Add World time dilation

This commit is contained in:
2025-12-21 18:13:22 +01:00
parent 801555a96b
commit d96396abe1

View File

@@ -18,6 +18,7 @@ static float aspectRatio = (float)screenWidth / screenHeight;
typedef void (*SetBoolFn)(bool, bool); typedef void (*SetBoolFn)(bool, bool);
typedef void (*SetFixesFn)(GameFixes ,bool); typedef void (*SetFixesFn)(GameFixes ,bool);
typedef void (*SetIntFn)(int); typedef void (*SetIntFn)(int);
typedef void (*SetFloatFn)(float);
static HMODULE fixLib = nullptr; static HMODULE fixLib = nullptr;
static LONG g_coreInitialized = 0; static LONG g_coreInitialized = 0;
@@ -26,6 +27,7 @@ static SetFixesFn SetFixesEnabled = nullptr;
static SetIntFn SetFOV = nullptr; static SetIntFn SetFOV = nullptr;
static SetIntFn SetHUDScale = nullptr; static SetIntFn SetHUDScale = nullptr;
static SetIntFn SetCameraOffset = nullptr; static SetIntFn SetCameraOffset = nullptr;
static SetFloatFn SetWorldTimeDilation = nullptr;
static GetGameInfosStruct GetGameInfos = nullptr; static GetGameInfosStruct GetGameInfos = nullptr;
// Plugin variables for checkboxes and sliders // Plugin variables for checkboxes and sliders
@@ -35,11 +37,13 @@ static bool HUD_fix_enabled = false;
static bool CA_fix_enabled = false; static bool CA_fix_enabled = false;
static bool Vignetting_fix_enabled = false; static bool Vignetting_fix_enabled = false;
static bool Fog_fix_enabled = false; static bool Fog_fix_enabled = false;
static bool World_Time_Dilation_fix_enabled = false;
static bool fix_enabled = false; static bool fix_enabled = false;
static bool console = true; static bool console = true;
static int worldFOVValue = 0; static int worldFOVValue = 0;
static int HUDScaleValue = 0; static int HUDScaleValue = 0;
static int cameraOffsetValue = 0; static int cameraOffsetValue = 0;
static float worldTimeDilationValue = 1.f;
// Overlays popups // Overlays popups
static bool popup_Informations = false; static bool popup_Informations = false;
@@ -48,15 +52,15 @@ static std::string log_content;
// Plugin settings // Plugin settings
const std::string SETTINGS_FILE = "./pluginsettings.ini"; const std::string SETTINGS_FILE = "./pluginsettings.ini";
const char* FIX_VERSION = "0.9.2"; const char* FIX_VERSION = "0.9.3";
const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console.";
const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
// Scaling factor based on screen resolution // Scaling factor based on screen resolution
float scale = (float)screenHeight / 1200; float scale = (float)screenHeight / 1200;
extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol"; extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol";
extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, HUD and some effects."; extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, world time dilation, HUD and some effects.";
// Load and unload game core dll functions /!\ necessary // Load and unload game core dll functions /!\ necessary
static void LoadFixDLL() static void LoadFixDLL()
@@ -78,12 +82,14 @@ static void LoadFixDLL()
SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale"); SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale");
SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset"); SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset");
SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation");
GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos");
// Apply initial values loaded from settings // Apply initial values loaded from settings
if (SetFOV) SetFOV(worldFOVValue); if (SetFOV) SetFOV(worldFOVValue);
if (SetHUDScale) SetHUDScale(HUDScaleValue); if (SetHUDScale) SetHUDScale(HUDScaleValue);
if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); if (SetCameraOffset) SetCameraOffset(cameraOffsetValue);
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue);
if (SetFixEnabled) SetFixEnabled(fix_enabled, true); if (SetFixEnabled) SetFixEnabled(fix_enabled, true);
if (SetFixesEnabled) { if (SetFixesEnabled) {
SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SetFixesEnabled(GameFixes::FOV, fov_fix_enabled);
@@ -92,6 +98,7 @@ static void LoadFixDLL()
SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled);
SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled);
SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled);
SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
SetFixesEnabled(GameFixes::DevConsole, console); SetFixesEnabled(GameFixes::DevConsole, console);
} }
} }
@@ -115,10 +122,12 @@ static void SaveSettings()
pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled;
pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled;
pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled;
pluginIniFile["2#Individual fix"]["World time dilation"] = World_Time_Dilation_fix_enabled;
pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune");
pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue; pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue;
pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue; pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue;
pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue; pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue;
pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue;
pluginIniFile.save(SETTINGS_FILE); pluginIniFile.save(SETTINGS_FILE);
} }
@@ -128,17 +137,19 @@ static void LoadSettings()
ini::IniFile pluginIniFile; ini::IniFile pluginIniFile;
try { try {
pluginIniFile.load(SETTINGS_FILE); pluginIniFile.load(SETTINGS_FILE);
fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>(); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as<bool>();
console = pluginIniFile["1#General fix"]["Console"].as<bool>(); console = pluginIniFile["1#General fix"]["Console"].as<bool>();
fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as<bool>();
HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>(); HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as<bool>();
Camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>(); Camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as<bool>();
CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>(); CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as<bool>();
Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as<bool>();
Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as<bool>();
worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>(); World_Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["World time dilation"].as<bool>();
HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>(); worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as<int>();
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>(); HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as<int>();
cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as<float>();
worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as<float>();
} }
catch (const std::exception& e) {} catch (const std::exception& e) {}
} }
@@ -246,6 +257,11 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
if (ImGui::Checkbox("World time dilation", &World_Time_Dilation_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled);
SaveSettings();
}
if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) { if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) {
if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled);
SaveSettings(); SaveSettings();
@@ -300,6 +316,18 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
ImGui::EndTooltip(); ImGui::EndTooltip();
} }
if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen))
{
ImGui::SetNextItemWidth(180 * scale);
if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) {
if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings();
}
}
if (ImGui::IsItemHovered()) {
ImGui::BeginTooltip();
ImGui::Text("Default value is 1.");
ImGui::EndTooltip();
}
ImGui::EndTable(); ImGui::EndTable();
} }
ImGui::PopStyleVar(); ImGui::PopStyleVar();