From e00b9f09a5d5e8c994570755dfe6d5d4f5c31bb4 Mon Sep 17 00:00:00 2001 From: Emmanuel AYME Date: Sat, 10 Jan 2026 10:40:09 +0100 Subject: [PATCH] Add fixes and cheats. Code refactoring --- SilentHillf/dllmain.cpp | 504 +++++++++++++++++++++------------------- 1 file changed, 267 insertions(+), 237 deletions(-) diff --git a/SilentHillf/dllmain.cpp b/SilentHillf/dllmain.cpp index cff99ba..ef95243 100644 --- a/SilentHillf/dllmain.cpp +++ b/SilentHillf/dllmain.cpp @@ -1,45 +1,42 @@ -#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H +#define NOMINMAX +#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 -#include "GameInformations.h" -#include "inicpp.h" -#include -#include -#include -#include - +#include "CommonHeaders.h" +#include "HotkeysManager.h" +#include "OSDManager.h" +#include +#include // std::min // Screen informations -static int screenWidth = GetSystemMetrics(SM_CXSCREEN); -static int screenHeight = GetSystemMetrics(SM_CYSCREEN); -static float aspectRatio = (float)screenWidth / screenHeight; +static uint32_t g_width = 0; +static uint32_t g_height = 0; // Core game dll functions declarations +typedef void (*SetFixesFn)(GameFixes, bool); typedef void (*SetBoolFn)(bool, bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); -typedef float (*GetFloatFn)(); -typedef bool (*GetBoolFn)(); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; +static LONG g_hotkeysInitialized = 0; +static LONG g_uniformReseted = 0; static SetBoolFn SetFixEnabled = nullptr; -static SetBoolFn SetFOVFixEnabled = nullptr; -static SetBoolFn SetDOFFixEnabled = nullptr; -static SetBoolFn SetCAFixEnabled = nullptr; -static SetBoolFn SetVignettingFixEnabled = nullptr; -static SetBoolFn SetCameraFixEnabled = nullptr; -static SetBoolFn SetCutscenesFixEnabled = nullptr; -static SetBoolFn SetCutscenesFPSFixEnabled = nullptr; -static SetBoolFn SetVolumetricFogFixEnabled = nullptr; -static SetBoolFn SetFogDensityFixEnabled = nullptr; -static SetBoolFn SetFogMaxOpacityFixEnabled = nullptr; +static SetFixesFn SetFixes = nullptr; static SetIntFn SetFOV = nullptr; static SetFloatFn SetCameraDistance = nullptr; static SetFloatFn SetFogDensity = nullptr; static SetFloatFn SetFogMaxOpacity = nullptr; +static SetFloatFn SetWorldTimeDilation = nullptr; +static SetFloatFn SetAITimeDilation = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; +void SetFixesEnabled(GameFixes fix, bool value) { + if (SetFixes) SetFixes(fix, value); +} + // Plugin variables for checkboxes and sliders +static bool skip_Intro_enabled = true; static bool fov_fix_enabled = false; static bool DOF_fix_enabled = false; static bool CA_fix_enabled = false; @@ -48,36 +45,53 @@ static bool camera_fix_enabled = false; static bool cutscenes_fix_enabled = false; static bool cutscenes_FPS_fix_enabled = false; static bool volumetric_fog_fix_enabled = false; -static bool Fog_density_fix_enabled = false; -static bool Fog_max_opacity_fix_enabled = false; +static bool Fog_fix_enabled = false; static bool fix_enabled = false; +static bool Time_Dilation_fix_enabled = false; +static bool StealthMode_fix_enabled; static int worldFOVvalue = 0; static float cameraDistanceValue = 1.f; static float fogDensityValue = 0.1f; static float fogMaxOpacityValue = 1.f; +static float worldTimeDilationValue = 1.f; +static float AITimeDilationValue = 1.f; +static bool console = true; +static float OSD_duration = 3.f; +// Overlays popups static bool popup_Informations = false; +static bool show_log_overlay = false; +static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; const char* FIX_VERSION = "1.0.4"; -const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console.\n\nDisabling Fog will not entirely remove it."; +const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Unlock cutscenes FPS and enable ultrawide.\n - Enable cheats.\n - Disable depth of field.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Control fog.