#define IMGUI_DISABLE_INCLUDE_IMCONFIG_H #define IMGUI_HAS_DOCK 1 #include "GameInformations.h" #include "GameFixes.h" #include "inicpp.h" #include #include #include #include // Screen informations static int screenWidth = GetSystemMetrics(SM_CXSCREEN); static int screenHeight = GetSystemMetrics(SM_CYSCREEN); static float aspectRatio = (float)screenWidth / screenHeight; // Core game dll functions declarations typedef void (*SetBoolFn)(bool, bool); typedef void (*SetFixesFn)(GameFixes ,bool); typedef void (*SetIntFn)(int); typedef void (*SetFloatFn)(float); static HMODULE fixLib = nullptr; static LONG g_coreInitialized = 0; static SetBoolFn SetFixEnabled = nullptr; static SetFixesFn SetFixesEnabled = nullptr; static SetIntFn SetFOV = nullptr; static SetIntFn SetHUDScale = nullptr; static SetIntFn SetCameraOffset = nullptr; static SetFloatFn SetWorldTimeDilation = nullptr; static SetFloatFn SetCameraSmoothness = nullptr; static GetGameInfosStruct GetGameInfos = nullptr; // Plugin variables for checkboxes and sliders static bool fov_fix_enabled = false; static bool Camera_fix_enabled = false; static bool HUD_fix_enabled = false; static bool CA_fix_enabled = false; static bool Vignetting_fix_enabled = false; static bool Fog_fix_enabled = false; static bool World_Time_Dilation_fix_enabled = false; static bool prev_WorldTimeDilation = World_Time_Dilation_fix_enabled; static bool fix_enabled = false; static bool console = true; static int worldFOVValue = 0; static int HUDScaleValue = 0; static int cameraOffsetValue = 0; static float worldTimeDilationValue = 1.f; static float cameraSmoothnessValue = 3.5f; // Overlays popups static bool popup_Informations = false; static bool show_log_overlay = false; static std::string log_content; // Plugin settings const std::string SETTINGS_FILE = "./pluginsettings.ini"; const char* FIX_VERSION = "0.9.4"; const char* FIX_INFORMATIONS = "This fix allows to:\n - Control FOV in game.\n - Control camera distance.\n - Control HUD scaling.\n - Control world time dilation.\n - Disable chromatic aberrations.\n - Disable vignetting.\n - Disable fog.\n - Re enable dev console."; const char* DONATION_URL = "https://buymeacoffee.com/k4sh44"; // Scaling factor based on screen resolution float scale = (float)screenHeight / 1200; extern "C" __declspec(dllexport) const char* NAME = "The Callisto Protocol"; extern "C" __declspec(dllexport) const char* DESCRIPTION = "Reshade addon to re-enable console, control FOV, camera distance, world time dilation, HUD and some effects."; // Load and unload game core dll functions /!\ necessary static void LoadFixDLL() { // Ensure the Core dll will be called once if (InterlockedCompareExchange(&g_coreInitialized, 1, 0) != 0) return; if (GetModuleHandleA("TheCallistoProtocolCore.dll") == nullptr) { fixLib = LoadLibraryA("TheCallistoProtocolCore.dll"); if (!fixLib) { MessageBoxA(nullptr, "Impossible to load game core dll", "Erreur", MB_OK); return; } SetFixEnabled = (SetBoolFn)GetProcAddress(fixLib, "SetFixEnabled"); SetFixesEnabled = (SetFixesFn)GetProcAddress(fixLib, "SetFixesEnabled"); SetFOV = (SetIntFn)GetProcAddress(fixLib, "SetFOV"); SetHUDScale = (SetIntFn)GetProcAddress(fixLib, "SetHUDScale"); SetCameraOffset = (SetIntFn)GetProcAddress(fixLib, "SetCameraOffset"); SetWorldTimeDilation = (SetFloatFn)GetProcAddress(fixLib, "SetWorldTimeDilation"); SetCameraSmoothness = (SetFloatFn)GetProcAddress(fixLib, "SetCameraSmoothness"); GetGameInfos = (GetGameInfosStruct)GetProcAddress(fixLib, "GetGameInfos"); // Apply initial values loaded from