From d973eb4c901ef11868bf9b6bda0e890a84d9c6af Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Fri, 13 Mar 2026 16:09:52 +0100 Subject: [PATCH] Add HUD scaling and AI time dilation --- WuchangFF/dllmain.cpp | 30 ++++++++++++++++++++---------- 1 file changed, 20 insertions(+), 10 deletions(-) diff --git a/WuchangFF/dllmain.cpp b/WuchangFF/dllmain.cpp index 06d1421..81925a4 100644 --- a/WuchangFF/dllmain.cpp +++ b/WuchangFF/dllmain.cpp @@ -17,7 +17,7 @@ typedef void (*InitloggerFn)(); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static LONG g_hotkeysInitialized = 0; -static LONG g_uniformReseted = 0; +static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr; static SetFixesFn SetFixes = nullptr; static SetFloatFn SetValues = nullptr; @@ -27,9 +27,9 @@ void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, va // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool ultrawide_fix_enabled = false; +static bool HUD_fix_enabled = false; static bool camera_fix_enabled = false; static bool DOF_fix_enabled = false; -static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool fix_enabled = false; @@ -40,6 +40,7 @@ static bool StealthMode_fix_enabled = false; static bool console = true; static int worldFOVvalue = 0; static float cameraDistancevalue = 1.f; +static int HUDvalue = 0; static float worldTimeDilationValue = 1.f; static float AITimeDilationValue = 1.f; static float OSD_duration = 3.f; @@ -51,7 +52,7 @@ static std::string log_content; // Plugin settings const char* SETTINGS_FILE = "PluginSettings.ini"; const char* FIX_VERSION = "1.0.3"; -const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Control camera distance.\n - Enable ultrawide in cutscene.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n - Enable cheats."; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Control camera distance.\n - Control HUD scaling.\n - Enable ultrawide in cutscene.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n - Enable cheats."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution @@ -63,6 +64,7 @@ static FixToggle individualFixes[] = { { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, { "Fog", &Fog_fix_enabled, GameFixes::Fog, "This fix will not remove all fogs."}, { "Ultrawide", &ultrawide_fix_enabled, GameFixes::UltraWide }, + { "HUD", &HUD_fix_enabled, GameFixes::HUD }, { "Camera distance", &camera_fix_enabled, GameFixes::Camera }, { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, }; @@ -71,11 +73,11 @@ static FixToggle cheatFixes[] = { { "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }, { "God mode", &GodMode_fix_enabled, GameFixes::GodMode, "ALT + 2 (top keyboard row) to toggle.\nPlayer health won't decrease." }, { "Stamina", &Stamina_fix_enabled, GameFixes::Stamina, "ALT + 3 (top keyboard row) to toggle.\nPlayer stamina won't decrease." }, - { "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies will ignore you unless you attack them.\nThey still detect your presence." } + { "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 4 (top keyboard row) to toggle.\nEnemies will ignore you unless you attack them.\nThey still detect your presence.\nThis won't work with boss." } }; // Prepare array of sliders for ImGui -static SliderFix2 sliders[4]; +static SliderFix2 sliders[5]; static void InitializeHotkeys(); // Load and unload game core dll functions /!\ necessary @@ -101,6 +103,7 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) { // Apply initial values loaded from settings if (SetValues) { SetValues(GameSetting::FOV, worldFOVvalue); + SetValues(GameSetting::HUD, HUDvalue); SetValues(GameSetting::WorldTimeDilation, worldTimeDilationValue); SetValues(GameSetting::CameraDistance, cameraDistancevalue); } @@ -108,6 +111,7 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) { if (SetFixes) { SetFixes(GameFixes::FOV, fov_fix_enabled); SetFixes(GameFixes::UltraWide, ultrawide_fix_enabled); + SetFixes(GameFixes::HUD, HUD_fix_enabled); SetFixes(GameFixes::Camera, camera_fix_enabled); SetFixes(GameFixes::DOF, DOF_fix_enabled); SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); @@ -122,10 +126,11 @@ static void LoadFixDLL(reshade::api::effect_runtime* runtime) { sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, GameSetting::FOV, SetValues }; sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 4, GameSetting::CameraDistance, SetValues, "%.1f", "Value is a multiplier." }; - sliders[2] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f", + sliders[2] = { "HUD scaling", "##HUDValue", SliderType::Int, &HUDvalue, 0, 40, GameSetting::HUD, SetValues, nullptr, "This will only affect HUD" }; + sliders[3] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 3.f,GameSetting::WorldTimeDilation , SetValues, "%.1f", "Will affect everything in the world.\nDefault value is 1." }; - sliders[3] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 3.f,GameSetting::AITimeDilation , SetValues, "%.1f", - "Will affect onmy ennemies.\nDefault value is 1." }; + sliders[4] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 3.f,GameSetting::AITimeDilation , SetValues, "%.1f", + "Will affect only ennemies.\nDefault value is 1." }; } InitializeHotkeys(); } @@ -143,6 +148,7 @@ static void SaveSettings() { pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["UltraWide"] = ultrawide_fix_enabled; + pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled; pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; pluginIniFile["2#Individual fix"]["DOF"] = DOF_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; @@ -153,6 +159,7 @@ static void SaveSettings() { pluginIniFile["2#Individual fix"]["Stealth"] = StealthMode_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; + pluginIniFile["3#Fixes tuning"]["HUD scaling"] = HUDvalue; pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue; pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue; @@ -168,6 +175,7 @@ static void LoadSettings() { console = pluginIniFile["1#General fix"]["Console"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); ultrawide_fix_enabled = pluginIniFile["2#Individual fix"]["UltraWide"].as(); + HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as(); camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); DOF_fix_enabled = pluginIniFile["2#Individual fix"]["DOF"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); @@ -177,6 +185,7 @@ static void LoadSettings() { Stamina_fix_enabled = pluginIniFile["2#Individual fix"]["Stamina"].as(); StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); + HUDvalue = pluginIniFile["3#Fixes tuning"]["HUD scaling"].as(); cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as(); AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as(); @@ -270,6 +279,7 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) { DrawSlider2(sliders[0], 200); ImGui::TableSetColumnIndex(1); DrawSlider2(sliders[1], 200); + DrawSlider2(sliders[2], 200); ImGui::EndTable(); } ImGui::PopStyleVar(); @@ -286,9 +296,9 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); - DrawSlider2(sliders[2], 220); - ImGui::TableSetColumnIndex(1); DrawSlider2(sliders[3], 220); + ImGui::TableSetColumnIndex(1); + DrawSlider2(sliders[4], 220); ImGui::EndTable(); } ImGui::PopStyleVar();