\n - Re enable console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; -// Scaling factor based on screen resolution -float scale = 1.f; +// Prepare arrays of checkboxes for ImGui +static FixToggle individualFixes[] = { + { "FOV", &fov_fix_enabled, GameFixes::FOV }, + { "Cutscenes", &cutscenes_fix_enabled, GameFixes::Cutscenes, "Remove black bars"}, + { "Vignetting", &Vignetting_fix_enabled, GameFixes::Vignetting }, + { "Fog", &Fog_fix_enabled, GameFixes::Fog }, + { "Camera", &camera_fix_enabled, GameFixes::Camera }, + { "Cutscenes FPS", &cutscenes_FPS_fix_enabled, GameFixes::Framerate, "Unlock cutscenes up to 240 FPS"}, + { "Depth of field", &DOF_fix_enabled, GameFixes::DOF }, + { "Chromatic aberrations", &CA_fix_enabled, GameFixes::ChromaticAberrations }, + { "Volumetric fog", &volumetric_fog_fix_enabled, GameFixes::VolumetricFog } +}; -inline std::string toStringPrecision(float value, int precision) { - char buffer[64]; - std::snprintf(buffer, sizeof(buffer), ("%." + std::to_string(precision) + "f").c_str(), value); - return std::string(buffer); -} +static FixToggle cheatFixes[] = { + { "Time dilation", &Time_Dilation_fix_enabled, GameFixes::TimeDilation, "ALT + 1 (top keyboard row) to toggle" }, + { "Stealth mode", &StealthMode_fix_enabled, GameFixes::Stealth, "ALT + 2 (top keyboard row) to toggle." }, +}; +// Prepare array of sliders for ImGui +static SliderFix sliders[6]; // Load and unload game core dll functions /!\ necessary -static void LoadFixDLL() -{ - if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) - return; +static void LoadFixDLL() { + if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("SilentHillfCore.dll") == nullptr) { fixLib = LoadLibraryA("SilentHillfCore.dll"); @@ -88,20 +102,13 @@ static void LoadFixDLL() } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); - SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled"); - SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled"); - SetCAFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCAFixEnabled"); - SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled"); - SetVolumetricFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVolumetricFogFixEnabled"); - SetFogDensityFixEnabled = (SetBoolFn)GetProcAddress(fixLib,"SetFogDensityFixEnabled"); - SetFogMaxOpacityFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogMaxOpacityFixEnabled"); - SetCameraFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCameraFixEnabled"); - SetCutscenesFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFixEnabled"); - SetCutscenesFPSFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetCutscenesFPSFixEnabled"); + SetFixes = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetCameraDistance = (SetFloatFn)GetProcAddress(fixLib, "SetCameraDistance"); SetFogDensity = (SetFloatFn)GetProcAddress(fixLib,"SetFogDensity"); SetFogMaxOpacity = (SetFloatFn)GetProcAddress(fixLib, "SetFogMaxOpacity"); + SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation"); + SetAITimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetAITimeDilation"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings @@ -109,17 +116,36 @@ static void LoadFixDLL() if (SetCameraDistance) SetCameraDistance(cameraDistanceValue); if (SetFogDensity) SetFogDensity(fogDensityValue); if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true); - if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, true); - if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, true); - if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, true); - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true); - if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, true); - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true); - if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, true); - if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, true); - if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, true); + if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); + if (SetAITimeDilation) SetAITimeDilation(AITimeDilationValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); + if (SetFixes) { + SetFixes(GameFixes::SkipIntro, skip_Intro_enabled); + SetFixes(GameFixes::FOV, fov_fix_enabled); + SetFixes(GameFixes::Camera, camera_fix_enabled); + SetFixes(GameFixes::Cutscenes, cutscenes_fix_enabled); + SetFixes(GameFixes::Framerate, cutscenes_FPS_fix_enabled); + SetFixes(GameFixes::DOF, DOF_fix_enabled); + SetFixes(GameFixes::ChromaticAberrations, CA_fix_enabled); + SetFixes(GameFixes::Vignetting, Vignetting_fix_enabled); + SetFixes(GameFixes::VolumetricFog, volumetric_fog_fix_enabled); + SetFixes(GameFixes::Fog, Fog_fix_enabled); + SetFixes(GameFixes::TimeDilation, Time_Dilation_fix_enabled); + SetFixes(GameFixes::Stealth, StealthMode_fix_enabled); + SetFixes(GameFixes::DevConsole, console); + } + + // Declare