Removed HOR+ fix and added FOV and aspect fixes
This commit is contained in:
@@ -17,30 +17,38 @@ typedef void (*InitDLL)();
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static HMODULE fixLib = nullptr;
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static SetBoolFn SetFixEnabled = nullptr;
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static SetBoolFn SetARAxisConstrainFixEnabled = nullptr;
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static SetBoolFn SetFOVFixEnabled = nullptr;
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static SetBoolFn SetAspectRatioFixEnabled = nullptr;
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static SetBoolFn SetDOFFixEnabled = nullptr;
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static SetBoolFn SetVignettingFixEnabled = nullptr;
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static SetBoolFn SetFogFixEnabled = nullptr;
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static InitDLL InitializeLogger = nullptr;
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static SetIntFn SetFOV = nullptr;
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static GetFloatFn GetFOVIn = nullptr;
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static GetFloatFn GetCompensadedFOV = nullptr;
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static GetFloatFn GetFOVOut = nullptr;
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// Plugin variables for checkboxes and sliders
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static bool fov_fix_enabled = false;
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static bool AR_Axis_constrain_fix_enabled = false;
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static bool aspect_ratio_fix_enabled = false;
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static bool DOF_fix_enabled = false;
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static bool Vignetting_fix_enabled = false;
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static bool Fog_fix_enabled = false;
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static bool fix_enabled = false;
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static int worldFOVvalue = 0;
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static bool popup_Informations = false;
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// Plugin settings
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const char* SETTINGS_FILE = "PluginSettings.ini";
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const char* GENERAL_FIX_SETTING = "GeneralFIX=";
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const char* AR_AXIS_CONSTRAIN_FIX_SETTING = "ARAxisConstrainFIX=";
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const char* FOV_FIX_SETTING = "FOVFIX=";
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const char* ASPECT_FIX_SETTING = "AspectFIX=";
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const char* DOF_FIX_SETTING = "DOFFIX=";
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const char* VIGNETTING_FIX_SETTING = "VignettingFIX=";
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const char* FOG_FIX_SETTING = "FogFIX=";
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const char* FIX_VERSION = "1.0.1";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Enable HOR+.\n - Disable depth of field.\n - Disable vignetting.\n - Disbale FOG.\n\nEnabling HOR + may over compensate FOV in game.\nDisabling Fog will not entirely remove it.";
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const char* WORLD_FOV_SETTING = "WorldFOV=";
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const char* FIX_VERSION = "1.0.2";
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const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV.\n - Disable pillarboxing in cutscenes.\n - Disable depth of field.\n - Disable vignetting.\n - Disable fog.\n\nDisabling pillarboxing will compensate FOV for ultrawide.\nDisabling Fog will not entirely remove it.";
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const char* DONATION_URL = "https://buymeacoffee.com/k4sh44";
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// Ensure that our Core DLL will be called only once
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@@ -86,13 +94,20 @@ static void LoadFixDLL()
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}
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SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled");
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SetARAxisConstrainFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetARAxisConstrainFixEnabled");
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SetFOVFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFOVFixEnabled");
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SetAspectRatioFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetAspectRatioFixEnabled");
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SetDOFFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetDOFFixEnabled");
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SetVignettingFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetVignettingFixEnabled");
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SetFogFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFogFixEnabled");
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SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV");
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GetFOVIn = (GetFloatFn)GetProcAddress(fixLib, "GetFOVIn");
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GetCompensadedFOV = (GetFloatFn)GetProcAddress(fixLib, "GetCompensatedFOV");
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GetFOVOut = (GetFloatFn)GetProcAddress(fixLib, "GetFOVOut");;
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// Apply initial values loaded from settings
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if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, true);
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if (SetFOV) SetFOV(worldFOVvalue);
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, true);
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, true);
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, true);
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, true);
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, true);
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@@ -108,10 +123,12 @@ static void SaveSettings()
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if (file.is_open())
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{
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file << GENERAL_FIX_SETTING << (fix_enabled ? "1" : "0") << "\n";
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file << AR_AXIS_CONSTRAIN_FIX_SETTING << (AR_Axis_constrain_fix_enabled ? "1" : "0") << "\n";
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file << FOV_FIX_SETTING << (fov_fix_enabled ? "1" : "0") << "\n";
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file << ASPECT_FIX_SETTING << (aspect_ratio_fix_enabled ? "1" : "0") << "\n";
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file << DOF_FIX_SETTING << (DOF_fix_enabled ? "1" : "0") << "\n";
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file << VIGNETTING_FIX_SETTING << (Vignetting_fix_enabled ? "1" : "0") << "\n";
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file << FOG_FIX_SETTING << (Fog_fix_enabled ? "1" : "0") << "\n";
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file << WORLD_FOV_SETTING << worldFOVvalue << "\n";
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file.close();
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}
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}
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@@ -124,15 +141,20 @@ static void LoadSettings()
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std::string line;
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while (std::getline(file, line))
