diff --git a/The Callisto Protocol/dllmain.cpp b/The Callisto Protocol/dllmain.cpp index 7fb40a3..cc14b30 100644 --- a/The Callisto Protocol/dllmain.cpp +++ b/The Callisto Protocol/dllmain.cpp @@ -28,6 +28,7 @@ static SetIntFn SetFOV = nullptr; static SetIntFn SetHUDScale = nullptr; static SetIntFn SetCameraOffset = nullptr; static SetFloatFn SetWorldTimeDilation = nullptr; +static SetFloatFn SetCameraSmoothness = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; // Plugin variables for checkboxes and sliders @@ -45,6 +46,7 @@ static int worldFOVValue = 0; static int HUDScaleValue = 0; static int cameraOffsetValue = 0; static float worldTimeDilationValue = 1.f; +static float cameraSmoothnessValue = 3.5f; // Overlays popups static bool popup_Informations = false; @@ -53,7 +55,7 @@ static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; -const char* FIX_VERSION = "0.9.3"; +const char* FIX_VERSION = "0.9.4"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; @@ -84,6 +86,7 @@ static void LoadFixDLL() SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale"); SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset"); SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation"); + SetCameraSmoothness = (SetFloatFn)GetProcAddress(fixLib, "SetCameraSmoothness"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings @@ -91,6 +94,7 @@ static void LoadFixDLL() if (SetHUDScale) SetHUDScale(HUDScaleValue); if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); + if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); if (SetFixesEnabled) { SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); @@ -129,6 +133,7 @@ static void SaveSettings() pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue; pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue; pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; + pluginIniFile["3#Fixes tuning"]["Camera smoothness"] = cameraSmoothnessValue; pluginIniFile.save(SETTINGS_FILE); } @@ -297,15 +302,6 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) } } - if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) { - if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings(); - } - } - - ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(200 * scale); @@ -331,6 +327,29 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) ImGui::Text("Default value is 1."); ImGui::EndTooltip(); } + + ImGui::TableSetColumnIndex(1); + if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::SetNextItemWidth(180 * scale); + if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) { + if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings(); + } + } + + if (ImGui::CollapsingHeader("Camera smoothness (*)", ImGuiTreeNodeFlags_DefaultOpen)) + { + ImGui::SetNextItemWidth(180 * scale); + if (ImGui::SliderFloat("##CameraSmoothnessValue", &cameraSmoothnessValue, 2, 10, "%.2f")) { + if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); SaveSettings(); + } + } + if (ImGui::IsItemHovered()) { + ImGui::BeginTooltip(); + ImGui::Text("The higher the value, the quicker the camera transition is."); + ImGui::Text("Used in combination with camera distance fix."); + ImGui::EndTooltip(); + } ImGui::EndTable(); } ImGui::PopStyleVar();