sliders only when function pointers are initilized (SetFOV ...) + sliders[0] = { "In game additional FOV", "##FOVValue", SliderType::Int, &worldFOVvalue, -20, 50, SetFOV }; + sliders[1] = { "Camera distance (*)", "##CameraOffset", SliderType::Float, &cameraDistanceValue, 0, 3, SetCameraDistance, "%.2f", "Value is a multiplier."}; + sliders[2] = { "Fog density (*)", "##FogDensityValue", SliderType::Float, &fogDensityValue, 0, 5, SetFogDensity, "%.2f", + "This will override engine dynamic value." }; + sliders[3] = { "Fog opacity (*)", "##CameraSmoothnessValue", SliderType::Float, &fogMaxOpacityValue, 0, 1, SetFogMaxOpacity, "%.2f", + "This will override engine dynamic value." }; + sliders[4] = { "World time dilation", "##WorldTimeDilationValue", SliderType::Float, &worldTimeDilationValue, 0.f, 2.f, SetWorldTimeDilation, nullptr, + "Will affect everything in the world.\nDefault value is 1." }; + sliders[5] = { "AI time dilation", "##AITimeDilationValue", SliderType::Float, &AITimeDilationValue, 0.f, 2.f, SetAITimeDilation, nullptr, + "Will affect only enemies in the world.\nDefault value is 1." }; } } @@ -130,8 +156,12 @@ static void SaveSettings() pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", " ", - "Controls if fix mod (globally) is enabled" }); + "Controls if fix mod (globally) is enabled", + "Set Console to false if you don't want dev console to be enabled", + "Set Skip Intro to false if you don't wan't to skip them."}); + pluginIniFile["1#General fix"]["Console"] = console; pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; + pluginIniFile["1#General fix"]["Skip Intro"] = skip_Intro_enabled; pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["Camera"] = camera_fix_enabled; @@ -141,13 +171,16 @@ static void SaveSettings() pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Volumetric fog"] = volumetric_fog_fix_enabled; - pluginIniFile["2#Individual fix"]["Fog density"] = Fog_density_fix_enabled; - pluginIniFile["2#Individual fix"]["Fog opacity"] = Fog_max_opacity_fix_enabled; + pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; + pluginIniFile["2#Individual fix"]["Time dilation"] = Time_Dilation_fix_enabled; + pluginIniFile["2#Individual fix"]["Stealth Mode"] = StealthMode_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVvalue; pluginIniFile["3#Fixes tuning"]["Camera distance"] = cameraDistanceValue; pluginIniFile["3#Fixes tuning"]["Fog density"] = fogDensityValue; pluginIniFile["3#Fixes tuning"]["Fog opacity"] = fogMaxOpacityValue; + pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; + pluginIniFile["3#Fixes tuning"]["AI time dilation scale"] = AITimeDilationValue; pluginIniFile.save(SETTINGS_FILE); } @@ -157,7 +190,9 @@ static void LoadSettings() ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); + console = pluginIniFile["1#General fix"]["Console"].as(); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); + skip_Intro_enabled = pluginIniFile["1#General fix"]["Skip Intro"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); cutscenes_fix_enabled = pluginIniFile["2#Individual fix"]["Cutscenes"].as(); @@ -166,215 +201,203 @@ static void LoadSettings() CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); volumetric_fog_fix_enabled = pluginIniFile["2#Individual fix"]["Volumetric fog"].as(); - Fog_density_fix_enabled = pluginIniFile["2#Individual fix"]["Fog density"].as(); - Fog_max_opacity_fix_enabled = pluginIniFile["2#Individual fix"]["Fog opacity"].as(); + Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); + Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["Time dilation"].as(); + StealthMode_fix_enabled = pluginIniFile["2#Individual fix"]["Stealth Mode"].as(); worldFOVvalue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); cameraDistanceValue = pluginIniFile["3#Fixes tuning"]["Camera distance"].as(); fogDensityValue = pluginIniFile["3#Fixes tuning"]["Fog density"].as(); fogMaxOpacityValue = pluginIniFile["3#Fixes tuning"]["Fog opacity"].as(); + worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as(); + AITimeDilationValue = pluginIniFile["3#Fixes tuning"]["AI time dilation scale"].as(); } catch (const std::exception& e) {} } +// Read plugin log file +static std::string read_log_file(const std::string& filename) { + std::ifstream file(filename); + std::string log; + if (!file.is_open()) { + log = "Impossible to open file : " + filename; + return log; + } + + std::ostringstream ss; + ss << file.rdbuf(); + log = ss.str(); + return log; +} +// Reshade event callback functions +static void on_init_swapchain(reshade::api::swapchain* swapchain, bool resize) { + reshade::api::resource backbuffer = swapchain->get_current_back_buffer(); + + if (backbuffer != 0) { + reshade::api::device* device = swapchain->get_device(); + reshade::api::resource_desc desc = device->get_resource_desc(backbuffer); + g_width = desc.texture.width; + g_height = desc.texture.height; + } +} + // Initialize ImGui widgets for Reshade -static void on_overlay_draw(reshade::api::effect_runtime* runtime) -{ - ImGuiStyle& style = ImGui::GetStyle(); +static void on_overlay_draw(reshade::api::effect_runtime* runtime) { + using namespace ImGui; + float aspectRatio = (float)g_width / g_height; + // Scaling factor based on screen resolution + float scale = std::min((float)g_height / 1200,1.f); + + ImGuiStyle& style = GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding - ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); + SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); - ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red - ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red - ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red - ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white - if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation - ImGui::PopStyleColor(4); // Restore color - - ImGui::SameLine(); - if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information - - if (popup_Informations) - { - ImGui::Begin("Informations", &popup_Informations); - ImGui::Text("Version : %s", FIX_VERSION); - ImGui::Text(FIX_INFORMATIONS); - ImGui::End(); + PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red + PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // red + PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // red + PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white + if (Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation + PopStyleColor(4); // Restore color + SameLine(); + if (Button("Fix informations")) popup_Informations = true; // Fix information + SameLine(); + if (Button("View logs")) { + log_content = read_log_file("SilentHillf.log"); + show_log_overlay = true; // Fix information } - if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { - ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f); - ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f); - ImGui::TableNextRow(); - - // Drawing a left column with slider and general fix - ImGui::TableSetColumnIndex(0); - if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) - if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { - if (SetFixEnabled) SetFixEnabled(fix_enabled, false); - SaveSettings(); - } - - // Individual fixes - ImGui::TableSetColumnIndex(1); - if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { - if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { - ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f); - ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f); - ImGui::TableNextRow(); - - ImGui::TableSetColumnIndex(0); - if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { - if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Cutscenes", &cutscenes_fix_enabled)) { - if (SetCutscenesFixEnabled) SetCutscenesFixEnabled(cutscenes_fix_enabled, false); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Must be enabled before playing cutscenes."); - ImGui::EndTooltip(); - } - - if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { - if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Fog