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{
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if (line.find(FOV_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(FOV_FIX_SETTING));
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fov_fix_enabled = (val == "1" || val == "true");
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}
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if (line.find(GENERAL_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(GENERAL_FIX_SETTING));
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fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(AR_AXIS_CONSTRAIN_FIX_SETTING) == 0)
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else if (line.find(ASPECT_FIX_SETTING) == 0)
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{
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std::string val = line.substr(strlen(AR_AXIS_CONSTRAIN_FIX_SETTING));
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AR_Axis_constrain_fix_enabled = (val == "1" || val == "true");
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std::string val = line.substr(strlen(ASPECT_FIX_SETTING));
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aspect_ratio_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(DOF_FIX_SETTING) == 0)
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{
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@@ -149,6 +171,8 @@ static void LoadSettings()
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std::string val = line.substr(strlen(FOG_FIX_SETTING));
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Fog_fix_enabled = (val == "1" || val == "true");
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}
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else if (line.find(WORLD_FOV_SETTING) == 0)
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worldFOVvalue = std::stoi(line.substr(strlen(WORLD_FOV_SETTING)));
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}
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file.close();
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}
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@@ -156,6 +180,7 @@ static void LoadSettings()
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static void displayFixInformations() {
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// Fix version
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ImGui::SetNextWindowSize(ImVec2(420, 210), ImGuiCond_Once);
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ImGui::Begin("Informations", &popup_Informations); //
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ImGui::SetCursorPos(ImVec2(10, 36));
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ImGui::Text("Version : %s", FIX_VERSION);
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@@ -199,35 +224,72 @@ static void on_overlay_draw(reshade::api::effect_runtime* runtime)
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}
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ImGui::EndChild();
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// FOV adjustment
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ImGui::SetCursorPos(ImVec2(10, 120));
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ImGui::BeginChild("FOVHeader", ImVec2(220, 0), false); // true = bordure
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if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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ImGui::SetNextItemWidth(150.0f);
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if (ImGui::SliderInt("", &worldFOVvalue, -20, 50)) {}
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if (ImGui::IsItemDeactivatedAfterEdit()) {
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if (SetFOV) SetFOV(worldFOVvalue);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Individual fixes
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ImGui::SetCursorPos(ImVec2(240, 60));
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ImGui::BeginChild("IndividualFixesHeader", ImVec2(250, 0), false);
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if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (ImGui::Checkbox("Enable HOR+", &AR_Axis_constrain_fix_enabled)) {
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if (SetARAxisConstrainFixEnabled) SetARAxisConstrainFixEnabled(AR_Axis_constrain_fix_enabled, false);
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if (ImGui::Checkbox("Enable FOV fix", &fov_fix_enabled)) {
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if (SetFOVFixEnabled) SetFOVFixEnabled(fov_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 55));
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if (ImGui::Checkbox("Enable aspect fix", &aspect_ratio_fix_enabled)) {
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if (SetAspectRatioFixEnabled) SetAspectRatioFixEnabled(aspect_ratio_fix_enabled, false);
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SaveSettings();
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}
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if (ImGui::IsItemHovered()) {
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ImGui::BeginTooltip();
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ImGui::Text("Aspect ratio fix is only usefull for ultrawide displays.");
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ImGui::Text("No need to enable it if you play at 16/9.");
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ImGui::EndTooltip();
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}
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ImGui::SetCursorPos(ImVec2(5, 80));
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if (ImGui::Checkbox("Depth of field Fix", &DOF_fix_enabled)) {
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if (SetDOFFixEnabled) SetDOFFixEnabled(DOF_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 80));
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ImGui::SetCursorPos(ImVec2(5, 105));
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if (ImGui::Checkbox("Vignetting Fix", &Vignetting_fix_enabled)) {
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if (SetVignettingFixEnabled) SetVignettingFixEnabled(Vignetting_fix_enabled, false);
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SaveSettings();
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}
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ImGui::SetCursorPos(ImVec2(5, 105));
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ImGui::SetCursorPos(ImVec2(145, 105));
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if (ImGui::Checkbox("Fog Fix", &Fog_fix_enabled)) {
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if (SetFogFixEnabled) SetFogFixEnabled(Fog_fix_enabled, false);
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SaveSettings();
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}
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}
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ImGui::EndChild();
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// Fix status
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ImGui::SetCursorPos(ImVec2(10, 220));
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ImGui::BeginChild("INFOSHeader", ImVec2(480, 80), true); // true = border
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if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) {
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ImGui::SetCursorPos(ImVec2(5, 30));
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if (GetFOVIn && GetCompensadedFOV && GetFOVOut)
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ImGui::Text("FOV In: %.2f, Compensated : %.2f, Out : %.2f", GetFOVIn(), GetCompensadedFOV(), GetFOVOut());
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}
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ImGui::EndChild();
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}
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// Main dll intrance
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