SetHUDFixEnabled = nullptr; +static SetFixesFn SetFixesEnabled = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCameraDistance = nullptr; static SetIntFn SetCameraHeight = nullptr; @@ -59,7 +53,7 @@ static bool popup_Informations = false; // Plugin settings const char* SETTINGS_FILE = "pluginSettings.ini"; -const char* FIX_VERSION = "1.0.8"; +const char* FIX_VERSION = "1.0.8.1"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Disable pillar boxing in cutscences.\n - Control camera distance and height.\n - Control HUD safezone.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable console.\n\nDisabling pillar boxing will compensate FOV\nfor main menu and cutscenes."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; @@ -81,14 +75,7 @@ static void LoadFixDLL() } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); - SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); - SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled"); - SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); - SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled"); - SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); - SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled"); - SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled"); - SetHUDFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetHUDFixEnabled"); + SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance"); SetCameraHeight = (SetIntFn)GetProcAddress(fixLib, "SetCameraHeight"); @@ -100,15 +87,18 @@ static void LoadFixDLL() if (SetCameraDistance) SetCameraDistance(cameraDistancevalue); if (SetCameraHeight) SetCameraHeight(cameraHeightvalue); if (SetHUD) SetHUD(HUDvalue); - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); - if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true); - if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, true); - if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, true); - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); - if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true); - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); - if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); + if (SetFixesEnabled) { + SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); + SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled); + SetFixesEnabled(GameFixes::Camera, camera_fix_enabled); + SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); + SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); + SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); + SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); + SetFixesEnabled(GameFixes::DevConsole, true); + } } } @@ -274,7 +264,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::TableSetColumnIndex(0); if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SaveSettings(); } if (ImGui::IsItemHovered()) { @@ -284,7 +274,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } if (ImGui::Checkbox("Camera", &camera_fix_enabled)) { - if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, camera_fix_enabled); SaveSettings(); } if (ImGui::IsItemHovered()) { @@ -294,18 +284,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { - if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SaveSettings(); } ImGui::TableSetColumnIndex(1); if (ImGui::Checkbox("Aspect ratio", &Aspect_fix_enabled)) { - if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(Aspect_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::UltraWide, Aspect_fix_enabled); SaveSettings(); } if (ImGui::IsItemHovered()) { @@ -316,7 +306,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } if (ImGui::Checkbox("HUD safe zone", &HUD_fix_enabled)) { - if (SetHUDFixEnabled) SetHUDFixEnabled(HUD_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); SaveSettings(); } if (ImGui::IsItemHovered()) { @@ -326,12 +316,12 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::DOF, DOF_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { - if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false); + if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SaveSettings(); } ImGui::EndTable();