density", &Fog_density_fix_enabled)) { - if (SetFogDensityFixEnabled) SetFogDensityFixEnabled(Fog_density_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Fog opacity", &Fog_max_opacity_fix_enabled)) { - if (SetFogMaxOpacityFixEnabled) SetFogMaxOpacityFixEnabled(Fog_max_opacity_fix_enabled, false); - SaveSettings(); - } - - ImGui::TableSetColumnIndex(1); - if (ImGui::Checkbox("Camera", &camera_fix_enabled)) { - if (SetCameraFixEnabled) SetCameraFixEnabled(camera_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Cutscenes FPS", &cutscenes_FPS_fix_enabled)) { - if (SetCutscenesFPSFixEnabled) SetCutscenesFPSFixEnabled(cutscenes_FPS_fix_enabled, false); - SaveSettings(); - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Must be enabled before playing cutscenes."); - ImGui::EndTooltip(); - } - - if (ImGui::Checkbox("Depth of field", &DOF_fix_enabled)) { - if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { - if (SetCAFixEnabled) SetCAFixEnabled(CA_fix_enabled, false); - SaveSettings(); - } - - if (ImGui::Checkbox("Volumetric fog", &volumetric_fog_fix_enabled)) { - if (SetVolumetricFogFixEnabled) SetVolumetricFogFixEnabled(volumetric_fog_fix_enabled, false); - SaveSettings(); - } - ImGui::EndTable(); - } - } - ImGui::EndTable(); + if (popup_Informations) { + Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); + Text("Version : %s", FIX_VERSION); + Text(FIX_INFORMATIONS); + End(); + } + if (show_log_overlay) { + Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); + TextUnformatted(log_content.c_str()); + End(); } - ImGui::SetCursorPosY(ImGui::GetCursorPosY() - 2 * style.ItemSpacing.y); - if (ImGui::BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { - ImGui::TableNextRow(); - // Sliders - ImGui::TableSetColumnIndex(0); - if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderInt("##FOVValue", &worldFOVvalue, -20, 50)) { - if (SetFOV) SetFOV(worldFOVvalue); - SaveSettings(); + if (BeginTabBar("MainTabs")) { + if (BeginTabItem("Fixes")) { + if (BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.3f); + TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.7f); + TableNextRow(); + + // Drawing a left column with slider and general fix + TableSetColumnIndex(0); + if (CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) + if (Checkbox("Fix enabled", &fix_enabled)) { + if (SetFixEnabled) SetFixEnabled(fix_enabled, false); + SaveSettings(); + } + + // Individual fixes + TableSetColumnIndex(1); + if (CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { + if (BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { + TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f); + TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f); + TableNextRow(); + + TableSetColumnIndex(0); + for (int i = 0; i < 4; ++i) DrawFixCheckbox(individualFixes[i]); + TableSetColumnIndex(1); + for (int i = 4; i < IM_ARRAYSIZE(individualFixes); ++i) DrawFixCheckbox(individualFixes[i]); + EndTable(); + } + } + EndTable(); } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("This will affect in game FOV only."); - ImGui::EndTooltip(); + + SetCursorPosY(GetCursorPosY() - 2 * style.ItemSpacing.y); + if (BeginTable("FixesSliders", 2, ImGuiTableFlags_SizingStretchSame)) { + TableNextRow(); + // Sliders + TableSetColumnIndex(0); + for (int i = 0; i < 2; ++i) DrawSlider(sliders[i], 200); + TableSetColumnIndex(1); + for (int i = 2; i < 4; ++i) DrawSlider(sliders[i], 200); + EndTable(); + } + EndTabItem(); } - if (ImGui::CollapsingHeader("Camera distance (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##CameraDistanceValue", &cameraDistanceValue, 0, 3, "%.2f")) { - if (SetCameraDistance) SetCameraDistance(cameraDistanceValue); - SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("Value is a multiplier."); - ImGui::EndTooltip(); - } + if (BeginTabItem("Cheats")){ + for (const auto& cheat : cheatFixes) DrawFixCheckbox(cheat); - ImGui::TableSetColumnIndex(1); - if (ImGui::CollapsingHeader("Fog density (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##FogDensityValue", &fogDensityValue, 0, 5, "%.2f")) { - if (SetFogDensity) SetFogDensity(fogDensityValue); - SaveSettings(); - } - } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("This