From df4b86442c35aafd34595cb9c23c5a5423477fee Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Fri, 27 Feb 2026 22:26:13 +0100 Subject: [PATCH] Add Wicked Seed fixes --- WickedSeed/dllmain.cpp | 276 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 276 insertions(+) create mode 100644 WickedSeed/dllmain.cpp diff --git a/WickedSeed/dllmain.cpp b/WickedSeed/dllmain.cpp new file mode 100644 index 0000000..8975c6d --- /dev/null +++ b/WickedSeed/dllmain.cpp @@ -0,0 +1,276 @@ +#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H +#define IMGUI_HAS_DOCK 1 + +#include "CommonHeaders.h" + +// Screen informations +static int screenWidth = GetSystemMetrics(SM_CXSCREEN); +static int screenHeight = GetSystemMetrics(SM_CYSCREEN); +static float aspectRatio = (float)screenWidth / screenHeight; + +// Core game dll functions declarations +typedef void (*InitializeCoreFn)(); +typedef bool (*IsCoreReadyFn)(); +typedef void (*SetBoolFn)(bool, bool); +typedef void (*SetFixesFn)(GameFixes, bool); +typedef void (*SetFloatFn)(GameSetting, float); +typedef void (*UpdateEngineFn)(); + +static HMODULE fixLib = nullptr; +static LONG g_coreInitialized = 0; +static InitializeCoreFn InitializeCore = nullptr; +static IsCoreReadyFn IsCoreReady = nullptr; +static SetBoolFn SetFixEnabled = nullptr; +static SetFixesFn SetFixes = nullptr; +static SetFloatFn SetValues = nullptr; +static UpdateEngineFn UpdateEngine = nullptr; + +void SetFixesEnabled(GameFixes fix, bool value) { if (SetFixes) SetFixes(fix, value); } + +//static SetIntFn SetFOV = nullptr; +static GetGameInfosStruct GetGameInfos = nullptr; + +// Plugin variables for checkboxes and sliders +static bool fix_enabled = false; +static bool fov_fix_enabled = false; +static bool camera_fix_enabled = false; +static int worldFOVvalue = 0; +static float cameraDistancevalue = 1.f; + +// Overlays popups +static bool popup_Informations = false; +static bool show_log_overlay = false; +static std::string log_content; + +// Plugin settings +const std::string SETTINGS_FILE = "./pluginsettings.ini"; +const char* FIX_VERSION = "1.0.1"; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance."; +const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; + +// Scaling factor based on screen resolution +float scale = (float)screenHeight / 1200; + +// Prepare arrays of checkboxes for ImGui +static FixToggle individualFixes[] = { + { "FOV", &fov_fix_enabled, GameFixes::FOV }, + { "Camera", &camera_fix_enabled, GameFixes::Camera }, +}; + +// Prepare array of sliders for ImGui +static SliderFix2 sliders[5]; + +// Load and unload game core dll functions /!\ necessary +static void LoadFixDLL() { + if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) + return; + + if (GetModuleHandleA("WickedSeedCore.dll") == nullptr) { + fixLib = LoadLibraryA("WickedSeedCore.dll"); + + if (!fixLib) { + MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); + return; + } + + InitializeCore = (InitializeCoreFn)GetProcAddress(fixLib, "InitializeCore"); + IsCoreReady = (IsCoreReadyFn)GetProcAddress(fixLib, "IsCoreReady"); + SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); + SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); + SetValues = (SetFloatFn)GetProcAddress(fixLib, "SetValues"); + GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); + UpdateEngine = (UpdateEngineFn)GetProcAddress(fixLib, "UpdateEngine"); + // Initialize Core + if (InitializeCore) InitializeCore(); + // Apply initial values loaded from settings + if (SetValues) { + SetValues(GameSetting::FOV, worldFOVvalue); + SetValues(GameSetting::CameraDistance, cameraDistancevalue); + } + + sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 40, GameSetting::FOV, SetValues }; + sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistancevalue, 0, 2, GameSetting::CameraDistance, SetValues, "%.2f", + "Value is a multiplier." }; + } +} + +// Settings functions +static void SaveSettings() { + ini::IniFile pluginIniFile; + pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", + "You should not need to modify them", + " ", + "Controls if fix mod (globally) is enabled" }); + pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; + pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); + pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; + pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; + pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); + pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; + pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistancevalue; + + pluginIniFile.save(SETTINGS_FILE); +} + +static void LoadSettings() { + ini::IniFile pluginIniFile; + try { + pluginIniFile.load(SETTINGS_FILE); + fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); + fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); + camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); + worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); + cameraDistancevalue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); + } + catch (const std::exception& e) {} +} + +// Read plugin log file +void read_log_file(const std::string& filename) { + std::ifstream file(filename); + if (!file.is_open()) { + log_content = "Impossible to open file : " + filename; + return; + } + + std::ostringstream ss; + ss << file.rdbuf(); + log_content = ss.str(); +} + +static bool coreInitDone = false; +static void on_reshade_present(reshade::api::effect_runtime* runtime) { + if (coreInitDone) return; + if (!IsCoreReady || !IsCoreReady()) return; + + coreInitDone = true; + + if (SetFixEnabled)SetFixEnabled(fix_enabled, true); + if (SetFixes) { + SetFixes(GameFixes::FOV, fov_fix_enabled); + SetFixes(GameFixes::Camera, camera_fix_enabled); + SetFixes(GameFixes::None, false); + } +} + +// Initialize ImGui widgets for Reshade +static void on_overlay_draw(reshade::api::effect_runtime* runtime) { + ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); + + ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white + if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation + ImGui::PopStyleColor(4); // Restore color + ImGui::SameLine(); + if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information + ImGui::SameLine(); + if (ImGui::Button("View logs")) { + read_log_file("WickedSeed.log"); + show_log_overlay = true; // Fix information + } + + if (popup_Informations) { + ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::Text("Version : %s", FIX_VERSION); + ImGui::Text(FIX_INFORMATIONS); + ImGui::End(); + } + + if (show_log_overlay) { + ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); + ImGui::TextUnformatted(log_content.c_str()); + ImGui::End(); + } + + if (ImGui::BeginTabBar("MainTabs")) { + if (ImGui::BeginTabItem("Fixes")) { + ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); + if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); + ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); + ImGui::TableNextRow(); + + // Drawing a left column with slider and general fix + ImGui::TableSetColumnIndex(0); + if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) + if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + // Individual fixes + ImGui::TableSetColumnIndex(1); + if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.4f); + ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.6f); + ImGui::TableNextRow(); + + ImGui::TableSetColumnIndex(0); + DrawFixCheckbox(individualFixes[0]); + ImGui::TableSetColumnIndex(1); + DrawFixCheckbox(individualFixes[1]); + + ImGui::EndTable(); + } + } + ImGui::EndTable(); + } + + ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2); + if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { + ImGui::TableNextRow(); + ImGui::TableSetColumnIndex(0); + DrawSlider2(sliders[0], 200); + ImGui::TableSetColumnIndex(1); + DrawSlider2(sliders[1], 200); + ImGui::EndTable(); + } + ImGui::PopStyleVar(); + ImGui::EndTabItem(); + } + + ImGui::EndTabBar(); + + // Fix status + if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + if (GetGameInfos) { + GameInfos infos{}; + GetGameInfos(&infos); + ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", infos.screenWidth, infos.screenHeight, infos.aspectRatio); + ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut); + ImGui::TextColored(ImColor(48, 179, 25), "Camera In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); + } + } + } +} + +// Main dll intrance +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { + switch (ul_reason_for_call) { + case DLL_PROCESS_ATTACH: + if (!reshade::register_addon(hinstDLL)) + return FALSE; + LoadSettings(); + + reshade::register_overlay("Wicked Seed", &on_overlay_draw); + reshade::register_event( + [](reshade::api::effect_runtime* runtime) { + LoadFixDLL(); + }); + reshade::register_event( + [](reshade::api::command_queue*, reshade::api::swapchain*, const reshade::api::rect*, + const reshade::api::rect*, uint32_t, const reshade::api::rect*) { + if (UpdateEngine) UpdateEngine(); // Ensure that fixes will be applied when Unity Engine is ready + }); + reshade::register_event(&on_reshade_present); + break; + case DLL_PROCESS_DETACH: + reshade::unregister_event(&on_reshade_present); + reshade::unregister_event; + reshade::unregister_addon(hinstDLL); + break; + } + return TRUE; +} \ No newline at end of file