Add Little Nightmares to the solution
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@@ -70,6 +70,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "VoidTrain", "VoidTrain\Void
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Little Nightmares II", "LittleNightmaresII\LittleNightmaresII.vcxproj", "{E091FD10-59DE-40DE-A406-D227DE5B6A11}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Little Nightmares II", "LittleNightmaresII\LittleNightmaresII.vcxproj", "{E091FD10-59DE-40DE-A406-D227DE5B6A11}"
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EndProject
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EndProject
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Little Nightmares", "LittleNightmares\LittleNightmares.vcxproj", "{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}"
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x64 = Debug|x64
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Debug|x64 = Debug|x64
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@@ -318,6 +320,14 @@ Global
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x64.Build.0 = Release|x64
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x64.Build.0 = Release|x64
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x86.ActiveCfg = Release|Win32
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x86.ActiveCfg = Release|Win32
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x86.Build.0 = Release|Win32
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{E091FD10-59DE-40DE-A406-D227DE5B6A11}.Release|x86.Build.0 = Release|Win32
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Debug|x64.ActiveCfg = Debug|x64
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Debug|x64.Build.0 = Debug|x64
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Debug|x86.ActiveCfg = Debug|Win32
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Debug|x86.Build.0 = Debug|Win32
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Release|x64.ActiveCfg = Release|x64
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Release|x64.Build.0 = Release|x64
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Release|x86.ActiveCfg = Release|Win32
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{A9757B5E-44CD-4939-BCFB-5684FBC4CC35}.Release|x86.Build.0 = Release|Win32
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EndGlobalSection
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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HideSolutionNode = FALSE
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