will override engine dynamic value."); - ImGui::EndTooltip(); - } + if (BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) { + TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); + TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); + TableNextRow(); - if (ImGui::CollapsingHeader("Fog opacity (*)", ImGuiTreeNodeFlags_DefaultOpen)) - { - ImGui::SetNextItemWidth(180 * scale); - if (ImGui::SliderFloat("##FogOpacityValue", &fogMaxOpacityValue, 0, 1, "%.2f")) { - if (SetFogMaxOpacity) SetFogMaxOpacity(fogMaxOpacityValue); - SaveSettings(); + TableSetColumnIndex(0); + DrawSlider(sliders[4], 180); + TableSetColumnIndex(1); + DrawSlider(sliders[5], 180); + EndTable(); } + EndTabItem(); } - if (ImGui::IsItemHovered()) { - ImGui::BeginTooltip(); - ImGui::Text("This will override engine dynamic value."); - ImGui::EndTooltip(); - } - ImGui::EndTable(); - } + EndTabBar(); - // Fix status - if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { - ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); - if (GetGameInfos) { - GameInfos infos{}; - GetGameInfos(&infos); - if (infos.consoleEnabled) - ImGui::Text("Console enabled and bound to key Tilde"); - ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut); - ImGui::TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); - ImGui::TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity); + // Fix status + if (CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { + Text("Screen width: %d, height: %d, aspect ratio: %.2f", g_width, g_height, aspectRatio); + if (GetGameInfos) { + GameInfos infos{}; + GetGameInfos(&infos); + if (infos.consoleEnabled) + Text("Console enabled and bound to key F2"); + TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f", infos.FOVIn, infos.FOVOut); + TextColored(ImColor(48, 179, 25), "Camera distance In: %.2f, Out: %.2f", infos.cameraIn, infos.cameraOut); + TextColored(ImColor(48, 179, 25), "Default fog density: %.3f, opacity: %3.f", infos.defaultFogDensity, infos.fogMaxOpacity); + } } } } +static void on_reshade_present(reshade::api::effect_runtime* runtime) { + static auto last = std::chrono::steady_clock::now(); + auto now = std::chrono::steady_clock::now(); + float dt = std::chrono::duration(now - last).count(); + last = now; + + ProcessHotkeys(runtime); + UpdateOSD(runtime, dt); +} + +// Retrieve all shader uniform variables +static void on_reshade_begin_effects(reshade::api::effect_runtime* runtime, reshade::api::command_list* cmd_list, + reshade::api::resource_view rtv, reshade::api::resource_view rtv_srgb) { + if (!runtime) return; + FindAllUniformVariables(runtime, OSD_SHADER_NAME); // Find all uniforms and set their handle + + if (InterlockedCompareExchange(&g_uniformReseted, 1, 0) != 0) return; // reset OSD uniforms once + ResetAllUniformVariables(runtime, OSD_SHADER_NAME); + runtime->save_current_preset(); // Save shader preset +} + +static void InitializeHotkeys() { // Initialize hotkeys for cheats + if (InterlockedCompareExchange(&g_hotkeysInitialized, 1, 0) != 0) return; // Initialize hotkeys once + + RegisterHotkey('1', Modifier::Alt, [] { + ToggleOSD(Time_Dilation_fix_enabled, GameFixes::TimeDilation, + u_td_show, u_td_enabled, OSD_duration, + { {u_td_world, worldTimeDilationValue}, {u_td_AI, AITimeDilationValue} }); + }); + + RegisterHotkey('2', Modifier::Alt, [] { + ToggleOSD(StealthMode_fix_enabled, GameFixes::Stealth, u_Stealth_show, u_Stealth_enabled, OSD_duration); + }); +} + // Main dll intrance -BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) -{ +BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: @@ -383,12 +406,19 @@ BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) LoadSettings(); reshade::register_overlay("Silent Hill f", &on_overlay_draw); + reshade::register_event(on_init_swapchain); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); + InitializeHotkeys(); }); + reshade::register_event(&on_reshade_present); + reshade::register_event(&on_reshade_begin_effects); break; case DLL_PROCESS_DETACH: + reshade::unregister_event(&on_reshade_present); + reshade::unregister_event(&on_reshade_begin_effects); + reshade::unregister_event(on_init_swapchain); reshade::unregister_addon(hinstDLL); break; }