settings if (SetFOV) SetFOV(worldFOVValue); if (SetHUDScale) SetHUDScale(HUDScaleValue); if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); if (SetFixEnabled) SetFixEnabled(fix_enabled, true); if (SetFixesEnabled) { SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled); SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled); SetFixesEnabled(GameFixes::DevConsole, console); } } } // Settings functions static void SaveSettings() { ini::IniFile pluginIniFile; pluginIniFile["1#General fix"].setComment(std::vector{ "The following sections are saved by plugin", "You should not need to modify them", " ", "Controls if fix mod (globally) is enabled", "Set Console to false if you don't want dev console to be enabled"}); pluginIniFile["1#General fix"]["Enabled"] = fix_enabled; pluginIniFile["1#General fix"]["Console"] = console; pluginIniFile["2#Individual fix"].setComment("Controls each fix individually"); pluginIniFile["2#Individual fix"]["FOV"] = fov_fix_enabled; pluginIniFile["2#Individual fix"]["Camera"] = Camera_fix_enabled; pluginIniFile["2#Individual fix"]["HUD"] = HUD_fix_enabled; pluginIniFile["2#Individual fix"]["Chromatic aberrations"] = CA_fix_enabled; pluginIniFile["2#Individual fix"]["Vignetting"] = Vignetting_fix_enabled; pluginIniFile["2#Individual fix"]["Fog"] = Fog_fix_enabled; pluginIniFile["2#Individual fix"]["World time dilation"] = World_Time_Dilation_fix_enabled; pluginIniFile["3#Fixes tuning"].setComment("Individual fix fine tune"); pluginIniFile["3#Fixes tuning"]["World FOV"] = worldFOVValue; pluginIniFile["3#Fixes tuning"]["HUD scale"] = HUDScaleValue; pluginIniFile["3#Fixes tuning"]["Camera offset"] = cameraOffsetValue; pluginIniFile["3#Fixes tuning"]["World time dilation scale"] = worldTimeDilationValue; pluginIniFile["3#Fixes tuning"]["Camera smoothness"] = cameraSmoothnessValue; pluginIniFile.save(SETTINGS_FILE); } static void LoadSettings() { ini::IniFile pluginIniFile; try { pluginIniFile.load(SETTINGS_FILE); fix_enabled = pluginIniFile["1#General fix"]["Enabled"].as(); console = pluginIniFile["1#General fix"]["Console"].as(); fov_fix_enabled = pluginIniFile["2#Individual fix"]["FOV"].as(); HUD_fix_enabled = pluginIniFile["2#Individual fix"]["HUD"].as(); Camera_fix_enabled = pluginIniFile["2#Individual fix"]["Camera"].as(); CA_fix_enabled = pluginIniFile["2#Individual fix"]["Chromatic aberrations"].as(); Vignetting_fix_enabled = pluginIniFile["2#Individual fix"]["Vignetting"].as(); Fog_fix_enabled = pluginIniFile["2#Individual fix"]["Fog"].as(); World_Time_Dilation_fix_enabled = pluginIniFile["2#Individual fix"]["World time dilation"].as(); worldFOVValue = pluginIniFile["3#Fixes tuning"]["World FOV"].as(); HUDScaleValue = pluginIniFile["3#Fixes tuning"]["HUD scale"].as(); cameraOffsetValue = pluginIniFile["3#Fixes tuning"]["Camera offset"].as(); worldTimeDilationValue = pluginIniFile["3#Fixes tuning"]["World time dilation scale"].as(); cameraSmoothnessValue = pluginIniFile["3#Fixes tuning"]["Camera smoothness"].as(); } catch (const std::exception& e) {} } // Read plugin log file void read_log_file(const std::string& filename) { std::ifstream file(filename); if (!file.is_open()) { log_content = "Impossible to open file : " + filename; return; } std::ostringstream ss; ss << file.rdbuf(); log_content = ss.str(); } // Initialize ImGui widgets for Reshade static void on_overlay_draw(reshade::api::effect_runtime* runtime) { ImGuiStyle& style = ImGui::GetStyle(); style.ItemSpacing = ImVec2(8 * scale, 8 * scale); // Spacing between widgets style.FramePadding = ImVec2(3 * scale, 3 * scale); // Widgets padding style.WindowPadding = ImVec2(10 * scale, 10 * scale); // Overlay padding style.CellPadding = ImVec2(10 * scale, 10 * scale); // Table cells padding ImGui::SetNextWindowSize(ImVec2(350 * scale, 150 * scale), ImGuiCond_Once); ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.84f, 0.12f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImVec4(0.84f, 0.2f, 0.51f, 1.0f)); // pink ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.8f, 1.f, 1.f, 1.f)); // white if (ImGui::Button("Like my work ? Consider donation")) ShellExecuteA(NULL, "open", DONATION_URL, NULL, NULL, SW_SHOWNORMAL); // Donation ImGui::PopStyleColor(4); // Restore color ImGui::SameLine(); if (ImGui::Button("Fix informations")) popup_Informations = true; // Fix information ImGui::SameLine(); if (ImGui::Button("View logs")) { read_log_file("TheCallistoProtocol.log"); show_log_overlay = true; // Fix information } if (popup_Informations) { ImGui::Begin("Informations", &popup_Informations, ImGuiWindowFlags_AlwaysAutoResize); ImGui::Text("Version : %s", FIX_VERSION); ImGui::Text(FIX_INFORMATIONS); ImGui::End(); } if (show_log_overlay) { ImGui::Begin("Game log", &show_log_overlay, ImGuiWindowFlags_AlwaysAutoResize); ImGui::TextUnformatted(log_content.c_str()); ImGui::End(); } ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(10 * scale, 10 * scale)); if (ImGui::BeginTable("FixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftFix", ImGuiTableColumnFlags_WidthStretch, 0.4f); ImGui::TableSetupColumn("RightFix", ImGuiTableColumnFlags_WidthStretch, 0.6f); ImGui::TableNextRow(); // Drawing a left column with slider and general fix ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("Enable fixes", ImGuiTreeNodeFlags_DefaultOpen)) if (ImGui::Checkbox("Fix enabled", &fix_enabled)) { if (SetFixEnabled) SetFixEnabled(fix_enabled, false); SaveSettings(); } // Individual fixes ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("Individual fixes", ImGuiTreeNodeFlags_DefaultOpen)) { if (ImGui::BeginTable("IndividualFixesTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("IndFix1", ImGuiTableColumnFlags_WidthStretch, 0.35f); ImGui::TableSetupColumn("IndFix2", ImGuiTableColumnFlags_WidthStretch, 0.65f); ImGui::TableNextRow(); ImGui::TableSetColumnIndex(0); if (ImGui::Checkbox("FOV", &fov_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::FOV, fov_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Fog", &Fog_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::Fog, Fog_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Vignetting", &Vignetting_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::Vignetting, Vignetting_fix_enabled); SaveSettings(); } ImGui::TableSetColumnIndex(1); if (ImGui::Checkbox("Camera distance", &Camera_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::Camera, Camera_fix_enabled); SaveSettings(); } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("Experimental fix. Use at your own risk."); ImGui::EndTooltip(); } ImGui::Checkbox("World time dilation", &World_Time_Dilation_fix_enabled); if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("Use ALT + F1 shortcut to de/activate."); ImGui::EndTooltip(); } if (ImGui::Checkbox("HUD scaling", &HUD_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::HUD, HUD_fix_enabled); SaveSettings(); } if (ImGui::Checkbox("Chromatic aberrations", &CA_fix_enabled)) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::ChromaticAberrations, CA_fix_enabled); SaveSettings(); } ImGui::EndTable(); } } ImGui::EndTable(); } if (ImGui::BeginTable("SlidersTable", 2, ImGuiTableFlags_SizingStretchSame)) { ImGui::TableSetupColumn("LeftSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); ImGui::TableSetupColumn("RightSliders", ImGuiTableColumnFlags_WidthStretch, 0.5f); ImGui::TableNextRow(); // Sliders ImGui::TableSetColumnIndex(0); if (ImGui::CollapsingHeader("In game additional FOV", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderInt("##FOVValue", &worldFOVValue, -20, 50)) { if (SetFOV) SetFOV(worldFOVValue); SaveSettings(); } } if (ImGui::CollapsingHeader("Camera offset (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(200 * scale); if (ImGui::SliderInt("##CameraOffset", &cameraOffsetValue, 0, 200)) { if (SetCameraOffset) SetCameraOffset(cameraOffsetValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("Value is in cms."); ImGui::EndTooltip(); } if (ImGui::CollapsingHeader("World time dilation", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderFloat("##WorldTimeDilationValue", &worldTimeDilationValue, 0, 2, "%.2f")) { if (SetWorldTimeDilation) SetWorldTimeDilation(worldTimeDilationValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("Default value is 1."); ImGui::EndTooltip(); } ImGui::TableSetColumnIndex(1); if (ImGui::CollapsingHeader("HUD scaling", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderInt("##HUDScale", &HUDScaleValue, 0, 40)) { if (SetHUDScale) SetHUDScale(HUDScaleValue); SaveSettings(); } } if (ImGui::CollapsingHeader("Camera smoothness (*)", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::SetNextItemWidth(180 * scale); if (ImGui::SliderFloat("##CameraSmoothnessValue", &cameraSmoothnessValue, 2, 10, "%.2f")) { if (SetCameraSmoothness) SetCameraSmoothness(cameraSmoothnessValue); SaveSettings(); } } if (ImGui::IsItemHovered()) { ImGui::BeginTooltip(); ImGui::Text("The higher the value, the quicker the camera transition is."); ImGui::Text("Used in combination with camera distance fix."); ImGui::EndTooltip(); } ImGui::EndTable(); } ImGui::PopStyleVar(); // Fix status if (ImGui::CollapsingHeader("Fix informations", ImGuiTreeNodeFlags_DefaultOpen)) { ImGui::Text("Screen width: %d, height: %d, aspect ratio: %.2f", screenWidth, screenHeight, aspectRatio); if (GetGameInfos) { GameInfos infos{}; GetGameInfos(&infos); if (infos.consoleEnabled) ImGui::Text("Console enabled and bound to key F2"); ImGui::TextColored(ImColor(48, 179, 25), "FOV In: %.2f, Out: %.2f, Pawn camera offset: %.2f", infos.FOVIn, infos.FOVOut, infos.CompensatedFOV); } } } static void on_reshade_present(reshade::api::effect_runtime* runtime) { if (runtime->is_key_pressed(VK_F1) && runtime->is_key_down(VK_MENU)) World_Time_Dilation_fix_enabled = !World_Time_Dilation_fix_enabled; if (prev_WorldTimeDilation != World_Time_Dilation_fix_enabled) { if (SetFixesEnabled) SetFixesEnabled(GameFixes::WorldTimeDilation, World_Time_Dilation_fix_enabled); SaveSettings(); prev_WorldTimeDilation = World_Time_Dilation_fix_enabled; } } // Main dll intrance BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD ul_reason_for_call, LPVOID) { switch (ul_reason_for_call) { case DLL_PROCESS_ATTACH: if (!reshade::register_addon(hinstDLL)) return FALSE; LoadSettings(); reshade::register_overlay("The Callisto Protocol", &on_overlay_draw); reshade::register_event( [](reshade::api::effect_runtime* runtime) { LoadFixDLL(); }); reshade::register_event(&on_reshade_present); break; case DLL_PROCESS_DETACH: reshade::unregister_event(&on_reshade_present); reshade::unregister_addon(hinstDLL); break; } return TRUE; }