#include "HotkeysManager.h" #include struct Hotkey { int vk; Modifier mods; std::function callback; bool wasPressed = false; }; static std::vector g_hotkeys; static bool IsModifierDown(reshade::api::effect_runtime* rt, Modifier m) { if ((int)m & (int)Modifier::Alt && !rt->is_key_down(VK_MENU)) return false; if ((int)m & (int)Modifier::Ctrl && !rt->is_key_down(VK_CONTROL)) return false; if ((int)m & (int)Modifier::Shift && !rt->is_key_down(VK_SHIFT)) return false; return true; } void RegisterHotkey(int vk, Modifier mods, std::function callback) { g_hotkeys.push_back({ vk, mods, std::move(callback) }); } void ProcessHotkeys(reshade::api::effect_runtime* runtime) { for (auto& hotkey : g_hotkeys) { bool pressed = IsModifierDown(runtime, hotkey.mods) && runtime->is_key_down(hotkey.vk); if (pressed && !hotkey.wasPressed) hotkey.callback(); hotkey.wasPressed = pressed; } }